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Theresa Tennyson

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Posts posted by Theresa Tennyson

  1. 1 hour ago, Rowan Amore said:

    Leaving the DJ comments aside, anyone working weeks or months making something for SL only shouldn't expect RL wages.  The people who make content for games who should get paid RL wages are.people who work for a RL company.   SL content creators don't work for LL or EA or Blizzard.  

    Theresa Tennyson whispers, "And a lot of people who used to work for game companies aren't any more lately."

    • Like 3
  2. 10 hours ago, Coffee Pancake said:

    The L$ is in dire need of being revalued.

    The high number of 'Linden fun monies' per real USD creates the false impression that small amounts of L$ have more value than they actually present.

    1 real money American dollar is worth 100 pennies. 1 Linden dollar isn't even worth that.

    L$1000 is not a lot of money, but it looks and sounds like it might be.

    L$10,000 .. wow, that's obviously a fortune!!

    The difference between L$499 and L$299 is about a fun sized candy bar, you know, the size that isn't fun. But it's psychologically enough to make someone think twice about a purchase.

    Did you tip a DJ L$100 for an hours entertainment.

    What if the entire crowd, as big as it can be at 80 all people tipped (and we all know most don't tip a bean) L$100. L$8000 !! WOW !! .. US $32 .. that's US $17 after fees and income tax. .. It's a bit yikes once you do the math isn't it.

     

    We're selling ourselves short, delivering hand crafted Etsy artistry at prices too cheap for Temu, and complaining about it. All while our core life blood content creators literally starve trying to compete with content farms and piracy.

    This needs fixing.

    You're ignoring the fact that probably the vast majority of Lindens in people's hands aren't "made" in-world, they're bought with fiat currency. Therefore, someone selling them would want people to think, "Hey, these are cheap; I'll buy more." And nobody has to live off of Second Life earnings - ultimately no matter what the exchange rate is, odds are somebody with equivalent skills will undercut someone trying to be paid a living wage just because they feel like doing what they're being paid for.

    • Like 6
  3. On 3/28/2024 at 2:52 PM, Sid Nagy said:

    More topic related: You all know why the Chinese give the west a totally different Tiktok  than the youth in China, right?
    To make our kids more interested in stupidity than in learning.
    The tiktok version presented in China is much more about science, art etc.
     

    Yes, and that's because they're trying to make our kids stupid and not because they're trying not to allow anyone in China to see anything that might possibly be problematic for the government, including - literally - Winnie the Pooh.

    https://en.wikipedia.org/wiki/Censorship_of_Winnie-the-Pooh_in_China#:~:text=Beginning in July 2017%2C the,Disney's version of the character.

     

  4. 2 minutes ago, Zalificent Corvinus said:

    I recall another previous incarnation of this thread.

    Somebody posted their "possible" suggestion for improving things.

    They demanded that LL should.

    1. Massively simplify the viewer

    AND at the SAME TIME

    2. Incorporate a massively complicated full featured 3D modelling app into the viewer

     

    Our little lives get complicated...

    It's a simple thing.

    Simple as a flower,

    And that's a complicated thing...

     

     

  5. 11 minutes ago, Drayke Newall said:

    Did no such thing. Just need Linden Lab to organise MP categories/filters better than it is and it could be implemented.

    No other Digital marketplace of user created content or delivery system from said MP's have any issues with creators adding content into the wrong categories as, those marketplaces have their categories simple, clear, relevant and organised not to mentioned managed by the dev team. It is only Second Life that suffers from this and it does so because LL have refused to fix and clearly define the categories themselves and also refuse to take a hands on approach to item management, moderation and approval.

    Hopefully with the new UI upgrade LL are working on for MP these issues will be addressed.

    I do find it amusing though that despite those same user created content marketplaces showing it is possible, people such as yourself and those other regular stuck in the past forum users continue to say it isn't possible when the evidence says otherwise just need LL to actively manage MP more.

    "LINDEN LAB SCREWS UP EVERYTHING THEY DO!"

    "WE NEED LINDEN LAB TO DO MORE THINGS!"

    Did I do that right?

    • Like 2
    • Haha 3
  6. 11 minutes ago, Love Zhaoying said:

    Left out of some discussions is, if you don't know where a thing is in your inventory, you can start to type its name..and the inventory window will show you where it is (and all its copies/links).  

