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Jennifur Vultee

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Blog Comments posted by Jennifur Vultee

    Next Steps for Mesh Import

    George Bernard Shaw makes sense...that's a name I know, but someone just tossing out the name "Shaw" could mean anyhing in SL.   Could have been a reference to Colonel Robert Gould Shaw of the 54th Regiment Massachusets Volunteer Infantry or Shaw Delight of SL for all I knew.

    Next Steps for Mesh Import

    Who is Jamie?  That was the whole point of brining her up...its SL not Mayberry, not everyone knows everybody else.

    If you have something productive to say, critisism or otherwise I'll be happy to reply to you but if you just want to rant and bitch that the sky is falling then have fun with that.

    Next Steps for Mesh Import

    
    

    Profyky Neva wrote:

    I've yet to hear a simple answer to a simple question in the miles of hundreds of answers and repartees and barbed snarks here: can you or can you not edit and change another person's mesh? End of story.

     

    As you were told by Chosen Few and myself in a forum post yes you can edit a mesh.  Like a sculpted prim you can't change its shape but you can apply your own textures and resize it.  If the person selling the mesh would be willing to sell you a file, say.obj, that is a common format you can open that in almost any 3D app, then you can make any changes you want and re-export it. Sculpted prims can be edited in an external editor the same way...I know of at least one person selling .obj files for his sculpt maps in SL.

    You seem dead set that if you can't just move verts of a mesh in SL that means you can't edit it.  You can't manipulate sculpted prims beyond changing the texture and size and sculpted prims and mesh are the same thing with sculpted prims having strict rules and mesh being much more flexible to create.  The differences are simply meshes are easier to create that sculpted prims (because the rules aren't as rigid) and they are export and imported in different ways.  Its simple...meshes are basically nothing more than advanced sculpted prims.

    Next Steps for Mesh Import

    Qie think of long hair that today is created from normal prims or sculpted prims with flexiprims to flow and move..the prims cut through the avatar body as it moves.  A mesh hair can be weighted to several bones in the avatar skeleton so instead of cutting through the avatar body it moves with it...the flexiprims would be added to create the flowing movements.

    Next Steps for Mesh Import

    Nope, I don't want to tell you I spent $3500 (get it right) to be frustrated making sculpted prims...thats just a bonus. I spent my money because I loved the idea of creating meshes...it fascinated me and was involved in a 3D room based chat environment where I could push my skills and learn.  I tried Blender (free) and Google Sketchup but neither could do all the things I wanted to accomplish.   I love working in 3D but as I stated sculpted prims are frustrating because of their limitations.   If that answer isn't good enough for you so be it...besides why and on what I spend my hard earned money is frankly none of your business.

    Next Steps for Mesh Import

    You want to build with standard SL prims...by all means feel free to...there will always be a place for them in SL.  Mesh is in no way going to replace prims. But by the same token don't sit there and scream bloody murder just because mesh is comming. Its just another way of building.   Yes its different, you don't want to do it but some of us do.  We are not sitting here lobbying LL to remove standard prims from SL nor would we ever.

    You will see things that will amaze you I promise you, things that use less resources than sculpted prims for some projects of the same size.  You will see things made of a mix of standard prims, mesh and sculpted prims...hair springs to mind.  Imagine hair that moves with your body instead of cutting through it with flexiprims for sweeping movements.

    We aren't telling you what LL should be using the resources that ordinary customers, like us, pay for. Linden Lab embarked on the mesh project of its own free will as a company. I promise its not the end of the world.

    Next Steps for Mesh Import

    Sorry about tacking that on to you as a reply Dante...you obviously know it wasn't meant for you.   Its just frustrating that Linden Lab does something good, something that will broaden SL's horizons and people are running around calling those of us who just want to create "communists" and "elitists" and screaming "its the end of SL!"   I see endless possibility...they see doom and gloom.

    I've always been frustrated by the limitations of sculpted prims. To create a sculpty you often have to think like a contortionist and have way too many polygons or not enough without the means to manipulate them how you really need to...which leads to using more sculpted prims to create something that should have been easy. Its frustrating. Meshes open up a world of creative opportunities, freedom to work like we need to, like we want to without having one hand tied behind our backs. For those who fear the "elite" all I can say is those elite may be people you already know...your friend who makes sculpted prims now in Blender or Maya...they will be the ones creating meshes, not some faceless craftsman toiling away rubbing his hands together cackling greedily.

