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Rei Cheney

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Everything posted by Rei Cheney

  1. Sonic Radar 3 from Asus when I turned that off Firestorm stopped crashing.
  2. Well yea what I said was more food for thought really. But just becase what I said about LL not making viewers does not mean I ment for them to step back completely as what you said is right if one viwer see a square and another see a a circle there is a problem. But LL developing client team seems to be working with AMD single core and equivilant Intell processors with mid to mid low range graphic card's as seen from the perspective of looking at the client from a external perspective on a level of programing of old doom style game or something. But I spend the last 3 + hours forcing Sli on with Force Alternate Frame Rendering 2 and setting antialising mode to Override and looking at fps even with seeing the lil Sli indicator light on witch somehow set my mind at ease knowing the second card was tossed in Ironicly enough starign at the same wall my fps did not really go up from were it was before I made the Second Life nvedia Profile to get Sli working So looking @ my cpu usage and gpu ussage as still low just makes Me wish I was a actuall programer and was able to tear appart and look at a server and see what exacly can be optimised to make SL use all the hardware capability to hold a 60 fps untill as you said there are things that will drop any system to 1 fps but when that happens I expect to see CPU Ussage 100% GPU Ussage at 100% then I could see how SL would be lagging Not 1 fps and CPU ussage 5% and GPU ussage @ 10%. But Yes I love SL spend alot of time on it just makes me sadto not be able to use all I have. And even in the end maybe tossing more cores at sl won't make it run faster. But without the code for it there there will always be the what if and the why dosn't it support this aspect. But yea not so much as Sli working but all the CPU Processors as well. As the GPU is just wating for the Info from the CPU to wait for what ever script is running more threads faster scripts get processed or the next core can take on the next script in the area if one script is taking to long so the system is not wating.
  3. Yes I really wish they rebuild the client I have Dual GTX 680's 4 gig's cards in sli on 3 monitors and a AMD FX 9590 with 32 gig's of system ram and 3 Sata 3 SSD's and Fiber Optic connections 75 MB down and 35 MB up what does all that = to sl? 30 fps. My computer is falling asleep. LL just keep on comming out with more stuff to make the client lag more but nothing to actually speed the thing up. Im suprised Firestorm or some other third person party have desided to not wait for LL and tore the client apart themselfs to do so. (But Firestorm does have a 64 bit version now.) But then again im thinking more and more LL should just run the servers and leave the client's creation to 3rd party developers. SL has a preatty high learning curve to get use to it people that are on it actually making money from stuff they sale have to know alot about computers to even deal with sl so LL running on this low fps thing is okie is like promising a Dodge Viper and handing you a Pruis. http://www.geeks3d.com/20101209/tips-how-to-enable-sli-and-crossfire-support-for-opengl-applications/ I was looking at Open GL options for sli ran acrost that page from a Link from a EVGA forms so appearly Sli can be activated in Open GL as SL seems to not want to go to Direct X for lisences fee's maybe? But here's to hopefully seeing 60 fps in a crowded sim sometime on sl. Just some passing thoughs to think on.
  4. I came here looking for this particular thread from a goggle search Im running a Nvidia GTX 680 Driver Version 314.22. But things partially load and I have to right click on the object and it "pops" in loaded
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