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PeterCanessa Oh

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Everything posted by PeterCanessa Oh

  1. The vast majority of SL is built by residents, so it can also be removed by residents. There is no 'anywhere' built by Linden Lab or guaranteed to remain in world for any period. So, as the others have said, you must use search or ask people who may have been to those places (for which, see search). Hey, don't worry :-) If you can't find what you're looking for - build it! All the tools to make anything are in SL or available as free downloads (if you don't have a graphics program, for instance).
  2. @ Annie, I'm glad you made it here :-) Note that the instructions to the particle-emitter are only executed once, however long the particles are emitted for. You will not be able to affect the behaviour of particles after they have been emitted. Then again, that's just like blowing your smoke ring and then walking/turning away from it. For EACH smoke-ring you need to calculate the direction, issue the particle-system command and then stop emitting particles with llParticleSystem([]); @ Others - this is continuation of a question asked in the Answers section. The issue is that the PSYS_SRC_ACCEL rule of the particle system takes a vector parameter. Annie needs to know how to calculate that vector so it always accelerates the particles in the direction the avatar is facing. (I need to run and it always takes me a couple of hours to get my head around (pun?) rotations each time I look at them again) Edit: I suggested the vector needs to be multiplied by llGetRot() and I see that's what Rolig is doing. Good ho! (if it works)
  3. You know, I probably wouldn't have thought of posting something as 'anti-functional as this but I can see why people might want to use it. Well done you!
  4. Acceleration is a vector, so even when the z-axis is set so that the particles come out in the right direction they then accelerate away in the single, fixed <x, y, z> direction it's given. What you need to do is periodically stop and restart the particle-system, rotating your acceleration vector to match the avatar's. Now :-) Ha! Rotations in LSL are less than clear. For a full explanation see this page: http://wiki.secondlife.com/wiki/Rotation However, if you are put off by that - and who isn't? - try replacing your vector with this: "(<vector as now> * llGetRot())" - multiplying the vector direction by the rotation of the avatar (if I've got it right). Please ask in the scripting forum if you have any more trouble with this.
  5. Dagmar Heideman wrote: I can only imagine how many new users left after viewing such a basic flaw under the impression that the whole platform is beta. Impression?
  6. This is mostly in reply to Domitan, but addressed generally: I looked at 'Answers' a lot on the Jive blogs and I think the idea of separating the two areas makes sense. They are less separate here than there, after all - just a tab-click away. The big difference is that people who don't know what they're talking about look/post in Answers and want a simple, or step-by-step solution. People who are more comfortable with SL know that Answers suck and that all the cool people ignore it in favour of the forums so they ask there and want a range of options and opinions. I'm not going to start asking scripting questions in Answers, for instance. Linden Lab doesn't recognise the existence of long answers, different solutions and non-solutions. This was pointed out to them on the former blogs and they became more relaxed about (short and to the point) discussions. This is just one more thing they've screwed-up in the new Answers. Don't worry - you wouldn't even want to LOOK at Answers at the moment, it's a mess. Who cares about points? Most comments I've read are more irritated about points, ranks, kudos, et al and want to get rid of these silly things. As to whether it's called 'General Discussion' (NB: it wasn't "questions" anyway) or 'Off Topic' I have no preference. I don't think there's really any conflict of opinion between residents. LL want to crowd-source their user-documentation in Answers. Residents want to discuss how to do things in SL, and some off-topic nonsense too. The only conflict is that LL seems to want to make it as hard as possible for us to do their work for them while we're at it. Well yeah, but it's a lot neater than it was under Jive. The format and organisation has improved noticably I think. Apart from within Answers itself, of course. 7. I really like that idea. Gives residents all the freedom of proper opinion and discussion, gives Answers the single-solution LL want.
  7. You may also like to check out these tips from Cerise: http://wiki.secondlife.com/wiki/User:Cerise_Sorbet/Community_hidden_links
  8. Ok, Lexie explained you can only give kudos to a particular post once but is there a daily limit to how many posts you can give kudos to? Does that increase with rank?
  9. In 4 years I've only found one place from which I was blocked because I didn't have payment info on file. The person I was with spoke to the landowner and it turned out to be a mistake, so they changed it. Result - after 4 years I don't know anywhere that won't let me in because of my payment info status. Don't bother with it.