    Next Steps for Mesh Import

    UGH! I had a long reply to those who are worried the "elite" are taking over SL but it was eaten. Readers digest version people...you're clueless.  Mesh ain't gonna destroy SL or spawn a communist overlord class of highly skilled game industry mesh creators flooding into SL bent of virtual world domination.  The fact is its not worth it for the professional mesh creator to sell things on SL for 500 a pop...they get paid real money to do what they do. The simple fact is that amateur Blender users will likely outnumber those using programs that cost thousands of dollars and create works of equal or better quality depending on the skills of the user.  I am an amateur mesh creator...I use 3DS Max because I saved my money to buy it.  I am not the boogeyman, I am not now nor have I ever been a communist Senator McCarthy.  I just want to create...to be creative...you know...what SL is all about.  Its "fun."  Its "work."  It can be frustrating...but so worth it when you see your creation...something you created by manipulating primitives, molding them to your vision...bringing them to life. Its good, not evil.  We don't want to rule you from on high making elitist snide comments...we just want to create and LL is finally giving us the means to do it.  "Your world, your imagination."

    Next Steps for Mesh Import

    Prokofy Neva wrote:

    Meanwhile, Second Life  rolls back to the Middle Ages, to the era of medieval guilds, before the  Iron Age, before the printing press, before the Enlightenment, becoming  more and more complex, less and less available to people.


    Basically anyone who can create a sculpty with a program outside of SL can create a mesh...its the same thing with fewer limitations and restrictions...just a different import method.  All you're afraid of essentially is sculpty makers having a new, better way of doing what they've been doing all along.  A sculpted prim is a mesh with rigid rules on how you create it and imported as a texture that defines its shape.  All that's being done is removing some of the rigid rules and giving the sculpty makers more freedom to be creative.

    Next Steps for Mesh Import


    ninjafoo Ng wrote:

    
    

    The advantage is you have a better understanding of what works and what doesn't. You have already done the trial and error learning how SL renders mesh and know some pitfalls to avoid. You have a perceived  reduced time to market.

     

    While technically that may be true I have to say as a member of the beta test group its my experience that practically everyone I met during the closed beta was very helpful if there was a problem or question.   What I foresee is those with the "leg up" will be helping people learn the ropes and get up to speed on what works and what doesn't.  I started joining 3DS Max groups when I got accepted as a beta tester so I would be in a position to help when people had questions once it went to public beta then live.


  1. Kim Linden wrote:

    
    

    I am paying attention, and your comments are all very helpful.  I hear you loud and clear on customer service, among other things.  And please know I am not out to make this a "game".  I, and my fellow colleagues, definitely have our work cut out for us.  Thanks for all the great insights.


    I'm glad someone is listening...I've counted somewhere in the neighborhood of 8-10 threads in the forums in the last two weeks asking about the lack of customer service / slow ticket response times.   Me and others are waiting for a month or more just to have someone to even look at our support tickets. We used to be able to get live chat and get help, now they say, "File a support ticket".  We used to be able to call concierge support (those of us who own 1/2 or more of a region) and get help...now they take your information and tell you, "File a support ticket."  So we file our support tickets and they sit there unanswered for a month, maybe two.  My own Support ticket has been sitting with not even so much as a support rep looking at it.  I've been waiting since August 15, 2010, others have waited much longer.  If I get my land issue resolved within six weeks I'll count myself lucky.  So much for special concierge support.

    I really hope that customer satisfaction and retention is going to be focused on.  I had to take management classes when I got into management in the restaurant I worked at...one thing the classes stressed was keeping the existing customers happy  and retaining them before trying to get even more customers.  Customer satifaction is a huge part of customer retention with any business.  A customer who feels valued and knows that if there is a problem it can be resolved quickly is more likely to remain a customer and not go elsewhere.

    I had to memorize L.E.A.D.S. and make sure all my staff knew what it meant...maybe Linden Lab should incorporate it as well into their customer service training.

    Listen

    Empathize

    Appologize

    Do what it take to resolve the customers problem.

    Stand by your promise

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