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Trin Trevellion

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Blog Comments posted by Trin Trevellion

  1. 
    

    Unencumbered viewer code

    Linden Lab maintains the source code for its viewer as an unencumbered asset (through the mechanism of contribution agreements). This allows it to maintain the value of the codebase in the event of a sale, but brings with it some rather obvious problems...

    more > http://dwellonit.taterunino.net/2010/11/06/unencumbered-viewer-code/

  2. Figured this Lance thing out, thanks to Keli's link. Overlooked it.

    
    

    Maybe they fired the guys who worked on that as it is not a huge help, we have Torley and a bunch of forum geeks to argue it all out for free lol. ;P

    *LOL* seems like common practice now. Like Windlight.. I really wonder what this guys did all the time after never really finishing it. Maybe their responsibility became to bake cake. Somebody told me, they have a waffles-day at LL. But I guess that's no more. Hey, wanna know how to tell if Torley has left the building? His final tutorial vid will lack a couple of minutes... ha ha (oh my, he hates me now). See, I'm just disenchanted, so I don't care too much. Especially since this webfront marketing is telling me "ESCAPE to the largest virtual world community (you stupid weirdo with no real life) and go shopping right now". Seriously, who made this up? Off topic sorry.

    Actually I was about to say that's would be nice to have a viewer gateway as part of this community. Like users can vote for cool and bad features and what's their favorite client. Developer could earn some linden love, and by that I mean cash for popular features. I don't think that LL is realizing how much money they save by TPVs (own support portals, bug trackers, source code, w/e). But I think that LL doesn't like the idea to give TPVs more public attention. Actually not even this community is part of the login screen anymore, or anything else at all. I think... no wait. That's also off topic.

  3. 
    

    Here's what you do to find the right setting:

    • take your webbrowser, go to http://www.speedtest.net
    • slide the little rectangle on the world map over california
    • select a server in San Francisco ...

    That's actually very helpful advice, thanks Lance. I just wonder if this apply for SL. I just tried as you said and my bandwidth to California is worse. Somewhat about 3-5Mb/s. I did this 10Mb/s thing anyway and figured that's working very well. No performance decrease, no packet loss, steady FPS and surprisingly even more bandwidth as expected (up to 8Mb/s). Well, of course! Most SL content is hosted somewhere else by Amazon S3 and some LL facilities on Mars. Em I wrong? On second thought, why should a limit apply for SL anyway, if it's not an issue with server side bandwidth anymore? Isn't it? I mean, none of my other web applications need speed limits either but what's with all this "STICK AT 500kb/s" talk in earlier days??

  4. Sure, advanced uses need advanced features, but we don't have to make everyone confront all of the complexity.

    Talking about preferences, I would prefer a check mark like 'show expert options', so you can keep functionality where it belongs and everybody knows to mess with it at own risk. Also a good way to show some experimental stuff to technically versed residents. Just make the difference clear by coloration or w/e. What I can tell from TPVs is, that whatever a dirty mess of options it may be, some alternative features become famous by word of mouth anyway, as soon as it's easy to trigger. Certainly I would add the ability to reset all preferences to default (after crash).

    Anyway, from a creators point of view I prefer to have the same experience like the majority of residents. So I really hope you guys will fix the UI first, like floating windows and stuff. In a short term I would be happy to see more contrast/coloring. Especially for the building panel. It's tiring to handle it with all this gray in gray. Well, keep up the good work. I'm curious what may come up.

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