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Scars Steerpike

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Everything posted by Scars Steerpike

  1. It was a female who made the mesh for me, not a guy. :matte-motes-evil: and it was Rolig who created it. LOL.
  2. I'm going to wait a while before I try to reproduce all of your steps, and hopefully I will succeed. If I have any more questions about this, I'll direct my questions to you on the Mesh forum . Is there any chance that I can add you as a friend? If you don't have time for friends, I'll understand. I'm pretty much the same way... Let me know, or if you want to be my friend just go ahead and send a friend request. Thanks.
  3. Okay thanks for answering, and thanks for giving all those details. One last question. How do you join the cube to the cone. That part wasn't taught in the JASS tutorials.
  4. Rolig, btw can you tell me what program and what method you used to create your mesh cone (with the mesh box on one end)? I might know how to do it in Blender now (was thinking about it while laying in bed a few hours ago, might just need to hide some faces and/or vertices in between the mesh cube part and the cone part), but my cone doesn't come out looking nearly as smooth as yours did, and I'm not sure if the way I'm doing it is the best way. Thanks.
  5. Okay Rolig, I'll try that. It's funny cuz I tried llLookAt( p - (llDetectedPos(0) - <0.0, 0.0, 1.0> + p) / llGetRootRotation(), 3.0, 1.0 ); and llLookAt( p - (llDetectedPos(0) + <0.0, 0.0, -1.0> + p) / llGetRootRotation(), 3.0, 1.0 ); but I didn't think to try llLookAt( p - (llDetectedPos(0) + <0.0, 0.0, 1.0> - p) / llGetRootRotation(), 3.0, 1.0 ); LOL. My power has been off and on (mostly off) since 11pm CST yesterday. So hopefully it will stay on this time. Thanks for your help.
  6. Yeah I didn't see the mesh cube you were talking about until just now, because it is so far from the cone tip. The mesh cube is what is pointing at the avatar now when I use the llLookAt function. The pivot point is right, but I wanted the cone bottom to point at the avatar, not the mesh cube part. I need to get some sleep soon. I'm tired. Hopefully I can figure this out later today. Thanks for your help so far.
  7. Hmmm... if I can figure out how to do what you said, that will be great. I will look into it and give it a try. For now, someone gave me a mesh cone that has the pivot point at the tip of the cone like I wanted, however the bottom part of the cone faces away from (instead of pointing to) nearby avatars now when I use the llLookAt sensor script. For some reason the pivot point is right, but the part of the cone that is supposed to face the avatar is now also the pivot point. If I was to figure out how to do what you said, I don't want to produce another mesh cone like this one, so any chance you can tell me what else I need to do to make the forward face (the part that points at the avatar) the cone bottom instead of the cone tip (while keeping the pivot point at the cone tip)?
  8. Nevermind, my bad. I guess the mesh cone wasn't linked to a separate prim after all. I can see that the pivot point looks right. You definitely gave me something to work with. The only problem is that while the pointed part of the cone stays in place, the flat bottom part of the cone points the opposite direction of the avatar. It's like a gag. Like the avatar is so ugly the spotlight has to point as far away as possible. LOL. Maybe if I change some values, it will work right. Anyway thank you, this is definitely a huge step in the right direction.
  9. I am so freaking annoyed. I tried creating a sculpt mesh in Blender for the first time. I used a cylinder shape with 3 (Y) faces and 16 (X) faces. I then closed all the vertices on both ends, because I didn't want to see the invisible inside of the sculpty. I made the bottom the flat part of the cone, and I left the top part pointed. It basically looked EXACTLY like a cone. Then I followed the instructions on this video to move the pivot point from the center of the cone to the top skinny pointed part of the cone. I feel like I did everything correctly. I then baked the mesh, saved it as a .tga, and uploaded it for free on the SL beta grid. I created a sculpty prim, dragged this texture map in, and guess what? The pivot point is still the center of the freaking cone instead of the pointed part. I did all this for nothing! I spent over 12 hours a day for the last three days and I can't freaking figure this out. And Rolig, I received your mesh cone but I haven't rezzed it yet because I'm experiencing computer lag horrors and I'm working on this on an alt account and just don't feel like switching back and forth between my different accounts. But I have a feeling that what you sent me isn't going to be of any help. You know why? You mentioned in an IM that the mesh cone you sent me was linked to a small cube at the tip of the cone. I don't think it really matters if that cone is mesh or not, or whether the cube is a cube, sphere, or some other small shaped object. Linking the cone point to any tiny root prim will cause the cone tip to stay in place while the cone bottom moves. This is something that I already know and which I wrote about in my first paragraph of the first post. ????????????????????? Then in my second paragraph, I explained that I wanted do things differently (Please don't make me re-write that part. I thought that I made it easy to understand what I was trying to do.). :-(
  10. I had a power outage. My power has been off for the last hour. LOL.
  11. Yeah, I don't think this can be done with tortured prims (I already tried). It has to be done by scripting, or as you said, mesh. I really don't know the difference between sculpties and mesh. Could I use a sculptie made in Blender? I never sculpted before but I don't think it would be very difficult. Why did you say mesh and not sculpties - does it make a difference which one I use? Thank you for trying to help. I really wish I could figure out the script solution, but I can't make any sense of anything on the http://wiki.secondlife.com/wiki/Rotation page. (sighs) Also, which script should I try modifying? The second (and third) one that I posted which works in a child prim, or the one you tried to get me to use? I think mine is better because it works just fine except that it rotates on the cone center instead of the cone tip (skinny part), but everthing else works wonderfully.
