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Theresa Tennyson

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Posts posted by Theresa Tennyson

  1. 5 minutes ago, Trinity Blakewell said:

    Here are some things I've been pondering:

    1) Wouldn't it be a conflict of interest for a LL employee to own a business in SL? 
    2) Short of banning child avi's, couldn't some common-sense rules be implemented/enforced? Such as:

    • Is there a way to remove the capability for physical add-ons (especially involving RLV, HUDs, etc.) on child AVIs?

    A child avatar, like every avatar, is a few "orange cubes" and a handful of composited texture files. "Childness" does not exist in Second Life as a detectable status.

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  2. 23 minutes ago, Flea Yatsenko said:

    LL has the marketplace. They have direct delivery. Surely they could include the primary image in the marketplace listing as an image when the product is delivered in world? Directories aren't going to work with the generation that grew up with iphones and androids and only searching for stuff.

    Making product images the responsibility of the vendor is never going to work. There are too many vendors who don't update old listings or aren't even in SL anymore. They could easily just include the primary product image in inventory when the product is delivered in world. It's too late for stuff that has already been delivered but this is something new users need, not existing ones.

    For a large percentage of the Marketplace, that's only going to put a picture on a folder that contains a single boxed item that will create a different folder in the buyer's inventory when it's unpacked.

    • Like 2
  3.  

    8 minutes ago, Starberry Passion said:

    They do, save for a few hybrids, such as Rebirth. The way it's usually presented is usually as an adult, child or teen body.

    Rebirth is a hybrid body, having kid, teen, adult.

     

    4 minutes ago, Craig Warrhol said:

    thats messed up if thats true. 

    I've created a town in Second Life. I created a history for it that goes back decades and can be roleplayed at a number of different "years." That means that some of the characters may be kids one year, teens a few years later, and then adults.

    So, is that messed up?

    You seem to be caught up with "things" and thinking that if you control those "things" you can control the problem. That can't work in Second Life because anything that can be made in Second Life can be re-made at any time without being connected to the old version. It would be like banning profanity by striking every existing instance of "bad words". As long as you've got an alphabet you can make new ones, and if you start taking "bad letters" out of the alphabet you've broken your language.

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  4. On 3/20/2024 at 9:35 AM, Charlemagne Allen said:

    I like to find nice noobs, pass them some free "meme" avs so they don't look totally boring, and do something different, like sailing or flying or blowing up stuff. I find that's better than forcing them to fight with complex things like mesh bodies at first. What do you do with new players?

     

    On 3/18/2024 at 9:56 AM, Charlemagne Allen said:

    I've noticed that the number one frustration noobs have is the inability to customize their av. I try to explain it and even do screen shares and half of them do not get it at all. Guys will take meme avs, but women absolutely want a normal person av, and it's frustrating to not have an attractive stylish av. I know mesh bodies are weird, but it's interesting how the basic systems are also confusing. What's your experience with this?

    Okay, tough love time - are you sure you should be the person trying to explain things like this? Mesh bodies have been the de-facto standard for ten years; new people are automatically given them now too. I'm not sure it would be a good idea for a drivers' training teacher to be saying, "You know? Cars are weird. They're like mechanical horses."

    • Like 1
  5. 6 minutes ago, Arielle Popstar said:

    So what makes it default to the r-hand when adding it? Still seems like a Lab default initiated attachment point.

    Theresa Tennyson attaches her space helmet (nose attachment point) and travels through a wormhole to the parallel universe where Linden Lab didn't set default attachment points to see this quote:

    6 minutes ago, Arielle Popstar said:

    So why do those idiots at Linden Lab make you dig through over thirty attachment points when you just want to attach a prim to yourself for a second?

    • Like 1
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  6. 45 minutes ago, Arielle Popstar said:

    Well I am ok with the attachment points sticking, just not how the majority put it to one point that everyone else uses. More thought would be put to the best point if the default position on upload was not set, prompting uploaders to select the best point for their particular item.

     

    59 minutes ago, AmeliaJ08 said:

    Most of the brands (hair, mainly) can very quickly update their products since the root prim is often the logo inside the head and simply making it 1% transparent fixes all of the issues but yeah, not all of them are doing it yet.

     

    I just had a thought - the attachment point is determined by the root prim, which may not have been uploaded at all. In fact, if you're selling things based on full-perm meshes you're supposed to attach your own prim so you'll show up as the owner. Meaning that "setting attachment points on upload" would be a complete waste of time.