    Same with the "wearing" view..

    Gee, how friggin' hard can it be?

    Another useful thing - I ride herd over several accounts, all of whom can play multiple characters. (Sometimes MANY characters. Don't judge me.) So if I think something like "What about Mehitabel's hair, but blonde?" I can go to Mehitabel's oufit, select her hair and then pick "Show in Inventory" and find it that way. (And yes, there is a Mehitabel. She's an Edwardian aviatrix.)

    • Like 2
    • Thanks 1
  7. 8 minutes ago, Flea Yatsenko said:

    Imagine if you will a Documents folder filled with hundreds of documents with obscure names only the creator understand and can only be found via searching. They understand files, but they don't organize them into folders. Instead of browsing to /2024/final paper/science they just search "final paper 2024 science" and it's all thrown into a huge folder with zero sub folders.

    It's not surprising since search has gotten so much faster (don't want to show my age lol) on a computer. But it's a direct lack of any sort of organizational skills. If they need an attachment they either don't even bother downloading it and just view it from the inbox each time, or it gets thrown into a giant unorganized folder called downloads.

    There's a difference between saying "they don't organize" and "they can't organize." I'm naturally an aggressively disorganized person, but I became organized in certain aspects of my life - especially when I'm responsible for complicated projects - when my own disorganization whupped my own butt.

    • Like 3
  8. 1 hour ago, AmeliaJ08 said:

    Yep, that would be a simple first step. Dumping everything (okay not everything) in "Objects" isn't helpful, it also isn't helpful that the default is to just unpack to a root folder.

    To go further:

    Everything should have metadata. Buy a dress and it should come with tags like "Clothing" and "Dress" and and all kinds of tags for each version that detail which body it fits. Each version could have a standard image tag that points to a picture of the item also.

    Then it could just be dumped in a generic /Clothes folder for all it matters since you have the data to make an inventory browser that isn't concerned with location but with metadata. A visual browser of everything sorted and searchable by the metadata, if you want dresses type "dress" and everything with the dress tag could appear in a tile layout with pictures if you want. If you want everything that fits "Legacy petite" then type that etc.

    Let the user add their own user defined tags as well, if I want to tag every dress I own that has a certain pattern option then let me.

    Let the user have the choice if they desire - it doesn't hurt anyone, if you like hierarchical file systems and manual organization then go ahead, the metadata would be invisible to the traditional inventory window - but give them the choice to use something more modern and more in line with how they interact with other applications if they want.

    It's not even particularly difficult, we already have viewers that can scan through inventory inspecting links etc and really the only thing stopping this kind of development is a hard-headed refusal to just expand the options and capabilities in SL. Sure a lot of old stuff would be untagged and unsorted - that's unfortunate - but the time to start is now and adding the functionality would be quite a simple upgrade.

     

    As it happens, I use a system that does exactly the same thing in real life.

    So, what field structure are you going to use for the data? Because if you want a proper sort/search you'll need those fields defined beforehand.

    Are you going to use set values picked from a list, where you need the values pre-determined, or are you going to allow typed-in values, which puts you at the mercy of the spelling and language use of those entering them (are pants with a front and back bibs and straps "overalls" or "salopettes" - and what are the "overolls[sic]" I bought from a well-known maker?)

    I regularly find myself going "Why did you do things thahhttt way?" when I deal with something one of my predecessors entered and that couldn't have been more than six people who all spoke American English, as opposed to hundreds of makers from all around the world.

    And, of course, I'm only dealing with clothing instead of literally everything in the world, which is what you get with Second Life objects.

    Easy peasy.

    Yes, there are things like The Sims where you can do exactly what you're describing, but that's because everything comes from a central source. At least the last time I was active, Sims mods are clones of game assets rather than completely new things.

     

    • Like 1
  9. 47 minutes ago, Arielle Popstar said:

    They are far from personal however since I've talked to quite a few over the years about why they did not stay in Secondlife. That and I pay attention to the many posted pet peeves relating frustrations with the setup. Only those SL fan boys and girls who either think others are too stupid and think others should listen to their many and wonderful workarounds, don't get that SL has the "most complex user interface ever designed for a 3D virtual world environment".