  12. What would be nice would be a single prim that looks sorta like a non-hollow hourglass or rather an upside down cone on top of a rightside up cone... and being able to use slice so that the upside down cone part of the prim is gone leaving only the rightside up part of the prim. That way, the narrow part of the hourglass would have the narrow width that I'm looking for and the center of rotation would be in the middle of the "hourglass". I tried playing around with toruses, but I haven't had any luck yet. That's why I'm hoping that this problem can also be solved by scripting. I don't think using a torus is going to help since it doesn't have slice, only profile cut.
  13. No. No. That won't work. Let me explain. Lets say the unsliced cone is size x=2.0, y=2.0, z=10. Since the top part of the unsliced cone is tapered at x=1.0 and y=1.0, the top part of the cone is equivalent of size x=0.0 and y=0.0, whereas the BOTTOM part of the unsliced cone is size x=2.0 and y=2.0. Now let's take a sliced cone of size=2.0, y=2.0, and z=20. The BOTTOM part of the sliced cone is STILL size x=2.0 and y=2.0. The top part is what changed. The top part of the sliced cone is now size x=1.0 and y=1.0 (basically the width of the halfway point of the unsliced cone). You are suggesting that I change the sliced cone to size x=4.0 and y=4.0. That would make the BOTTOM of the sliced cone twice as wide as I want, and also make the top of the sliced cone twice as wide as I want (half way between 4.0 and 0.0 is 2.0, whereas it was previously 1.0). The only advice you gave that helped was making the size of z twice as long, but I had already done that.
  14. Right now, I just want a prim that looks like a cone and behaves like a sliced cone, but I want the top part of the cone to be as narrow as possible. So that means changing either the prim itself, or the script. And that's why I highlighted part of the script in red, because I think that is what I need to change.
  15. I don't have any problems with the wide part of the spotlight pointing at the av's head. In the first script that I posted, I used rotation x=180, y=0, and z=180 on the sphere (root prim) to get the desired result. In the second (and third) scripts that I posted, I used negative taper on the cone to get the wide part facing the avatar at all times. That's why I'm not sure what you are trying to say....
  16. Because I need the bottom part of the cone to be around > 2m (x and y) and for the height of the cone after it is sliced to be around 5-10m. Using your dimensions completely changes the size of the spotlight. I need the dimensions to remain the same. The problem is after slicing, the new top part becomes the width of the former middle part of the cone, which is why I can't use slice. Changing the width of the bottom part just to narrow the width of the middle and top parts is not the fix that I'm looking for.
  17. I need a sculpted, mesh, or tortured prim that looks exactly like a cone but I want the center of rotation to be at the top (skinny) part of the cone, as if I had a cone linked to a tiny rotating sphere. I don't want the center of rotation to be half way between the top and bottom part of the cone. I will be using the cone shape as a spotlight that shines at avatars, but I need the scripted cone to be a child prim linked to other prims that don't move. That's why I can't just link a cone to a rotating sphere. I tried using slice on my cone, but that made the top part of the cone too wide (I need it skinny). That's why I'm looking into tortured prims, or sculpties/mesh. Can anyone help?
