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Lazy Spectre

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  1. As a long time C4D user i'm fairly certain that for SL rigging its useless as it's native collada (1.41) exporter doesnt export the kind of weight/vertex map SL wants............the weight info is there but from what i understand the weights are stored in the actual bones and not the skin when using the C4D collada export. Personally I would love to see a SL rigging/animation plugin or script suite for C4D...not gonna hold my breath though:) before anything I would like to see the material shuffling with custom LODs made in C4D fixed because im currently having to break anything that needs multiple faces/mats into pieces,,,,,. Lazy.
  2. Whether a single sculptmap VS a mesh with the same amount of verts is more or less doesn't matter when the majority of sculptie builds are made up of multiple sculptmaps + baked textures,i'm pretty sure that in the end those kind of builds end up as much more data transfer plus more of an FPS hit @ HI LOD than the mesh equivalent.
  3. http://wiki.secondlife.com/wiki/Mesh/UserGroup/Archive
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