    Second Life has two great strengths:

    1) It's flexible - it's possible to do an incredibly wide variety of things.

    AND

    2) It's continuous - most things from twenty years ago still work, but that doesn't mean that you can't also do things that literally weren't possible when the basic platform was created.

    In order to do that, there's a certain amount of complexity that really can't be eliminated.

    If someone wants to do a single thing simply, another application designed to do that will always be the best choice. And if Second Life isn't the best choice for someone, it does neither Second Life nor that person a favor having them stick around.

    And it would be no loss for either if some people who are currently in Second Life leave too.

    • Like 2
  10. 1 hour ago, Aethelwine said:

    I can't work out android or Linux folders, but that is kind of an aside. I got lost when programs became apps.

    I do have a question someone might be able to clear up about the second life folder system. My wisdom on this may have come from forum advice 13 years ago, or perhaps sage advice of the bloodlines clan that adopted me when I was new. What I recall being told is not to use the system clothing folder for storing clothes, because it was for making clothes not storing them, the implication being it would be more likely to lose them. I may have misremembered but aside from a few things I unpacked in my first weeks here it is otherwise unused. So my question is, is it current wisdom to be using the clothing folder for storing clothes or not?

    It's mostly a folder like any other. If you do make a new system wearable lit will end up there loose at the bottom, but there's no reason not to also put the folders for purchased clothing in there too.

    • Thanks 1
  11. 1 hour ago, BaynBreton said:

    My niece is an MBA. Very hard-working, brilliant, dedicated and successful girl in her mid 20s. My nephew is 30 plus, also a very successful guy who has the power to decide if folks get a house loan or not. Yet none of them have any idea of how a directory works. Their iPhones just fill up and get slower, and none of them have any idea of why that happens, so they need a new one. There is a technological age gap here, admit it or not.

    The SL inventory seems to be mostly for our oldbies who know how to use folders, at least on a basic level. The first thing I do whenever I get a new Android phone is to get some sort of file manager installed. That seems foreign to so many. No worder why SL has retention problems.

    Because apparently getting a master's degree is easy, but typing a few words into search and reading an article is impossible:

    https://duckduckgo.com/?t=ffab&q=create+directories+on+iphone&ia=web

    • Like 4
  12. 30 minutes ago, Arielle Popstar said:

    For crying out loud Theresa! Just like your knowledge and experience:

    We see that for whatever reason, the lab after 20 years of experience seems to be incapable of teaching or developing a methodology that makes knowledgeable and effective residents. With your experience as a teacher, can you honestly say they have done a good job at communicating to the average resident what they need to know to circumvent possible problems or explain what it is they need to know? As Gwyneth's post pointed out, their whole history has been a lack of foresight and simply reacting to problems after the fact

    Gee, the residents who are reacting to things they see as possibilities and producing things seem to be pretty knowlegeable and effective. Maybe the communication shouldn't be the Lab's job at all.

    • Like 1
  13. 9 hours ago, Bubblesort Triskaidekaphobia said:

    This is a much bigger problem than SL's inventory window.  Generation Z has problems conceptualizing file and folder heirarchies.  According to this Verge article (from 2022), it started around 2017.  My sister is an educator, and she says the problem is getting worse as years go by.  Just another example of the education system failing to educate.

    Just like the hawribble, hawribble crisis of them not being taught how to read and write cursive...

    Now here's the thing - just because somebody doesn't know how to do something, that doesn't mean that they can't learn how to do it. I'm in the process of teaching myself Japanese (at the age, apparently, when "I find new things confusing" according to some people here.) Looking at Japanese, you might think it's "very complicated." That's not fair - it'd be more accurate to say that its complication is off the scale of what the speaker of a Western language could conceive. For instance - you might know that it has thousands of different characters, but did you realize that most of those characters are pronounced at least two completely different ways depending on the context, and even native Japanese speakers aren't always sure which to use?

    On the other hand, the young lady whose videos inspired me to start this process said one thing in one of the very first videos - "Japan has one of the highest literacy rates in the world. It's possible to learn this." And I' m making real progress, and if I wasn't enjoying it I wouldn't be doing it.

