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hombra

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  1. Now that I have thought it through I don't think your problem has anything to do with proprietary codecs or OpenAL.
  2. A user made a video with recommended after speaking with Nvidia support. I don't know how well they work, but all settings are easily reversible should there be any problem. This is the linke to the video:
  3. I wanted to wait a bit before answering because I am not sure about my thoughts on this problem. @Whirly Fizzle's post explains perfectly the difference between anti-aliasing when ALM is on and anti-aliasing when it's off, but you say that you have this problem with ALM enabled and disabled and that it hasn't improved, so it could be another thing. In the case of your pictures, the ones with the fences, let me guess what it could be happening: could it be that they are made with textures with an alpha channel and that you have "antialias transparency" in you Nvidia control panel turned off? If that's the case you could try setting it to multisampling or supersampling and see whether there is any difference. When ALM is off, the viewer uses MSAA, and this mode cannot anti-alias the lines in a texture with transparency, although FXAA (the mode used when ALM is on) can. Another thing I wanted to point out is that I'm not sure we can use the first and second pictures as a comparison because the lines in each of them don't have the same rotation, so the difference in jagginess could be because of this, although I am not sure.
  4. Whirly Fizzle wrote: I have.. a few.... http://prnt.sc/c982nl :smileyvery-happy: :smileyvery-happy:
  5. I think there is a new viewer which uses VLC instead of Quicktime. You can try it by downloading it from here: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/4.1.1.318504 or just wait until it updates automatically. It's still in release candidate status. It substitutes the Quicktime plug-in with a the libraries from VLC so it can play MP4 and MOV. I think that in Windows it isn't possible to have installed the stable viewer alongside with a release candidate, so you will have to decide which one you want to have.
  6. Hello Alicendre, The SL viewer needs to open not only TCP sockets but also UDP ones. I think this is your problem because you can authenticate to SL servers (they use HTTP over TCP for this) but can't establish communications with the region (you need both UDP and TCP for this). I have just read the features of Proxifier and, although they say it supports TCP, they say nothing about UDP. For UDP (if you you have to connect through a proxy) you need a reachable SOCKS proxy server version 5 (version 4 won't do) and fill in the appropriate section in the viewer preferences (Setup tab -> Adjust proxy settings). Please tell us how did it go,
  7. Hello, Are you using LInux? Because I have the same problem since a year or so on the viewer for Linux. I still haven't found where the problem lies. I haven't had the same problem the few times I have used a viewer for Windows.
  8. Cerise and Madelaine have already said it. I just wanted to add that I used these same graphics some years ago; their performance is very low on some areas even at minimum settings. If I had particles set higher than 0 I risked hanging the graphics chipset, but if you avoid certain places and turn everything to minimum, I think you can play fine. As I understand, this chipset just supports OpenGL 2.0, so some features can't be activated, as they require OpenGL 3.0 (not that it could perform even minimally with them on).
  9. I'm not whether what I'm going to say will help or not, but perhaps the slide "Mesh detail: Objects" in your graphics preferences is set to very low. I usually have it set to the far right (although not always) and haven't had these issues. You have to take into account, though, that increasing the level of detail can lead to lower framerates. If you have it already set to the max, then I don't know what's happening.
  10. I am sure rezz time has improved greatly. I am using the viewer with pipelining and when I teleport into a sim in which I have never been before everything on sight rezzes in about 15 seconds. I don't know how much it took to load everything before, but my impression is that it needed a much longer time. Perhaps I'm seeing these big difference because I am not logging in from North America, but I have to say that Linden Lab has done a very good work for us logging in from abroad. Well done! :matte-motes-grin:
  11. This was Help Island Public on 2012-10-18 at 11:07AM. It's the second time I find such an enormous lag. The last one was less than a week ago and it was the same kind of lag with the huge net time. I hope this is of some help.
  12. The web page is up. Thank you.
  13. This link doesn't work for me and I tried Internet Explorer v8, Firefox v4 and the built-in browser in Viewer2. Does anybody else have the same problem? I get a message saying connection reset.
  14. You've done a very good job. Some days ago I logged in into a meshenabled region I couldn't be sure whether my viewer (Viewer 2.8.0) was able to render mesh objects. Most things were sensibly displayed.
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