it's interesting how people do attack ao's as scripts that impact the sim, and try to change them to be client side, There are so-so many things that could be done client side by LL,that could really be much easier and worth it than the client side AO. ( that I agree indeed ends up helping, but really not that much, I know I coded an AO from scratch, and did extensive research on how to optimize it the most so it would not impact any sim )
Anyhow I have always wondered why on earth we still need fight enhancers, is that not like a single integer that needs to be changed on the viewer code ( official, not TPV ) , the limit has been 4096 meters for a long long time.
Or some radars that end up using sensor that are way worst than AO's ?
Now at the end we have to think ( or at least I think ) that there has to be a commitment between our CPU cycles and the sim CPU cycles, lately I have been watching my development version of viewer 2.4 using 1.1gb of ram on my pc, either I'm on SL or I can't do almost anything else.
amyhow there always should be a balance between things.
and really based on some scripts that I have seen ( attachments ) that have placed a sim to it's knees I have to say that AO's aint that bad ( most of them )