  10. Why would you want to reset the script anyway? It's good that we can but it's usually not needed. Remember you can always switch to the default state (state default;) without also resettting all the permissions and variables. I'm using quite a bit of HTTP-in at the moment and I need to make sure a reset is as unlikely as possible, otherwise the URLs change and nothing can talk to the server! Your questions: 1. Resetting the script will remove any existing permissions, so you'd NEED to ask again. 2. Yes, that makes sense 3. No, the script should continue as if nothing happened - except for HTTP-in URLs, if you're using them, being invalidated and released (for which check CHANGED_REGION_START) Edit: - bloody smilies! Apparently a semi-colon followed by a close-parenthesis is a 'wink' (as above). I must remember not to put properly punctuated LSL commands in parenthesis
  11. Rez a box, adjust the cut-begin and cut-end values in the edit-window until it's only "half there" (begin 0.125 and end 0.675 if I remember rightly). Then make it thin so the axis (centre point) is on the side of what looks like a door. Texture as required. As prims rotate around their centre-point this makes it appear as if the door is actually rotating around it's "hinge" edge
  12. Void Singer wrote: you using a post request to feed a form?... that doesn't seem right... Erm, that's what HTML forms do. GET a page, POST a form, PUT throwaway stuff. Mind you, I'm glad I'm doing nearly all this stuff off-world now, it's an awful lot easier ^^
  13. I have no problems with viewer 2 since they stopped the sidebar shifting the world-view whenever it opened or closed.
  14. Because top-posting is bloody awkward to read But everyone complained about that If you go there they used to be sorted 'newest first' And remember the posts within threads are sorted differently in Answers --------------------------------------------- We want oldest first Which makes it almost impossible to follow So now they're sorted by 'most kudos' Because new posts can be inserted anywhere Which effectively means they're random
  15. This thread is slipping down the page. Is that because I've been ignoring it?
  16. Rule 1 of any business - make it easy for your customers to pay you. Can't even use paypal outside the US for SL. Only credit-cards, however rare or hard to obtain they may be in your country/region. There are a whole bunch of other rules, of course, like treating your customers well so they don't leave, things like that. SL is a new type of product/service though and has a new paradigm to go with it. Those wacky hippies, hey, gotta laugh. Nahhhhh - rules are what boring, straight, old-fashioned companies do. (In the unlikely event that a Linden reads this - that's exactly why I'm not a premium member, I don't have a means of paying that you accept)
  17. It would really help if you kept the same subject in the same thread so we can see what has been recommended and tried before. Please don't keep creating a new thread every time. Because everything is 'custom made' in SL there is a great deal of information that has to be downloaded. The one aspect of your system you haven't mentioned is your broadband - what speed is it running at? If it is slow, then it will take a long time for everything to appear properly.
  18. Apparently nothing but port 80 works now, for some reason. (see the shoutcast threads in this forum)
  19. SegmentationFault String wrote: I just finished a set of scripts for a HUD that manages shoutcast stream info for me. We spoke in IM: SegmentationFault then said that between writing this post and me contacting him LL changed the way HTTP works (ignore anything but port 80). Anyone know more about that? *sigh* I'm not having a good day. Now SL has decided that my graphics card doesn't meet minimum requirements, despite having been fine for the past 4 years and being listed as compatible (although not recommended) on the sysreqs wiki pages :-( I'd just put that down to SL giving odd messages since I haven't changed anything but the graphics card actually does stop and recover - throwing me out of SL in the process. (ETA: Ok, now I see his new thread on that topic. Ignore it here)
  20. If they are within 96m you can llShout() across the sim border. Failing that making one (or both) of them HTTP Servers is the most reliable means of communicating between sims. (See llRequestURL(), llReleaseURL(), llHTTPRequest() and llHTTPResponse() in the wiki) Email is ok, but slower. It does sometimes seem to 'stall' until the script is reset. Solution to that is to have your script deliberately reset itself every now and again. As the email address is the object's key it won't change. If you tried the same trick with HTTP your URLs would be released and you'd be stuck
  21. Me Menu > Preferences > Graphics Check the 'advanced' box if this page just shows a slider with 'low' to 'ultra'. Then you can see all the individual controls. Below the slider and to the right is the 'Particles' count slider. Adjust this to 2,000 - 4,000 Click 'Apply' and 'OK' at the bottom of the page (ETA: 3 different answers all around the same time - try Rollig's first because it's easy, then mine. Celestiall's is the ultimate)
  22. Most people have media turned off most of the time thanks to some 'questionable' practices by a few residents. When you are in a place you know, or that is owned/run by someone you trust, it is perfectly fine to turn it on though. It does everything it claims to - the web in SL, rather than the other way around. The other comments about streaming are a bit odd though. If you own land or have parcel permissions you can use parcel media (audio and/or video) to stream content, so you don't need shared media for that
  23. Well, yeah - you can stall the script forever, but that's just party-tricks; a way to make it look inline while actually being a polling loop What I mean is, it makes your code look good* but it's actually a **bleep**e way of programming. (*looking good, ie; readable might be a good enough reason for doing it, but only if you don't care about the about functionality) (Edit: Hehe. I posted something different to " **bleep**e" but the software caught it!)
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