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TatianaDokuchic Varriale

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Everything posted by TatianaDokuchic Varriale

  1. Great topic! I'm glad that you are enjoying yourself I've been in SL for four years now so my love affair with it has gone through a number of high/low cycles. I'm glad that I still have the ability to see it with "new eyes" every once in a while. That's always exciting & inspirational!
  2. I love mesh! One of the reasons I came to SecondLife having been a builder/creator in TheSims2 was the opportunity to re-create historical art & architecture in a more realistic fashion. I was therefore shocked and disappointed that SL didn't have mesh. Don't get me wrong, creators in SL have done amazing things within the SL limitations but it seemed (to me at least) to be more of a drag as the years went by. Now with larger prims, convex hull to reduce regular prim counts and the ability to create mesh objects I am inspired and excited about SL again. For those people that just want to build as a hobby (and I count myself in that category part of the time) I think that mesh is wonderful as well. Instead of buying builder packs of sculpts there will be more mesh builder packs out soon. Better looking & more efficient options than we have ever had!
  3. I have always specialized in period-specific items which are all used in roleplay. I live in a roleplay realm and have many connections to our roleplay community. It's a niche market to be certain but it also crosses over into the modern world where these items are viewed as "antiques". A large part of my revenue comes from this broader segment. I wouldn't want to categorize any of my products specifically under roleplay because I think it would be too limiting particularly since you can only categorize a product once. Instead I would continue to take advantage of keywords such as "roleplay".
  4. TatianaDokuchic Varriale wrote: Emma Krokus wrote: Received email from Dakota Linden a little while ago in response to my support request. This said that: This is a residual issue from the problems that occurred on 14 Feb 2012 on the Marketplace web site. We have pushed through the orders that were stuck in the Being Delivered State and your account has now been credited for those sales. All transaction showing previously as "being delivered" have now gone through, and money has been paid. I hope everyone else will receive their lindens too. Good to know. I was waiting to see if this would be cleared up without filing a ticket but given it's been over 24hrs I've filed one myself. Just to follow up, my account has been credited and so this support case is now closed.
  5. Emma Krokus wrote: Received email from Dakota Linden a little while ago in response to my support request. This said that: This is a residual issue from the problems that occurred on 14 Feb 2012 on the Marketplace web site. We have pushed through the orders that were stuck in the Being Delivered State and your account has now been credited for those sales. All transaction showing previously as "being delivered" have now gone through, and money has been paid. I hope everyone else will receive their lindens too. Good to know. I was waiting to see if this would be cleared up without filing a ticket but given it's been over 24hrs I've filed one myself.
  6. Apparently people have been having this problem for a while but from what I can tell there is no solution for it yet. See Can't Tick Mesh. As far as I can tell no JIRA has been created for it.
  7. PeterCanessa Oh wrote: Now that I didn't know. Are there a lot of Irish-Canadians too or did the party just spill over from the South? From Wikipedia: Irish Canadian Irish Canadian are immigrants and descendants of immigrants who originated in Ireland. 1.2 million Irish immigrants arrived, 1825 to 1970, at least half of those in the period from 1831-1850. By 1867, they were the second largest ethnic group (after the French), and comprised 24% of Canada's population. ... The 2006 census by Statistics Canada, Canada's Official Statistical office revealed that the Irish were the 4th largest ethnic group with 4,354,000 Canadians with full or partial Irish descent or 14% of the country's total population. No wonder we still have a St. Patrick's Day parade in my city!
  8. PeterCanessa Oh wrote: Mickey Vandeverre wrote: ooops...St. Patty's! HUGE ... What holidays does LL miss for other countries? Correction: St Patty's! HUGE in the USA even though it's the wrong country Correction, Correction: Since I'm Canadian and I brought it up, I would say that it's HUGE in North America
  9. Good point, Mickey. And let's not forget some of that green beer for St. Patrick's Day!
  10. Porky Gorky wrote: There was talk of updating the MP with LI filters at todays mesh meeting Here AT 12:41 Charlar Linden said " ....I'm talking with Marketplace to get some more mesh related and LI related filters and such." At least its on an agenda one would hope. Interesting. I'm glad Charlar is working on it.
  11. Medhue Simoni wrote: [snip] Efficiency should always be the goal tho. While others probably use more, I almost always put the whole mesh, and many times multiple meshes, all on 1 texture, even for my avatars and NPCs. This usually requires me to use a 1024x1024. To me, this makes more sense than making some1's pc cache multiple textures. Good point. Thanks for reminding me that this applies to mesh as well.
  12. Robert Galland wrote: Voted! Thanks for setting that up. You're welcome. Thanks for voting, watching & commenting!
  13. Ann Otoole wrote: Some good ideas floating around here. Where is the feature request JIRA? I guess you're telling me that Brooke isn't going to come along, see this thread, do a facepalm and just get LL to look after it Ok, I've dusted off my Atlassian t-shirt that says "Because I have Issues" (this is getting way too much like my RL job) and created a JIRA issue for this. Please see Web-4417 to vote, watch & comment. Thanks!
  14. Pamela Galli wrote: The thought of redoing and then repacking and then uploading to Magic Box, whether furniture or houses - just shoot me now. I feel your pain. It certainly sounds like a daunting task doesn't it! :matte-motes-shocked: I have so many new things that I want to try that I hate having to go back to the old stuff. That's one of the reasons that I'll only upgrade selected items and it's going to be a bit at a time so that I can still keep on going with the new.
