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Mikki Miles

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Posts posted by Mikki Miles

  1. I made an animation (.anim) in Blender and uploaded it. When I want to play it, it holds the first frame and plays on when I hit the stop button...

    it plays to the end, then stops, though I checked the loop button before exporting in blender. Can somebody please give me a hint?

    got it, have to set the loop start and ending...

     

  2. after gathering a lot of information about Bento I have the imprsession that it's not only interesting for avatar builders and maybe clothes designer, but also for builders of other mesh attachments like weapons, musical instruments and similar objects that could make use of the ability to animate moving parts.

    the whole rigging stuff is completely new to me, and before I'll take my first steps into that subject I'd be happy if somebody could confirm my assumptions:

     

    • It's possible to build and rig attachments that are not body parts
    • I don't have to care about the bones that i don't use for my objects
    • classic SL avatars can wear and use that objects

    if that is right it seems be worthwhile to dive into that matter...

  3. that's my favourite subject ;-)

    you answered your question yourself, basically it's the seagull, as loud as heck.

    Most uploaded sounds are overly compressed and saturated, even if they are rather low in nature, so we all can't make use of the whole dynamic range (granted, that range is very limited...) and the acoustic environment is mostly playing at the top end of this range. The only way to get around is to play low sounds low and keep the top end of the range for really loud sounds...

    It's very similar to the fact that many ppl make their avatar much bigger than the given scale intends, and when they meet someone who's taller, they have to make the own avatar even bigger, and in the end their houses and environment have to be taller too and they're calling for more prim allowance...

    to make it short: the whole sound concept is far from perfect, like the whole thing, but we should be wise, making a better use of it and use the whole dynamic range...

     

    ETA: the sound in audacity is louder than in SL because of the roll off. If you zoom in very close to the sounding prim it's alomst as loud as in your app

  4. somehow the permission system is still a mystery to me.

    I built an object, with all scripts and sounds "copy", and the object itself "copy" too.

    In the inventory of others (I checked it with an alt) it shows up as "no copy". When I rezz it, it's gone from inventory, however my alt is able to shift/drag copy it. Once it's taken back to inventory it shows as"copy", but now it's "no mod", though it has been mod before...

    I'm clueless, has anybody a hint?

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