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  7. 13 minutes ago, Arielle Popstar said:

    Partly but it is mostly on the Lab for setting up the mesh upload UI's the way they did and not having an easy way to change it. I in fact tried uploading a couple rigged meshes and found no way to change it from the R-Hand, (L-Hand in other grids). I'm open to being shown differently but currently I don't see it outside of the Creator changing the attachment point after it has brought in. This imo is all on the Lab.

    What's the difference between having the creator needing to set the attachment upon initial upload and needing to change it before they sell it? If they're in a hurry they'll just pick the default either way.

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  8. 4 minutes ago, Arielle Popstar said:

    It could at least be set up so that mesh wearables are not defaulted to be placed on the r-hand (L-hand in OS) as that would already save plenty of time having to reattach to a different point.

    That's on the creator/seller. If the seller sets another attachment point when you buy the item it will attach there.

    Let's go back - wayyy back - back into time. When mesh clothing was introduced for the system body it couldn't/didn't follow as many bones as current mesh clothing does, and a lot of fitting relied on having the body at certain shape settings. That could have meant that every piece of mesh clothing would have required a different shape, and mesh clothing started out as a complete FTS situation.

    Then a few users set up a system of "standard shape" settings that could be used as a benchmark and allowed a comparative amount of both variety and consistency.

    The current de facto mesh head UV map is also user-generated rather than LL-generated.

    • Like 2
  9. 8 minutes ago, Persephone Emerald said:

    Replacing an article of clothing doesn't seem to confuse users in IMVU, The Sims, or other video games. They don't stack clothes when the wear them, do they?, unless they might be adding a jacket above a top?

    At least in The Sims, it's impossible to stack clothing because the slots are locked in. You set up outfits in a separate environment and when you're running real-time you change them instantly with a Wonder Woman spin.

    The other side of simplicity is being limited. To have a truly intuitive and universal UI system for wearing SL mesh clothing and bodies, the UI and necessary data would have needed to be in place before the clothing/bodies were introduced. And there's no guarantee the system would have been the best or most future-proof way of doing things.

    Right now The Sims is on their fourth non-compatible generation and even the fourth generation is getting long in the tooth. As far as time goes, Second Life would be the equivalent of The Sims 1 Expansion Pack 35 or so - it's remarkable that it still works at all.

    • Like 1
  10. 17 hours ago, Arielle Popstar said:

    People who may have never tried anything other then SL are probably not aware of how other dress up games handle it like one popular on many are aware of that has an inventory like this:

    ImvuInvenotry.thumb.jpg.6cbb1469c10a91c68cc373fdffcfd1fa.jpg

     

    Where at a quick glance one sees and can select the hair that will look best.

     

    "I remember that it was a bottle-blond style and the picture was taken at a Dutch angle..."

    And it's interesting how, in an environment that is set up to use this organization, several of those pictures are useless as teats on a boar hog for knowing how the entire hairstyle will look.

  11. 4 hours ago, Wulfie Reanimator said:

    It would be very simple to present one option - "wear" - which either adds objects/layers or replaces the few special things. It's just a UI thing which doesn't even require any changes to the code of the viewer, and then nobody would have to even think about the difference. (I've posted an example of me making that change some years ago.)

    Heck, we should almost certainly at least make "double click add" a default, since it's an adjustable setting anyway.

    If you're changing the UI, don't remove "wear." If there's a coherent use of attachment points it's useful to detach the old pants and attach the new ones in a single action. So - with "wear," set options for things like "Wear as Shirt [attaches to 'right pec']," "Wear as Pants/Skirt [attaches to 'right hip']," etc. Works just fine for no-mod items too, and items remember the last place they were attached. If the viewer can read attachment points for a not-currently-worn item you could even give them new icons.

    • Like 1
  12. 59 minutes ago, BilliJo Aldrin said:

    What moron thought anyone would want to talk to an AI bot in second life?

    Yeah - why would anyone want to listen to someone spitting out things based on information they've collected that they don't know is accurate and don't understand?

    • Haha 1
  13. 17 minutes ago, Arielle Popstar said:

    It is easy enough for a Creator to upload an item with a lower LoD setting that will lower the complexity of a product.

    It's interesting how everything that you would do yourself appears to be difficult but everything that somebody else would do is easy.

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  14. 7 hours ago, BilliJo Aldrin said:

    Thats what ive said all along, if LL would give land away like estates do, cutting out the land flippers, a lot more people would choose mainland over an estate.

     

    So what? Estate owners pay Linden Lab too, and they're more financially reliable than someone who gets a "free" mainland parcel and puts up a store selling 12-year-old affiliate vendor clothes or a bot-farm "club" and who then realizes the next month that their "business plan" needs work so they bail out.

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