    If somebody doesn't know how to do something they need to do, it would be more productive to teach them how to do it rather than click your tongue at whoever you were expecting to do it before you. It's unfair to assume that people are carrying around the mental load of knowing something that you already know but which may be unnecessary in their lives. After starting to learn Japanese, I don't assume Americans of Japanese ancestry would automatically have learned it because it requires a huge amount of brain space that would be wasted if you don't use it every day.

    One of my jobs at work is teaching college students basic sewing skills so they can be useful in a costume shop. Many of them come in knowing nothing at all about sewing but I can generally get them going after a few sessions. This is not because I personally am the best stitcher in the world, but because I've been doing this long enough to see possible problems and explain things that might be a problem, and I learned sewing fairly late in life and have a handle on the process of learning.

     

    • Like 4
  14. 12 hours ago, Bubblesort Triskaidekaphobia said:

    I treat credit card info on file as 75% age verification.  I don't think there are regulations on kids buying prepaid credit cards, or receiving them ask gifts, or using them, or stealing their parents cards.  There's always ways around any system.  If somebody doesn't have payment info, though, I mentally give them a 75% chance of being a minor, and treat them like a 16 year old.

    Keep in mind:  18 years ago was 2006.  I know, it makes me feel old too.

    Think about what happened in 2006.  YouTube was brand new, no YouTube memes were really hitting virality yet.  If you talk about your TiVo, or hunting Easter eggs in Homestar Runner, or say you used your sidekick to talk to your friends about gaming on New Grounds and watching Numa Numa... and they act like you are speaking a foreign language... then they're almost certainly a minor.

    Reading the forums, it's interesting how Second Life is supposed to be both unusably archaic for the younger set and also flooded with teenagers.

    • Like 1
    • Thanks 1
  15. 4 minutes ago, Kathrine Jansma said:

    No.

    You want to make an assertion about a users age via a proxy.

    In the end the requirement is similar to the Identity Proving process in NIST SP 800.63A (https://nvlpubs.nist.gov/nistpubs/SpecialPublications/NIST.SP.800-63A-4.ipd.pdf), so read through it for a glimpse at the complexities involved.

    You need to make an assertion about a persons birth date/year. Or more precisely you need to establish the person is of legal age.

    • Thats hard even if the person stands right in front of you! You can use x-rays etc. to check for signs of age.
    • So you defer the problem to some "authority" that keeps records and issues documents that list the age of birth or age.
    • Now you have the problem to link that document securely to the person in front of you. Often with the help of a photo on the card.
    • Now you make the assumption that some form of payment option is only available to a person that identified via some document to some payment provider.
    • It is usually true, that the payment provider properly identified the person, due to money laundering laws.
    • But unless you know the exact terms of service of the provider used, you cannot infer if this asserts a certain age.
    • So you would need to review the terms of service of all the payment providers listed at https://community.secondlife.com/knowledgebase/english/billing-r11/#Section__3
    • For some services a quick look shows a minimum age of 18 (e.g. paypal, skrill), but US credit card companies have far lower ages listed (e.g. https://upgradedpoints.com/credit-cards/authorized-user-minimum-age/ ), some list no minimum age at all.

    As you cannot determine which payment service is used, it could be paypal or some credit card with no minimum age. So you cannot use PIOF as a reliable way to assert legal age.

    Q.E.D.

     

     

    By the same reasoning, it's impossible to have a completely reliable way of asserting legal age at all. Even with medical examination, the examiner can be bribed or have examined a proxy.

    Q. E. D.

    • Like 1
  16. 1 hour ago, CaitlinParker said:



    Unless the root of the problem, which is allowing child avis onto adult sims, is taken care of, then the only thing we'll ever see are band-aid fixes, EULA and ToS updates.

    A little (though most assuredly eighteen-year-old) bird told me that most of the pick-up places aren't adult rated and are strict about behavior on-site.

    • Like 1
  17. 5 minutes ago, Trinity Blakewell said:

    Here are some things I've been pondering:

    1) Wouldn't it be a conflict of interest for a LL employee to own a business in SL? 
    2) Short of banning child avi's, couldn't some common-sense rules be implemented/enforced? Such as:

    • Is there a way to remove the capability for physical add-ons (especially involving RLV, HUDs, etc.) on child AVIs?

    A child avatar, like every avatar, is a few "orange cubes" and a handful of composited texture files. "Childness" does not exist in Second Life as a detectable status.

    • Like 4
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