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Kevin Fielding

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Everything posted by Kevin Fielding

  1. Thanks! I got mine to work according to those settings. I did have to set the executable files to run as administrator to do it. This worked with the most recent version of Revive and CtrlAltStudio. After playing around with it for a bit, I found a setup that seems good for checking out my avatar in a third person perspective with Vive roomscale VR. Here are the settings I used in Preferences -> Graphics -> Display Output 1. Oculus Rift -> Seated Operation 2. Mouse moves view horizontally only 3. Mouse moves view; Alt-mouse moves cursor Before opening anything, set the headset on the floor inside your VR area. Wherever you want to center the position. Leave it there. Get the avatar you want to view in some sort of open space that won't complicate mouse-driven camera navigation. Go into VR mode with ctrl-alt-3. Use ctrl-mousewheel to exit first person perspective. Start trying to find places you can ctrl-alt-click that let you orbit the camera to a position under the approximate center between the avatar's feet, all the way at ground level. You may need to release ctrl a few times during the process or scroll with the mouse wheel to adjust camera distance to get it exactly where you want. When you go put the headset on, you should be standing inside the avatar. Take a couple steps in any direction and turn to have a look. If you do it right, your feet should be at more or less ground level and you'll be able to have a look at the AV. It *really* gives you a sense of size and proportion in a way that's hard to grasp normally. Thoughts: If you have a second computer, you could use the VR system to log in to a dummy AV you can use to get a VR perspective on a set location. Then you could use the second computer to position and adjust the avatar according to whatever workspace you set up in world. That way you only need to walk over to your VR area to check progress instead of constantly entering/exiting VR mode with that extremely complicated setup. Also, not sure I would recommend trying to flying camera around while actually wearing the headset. It's really unstable and made me a little nauseous even though I normally don't have any problems with that in VR.
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