  15. Madeliefste Oh wrote: I wonder... when you update your existing products for a lower LI, are you going to offer an update to the customers who have brought the product in the past? Or do you offer it as a new product, that the customer must buy again to profit from the lower LI? Personally, if it's just an update with a lower LI I'm going to give it to them for free. For things that are Trans, No Copy I will trade them an old one for a new one. For things that are Copy I'll give them the update. Having said that, I don't know how far back in my inventory I'm going to update. Right now I'm thinking of just phasing out some of the old stuff completely and doing brand new builds that look better and have a better LI.
  16. Porky Gorky wrote: When creating a hybrid mesh/sculpt/standard prim build I think segregating the different types of "prims" into their own linksets is the way to go, all the while trying to isolate any prims with scripts in so they can be grouped together. I've been doing the same thing. It takes a while to get use to this new way of building but it's also very exciting seeing the results!
  17. Robert Galland wrote: I have been dealing with the same issues and for the houses I sell that I have been able to change to take advantage of the new prim accounting, [... snip...] It's part of the gig and you will find you have grateful customers if you educate them with a smile even if you are silently wishing they had read your instructions. All good points. Thanks for sharing them!
  18. Porky Gorky wrote: Something I have been thinking allot about this past week is how I am going to handle documenting and explaining to customers the LI changes that occur when you package a mesh item in an auto aligner such as Rez Faux. When I package up a build in Rez Faux I need to put a positioning script in the root of every linkset. This is obviously going to increase the LI for every linkset. All the linkset's then go in the anchor prim. When the end user rezzes the build it will come out of the anchor with the higher LI as the linksets still contain all the positioning scripts. Once the end user positions the build and clicks the 'save' button in the dialogue menu, then all the positioning scripts will be automatically deleted, thus lowering the LI. So there will be 2 LI figures customers need to take into account, The "out of the box" LI and "final LI" once the position has been saved. Where posible I will do away with auto aligners and just try and link the mesh parts together, but I like making big builds so not allways possible. Being able to make our own physics shapes is helping as I was forever using phantom linkets on sculpts which obviously can't be linked into the rest of build. I need to think about doors too. MIne are all unlinked as i've allways used auto aligners, I don't know how to link doors to a build and make them open and close properly but I am sure it can be done. Does anyone know exactly how scripts increase LI? Does a large script cost more than a small script? Does the quality of the scripting have any bearing? Or is it just a set weight per script? I've been mulling over the same things this week. It is a challenge explaining that you need a higher LI to rez and that the LI will drop when the build has been fixed in place with the scripts removed. I was actually glad that all my doors are stand alone since that means I can optimize the other linksets that don't contain scripts using Convex Hull. From what I've observed using Convex Hull on a linkset that just contains cube prims will reduce the LI by half. Adding a script to that linkset will erase all your savings and I don't think it matters how complex the script is though I would really like to be wrong on that.
  19. Pamela Galli wrote: Yes, it is complicated, and merchants must be prepared to educate everyone, but the consumer also has some responsibility to understand how SL works (I still have to explain quite often that I cannot keep plants from looking like they sometimes come through the windows.) LOL - Pamela's plant broke my window!! :smileylol: On a more serious note, I do believe that education is a two way street requiring a commitment on both sides and that applies to just about everything in SL. What also applies to just about everything in SL is the potential for someone to game the system and so it's just not a valid reason to avoid implementing LI.
  20. Pamela Galli wrote: I don't see that "prim count" has much relevance anymore, since LI tells us how many "prims" are deducted from the total. Who cares how many prims something is made of when the LI is the important figure? I would treat the prim count field as LI. I agree that LI is the important information now, especially for the Marketplace search. I can see using prim count if you are buying something that you then want to modify (add scripts, enlarge etc.) then it would at least give you a ballpark figure to work with but I don't need that to be a search field. Including it in the description or a non-search field would be fine for me.
  21. "Technical, all other types of rezzed prims and group of prims each have a fixed LI=1 or a multiple of 1 x the number of these units." Well actually that's not the case. As I've said, I now have linksets that contain only simple prims with a LI lower than the Prim Count. See Ciaran Laval's blog Using Convex Hull to Lower Land Impact if you would like more information about that. This means that LI is now relevant to ALL objects being sold not just those that contain Mesh which is why it's time it was included in the Marketplace. As a consumer I would now rather know the LI (including disclaimers) than the Prim Count. This also means that I now have prefab homes and furniture that are half the LI than what they originally were and I would like to highlight that fact. I'm certainly not talking about tricking customers but rather informing them. LI is here to stay so we should be finding ways to educate our clientele and provide them with information that is relevant today.
  22. Now that Land Impact (LI) has been implemented I was wondering if anyone had heard about changes to include it in the Marketplace listing? Instead of Prim Count? In addition to Prim Count? Right now I see that people are describing LI in the textual description with the usual disclaimer that the LI may change depending on size, addition of scripts etc. To my mind LI is now more important than Prim Count if you are using it to determine (as I think many customers are) what the object will cost you in terms of keeping it rezzed on your land. I personally would rather be searching on LI than Prim Count. Also, I now have objects that have Prim Counts that are higher than the Land Impact. I don't know what to do about listing those with the current system. I've acutally considered setting the Prim Count to 0 just so that people would look to a written disclaimer saying "Land Impact is 20 and Prim Count is 40" but I can see this leading to a whole heap of trouble. So have you heard anything about this and what are you doing in the meantime?
  23. Many thanks to everyone for the informative responses!! There is so much to learn about mesh that I find it can be a bit overwhelming so I'm trying to take it one step at a time. You certainly have given me a lot to think about. An exciting challenge for sure (when I'm not banging my head against the desk ).
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