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Cornelia Cooperstone

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About Cornelia Cooperstone

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  1. Never even thought about that possibility- thanks for the suggestion!
  2. Thanks-- appreciate the reply. Sad to say, I gave it a try, but that didn't fix things. Again, thanks very much for the suggestion- it was definitely worth trying.
  3. I have a strange problem which I've never encountered in 10 years in Second Life. (Funny that the forum labels me as a newbie, but whatever!) For the last few days, every time I log onto SL on my main desktop, I lose the computer's Internet connection entirely after two or three minutes. This does not just affect SL, but all my applications on this particular computer. Once SL crashes the connection, my web browser and any other connected software are also useless. I can only get the connection back by rebooting the computer entirely. This is a wired Ethernet connection running through a typical router setup (Netgear Nighthawk AC1900). Meanwhile, I can log on with no trouble using my laptop on a Wi-Fi connection. How weird is that? I normally use Firestorm, but I checked and the same problem is also happening with the Linden viewer. Steps I have taken so far without solving the problem: Uninstalled and reinstalled both Firestorm and the Linden viewer. (Latest versions, clean install.) Tried a Windows system restore to roll everything back to an earlier point, which repeatedly failed to complete. Updated router firmware. Updated drivers for ethernet and graphics cards. Fiddled with Firestorm bandwidth settings (had been 1500, dropped as low as 900). Kept an eye on system temperatures – nothing looks out of the ordinary. Called my cable provider who came to the house yesterday and installed a brand-new modem which is now getting me speeds in the range of 110 mbps down/10 mbps up. System information: Windows 7 64-bit; Intel Core i7 4770; 16 GB DDR3 RAM; EVGA GeForce GTX 960Ti; Samsung 840 EVO SSD; EVGA 750 watt power supply; two Dell monitors. Any suggestions would be greatly appreciated.
  4. Just a quick further response. I am totally blown away by how helpful people can be. Zagnut, you took the time and effort to explain the basis of the problem in a way that made the techincal issues completely understandable to a non-tech type person, and then offered specific, very useful information on where I could find accessories that might overcome the problem. Then meanwhile, inworld, a well-known content creator, whose identity I will not reveal online unless she asks me to, completely out of the blue sent me an animation from one of her products to place into the cuffs I already own. I can't even begin to express my appreciation for the generosity on display here. Thanks both of you!
  5. Not sure if this is the right forum to ask, so please forgive me if my question is out of place. I've been trying to figure out how to prevent walk animations from overriding handcuff animations when wearing various restraints I've purchased. For example, my avatar is handcuffed behind her back, using a typical set of Open Collar-scripted cuffs. As soon as she walks, the arms and hands go into the walk animation as if the cuffs aren't there. Then, once she stops walking, her hands do not always return to the cuffed position. I understand the concept of animation priority at least on a basic theoretical level, but I have never been able to find out of there is a way to apply the principle in cases like this. Am I missing something obvious?
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