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keen Odgar

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  1. Thanks a lot. Now everything works fine!
  2. Thank you all for replies. I have managed to fix the problem by setting values for all joints. I have another question (my be a simple one). I am trying to trigger created animations using a small script. if (body == "AN") { llStartAnimation("new_anger.bvh"); } I am getting "Could not find animation 'new_anger.bvh' " error message. I have tried without .bvh extension too, but no luck. You support is greatly appreciated again.
  3. May be my explanation of question is not clear. I have created and uploaded some animations, which are successfully working on second life (using QAvimator) as seen below. But my problem is above animation is distracted as shown below due to default animation (idle animation) of avatar The above problem was made by the following default animation. I have give priority 4 for the animation I uploaded. Is there any way to stop/override the default animations? Thanks
  4. I have created several body gestures and postures to represent emotions. When I run them using scripts, a normal animation is heavily distorted by default animations. As and example, I want to life the hand to express happiness, while running that animation, default bending animation automatically triggered making it very wired. I would like to know whether there is a way to stop/ override default (idle) gestures and postures. Highly appreciate your support
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