Hey all, I am making a Compass HUD to set wind direction and speed on a boat. I have placed 8 prims (N, NE, E, etc) on a compass background and clicking those (so the sent command is in any of the 8 prims) sends the approriate wind heading to the boat, so far so good. Now, I'd like a compass needle to show which heading has been selected. Created a texture with only the needle showing and want the needle texture to rotate according to the heading selected (counting from N, for example). 1. Does anyone know how to make a prim (not the clicked one!) rotate, after another has been touched? 2. Do I need to script this in the main prim (Compass face), the setting prim(s) (N, NE, E, etc)? Scripting it in the needle prim doesn't make any sense as that is not touched, imho.... 3. How do I make sure that the needle always points in the right heading after consequetive heading changes? Reset to N every time it sets to the new heading? New to scripting, already proud I got the 1st bit working, lol, so any advice help is very welcome! Lucka PS: I've added a pic to show how this looks.. the red areas are the "hotspots" to click to run the actual "change heading" script. PS2: If someone should think: Totally wrong way to go about it, please let me know! Willing to learn :-)