  18. If I link a cone to a sphere and make the sphere the root prim and use this script (see script below) in that root prim, it makes the top part of the cone stay in one place (inside the small sphere) while the bottom part points at a nearby avatar. default { state_entry() { llSensorRepeat("", "", AGENT, 20.0, PI, 0.2); } sensor(integer total_number) { llLookAt( llDetectedPos(0) + <0.0, 0.0, 1.0>, 3.0, 1.0 ); } }However, I want to get rid of the sphere. I want to make the cone a child prim and link the cone to some other prims, and have all those prims stay in place while the bottom part of the cone points at some nearby avatar. So I tried using this script (see script below). However there is ONE problem with this new script. Both ends of the cone (top and bottom) now move, because the cone is now rotating around the center of the cone, which is halfway between the top and bottom of the cone. One way to fix this is to slice the cone in half. However, using slice causes the top skinny part of the cone to become too wide. I need the top part of the cone to be as narrow as possible. default { state_entry() { llSensorRepeat("", "", AGENT<, 20.0, PI, 0.2); } sensor(integer total_number) { vector p = llGetPos(); llLookAt(p + (llDetectedPos(0) + <0.0, 0.0, 1.0> - p) / llGetRootRotation(), 3.0, 1.0); } }So looking at this script (see below script), I feel that I should be able to change something to cause the cone, which is the child prim, to point at a nearby avatar, but have the top part of the cone stay in one place while the bottom part moves. I don't think I need to change this part "llLookAt(P + (llDetectedPos(0) + <0.0, 0.0, 1.0> - p)" (highlighted in blue) at all, because the vector p has something to do with the cone's position rather than it's rotation. I think the part that I need to change is the "/ llGetRootRotation()" (highlighted in red). What can I replace llGetRootRotation () with to get the top part of the cone to stay in one place while the bottom part of the cone moves around and points at a nearby avatar, with the cone as a child prim, and all other prims remaining in one place and not moving at all? default { state_entry() { llSensorRepeat("", "", AGENT, 20.0, PI, 0.2); } sensor(integer total_number) { vector p = llGetPos(); llLookAt(p + (llDetectedPos(0) + <0.0, 0.0, 1.0> - p) / llGetRootRotation(), 3.0, 1.0); } }
  19. FOR SALE PHOTO - 2048 sqm @ Larsen (Yellow Parcel Borders) http://slurl.com/secondlife/Larsen/157/50/101 Great Features - Quiet and beautiful landscape for thousands of meters in any direction - Good neighbors with beautiful houses (mostly cabins) - Lag free sim - Linden Lab protected roads (all connected) that go through four continent regions with different terrain - snow, mountain, beach, flat land, rocky land, etc. - for the best motorcycle or car drive of your life! - Countless nearby rivers and oceans for those who like to jetski, ride sailboats, speedboats, etc. - One or two sims away from Chalet Linden, a Linden Lab protected ski resort, a nice cozy place to bring your loved one - One sim away from the protected Ice Bay, which is four Linden Lab sims with glaciers - One sim away from dozens of LL protected ski runs for those who like winter skiing in SL - Great place to ride snow sleds across sims, have snowball fights, or have an ice skating rink. etc. - One sim away from a great train system, where you can ride trains through 30 beautiful sims - a great adventure! Price 10,000L Landmark TELEPORT HERE NOW! Reason for Selling - I bought this parcel for my friend 1.5 years ago, but she rarely logs in. Sometimes I don't see her for 1-3 months. If it wasn't for her roomate who is breeding 10-15 horses on a sky platform, I wouldn't get any rent money. I'm afraid that her roomate will eventually quit paying the rent, or move. If I'm not making any rent money, what is the point of keeping the land and paying tier month after month? PHOTO - Nearby Ski Run & Train System PHOTO - Nearby Linden Ski Resort (A Romantic, Cozy Place) Background - I paid 7,000L for this parcel, and my neighbors paid 8,000-10,000L for their 2048 sqm parcels. I've never had any bad neighbors. Several of them have been there longer that I have, and I've owned the land for around 19 months. I'm asking for 10,000L because 7,000L and 10,000L are both similarily large sums of money; and if you can afford to spend 7,000L then an extra 3,000L isn't going to make that much of a difference. Also because I will lose one month's rent in the tier down process. My roomate was renting a 2048 sqm parcel on an Estate breeding sim that didn't have any of these great features. I was renting a 4096 sqm parcel next to her. I decided to downsize, and I had her move in with me since half the rent on a 4096 sqm parcel was cheaper than a 2048 sqm parcel. After a while, I got bored with the sim. I wanted to live next to the Protected Roads, and I didn't want to be around the breeding community. Also, I had a feeling that the sim owner was going to abandon the sim soon, which he did. I didn't want to leave my roomate behind, so I offered to let her live with me on another sim. She wanted to live on snowland. Eventually I decided that I would buy her a separate parcel from mine, so I bought her the one on Larsen since it was the one that she liked the most of all the snowland parcels for sale at the time.
  20. What is up with all these IDIOTS making pointless comments on my threads? Nothing better to do? No life? I feel sorry for you.
  21. FOR SALE PHOTO - 2048 sqm @ Larsen (Yellow Parcel Borders) http://slurl.com/secondlife/Larsen/157/50/101 Great Features - Quiet and beautiful landscape for thousands of meters in any direction - Good neighbors with beautiful houses (mostly cabins) - Lag free sim - Linden Lab protected roads (all connected) that go through four continent regions with different terrain - snow, mountain, beach, flat land, rocky land, etc. - for the best motorcycle or car drive of your life! - Countless nearby rivers and oceans for those who like to jetski, ride sailboats, speedboats, etc. - One or two sims away from Chalet Linden, a Linden Lab protected ski resort, a nice cozy place to bring your loved one - One sim away from the protected Ice Bay, which is four Linden Lab sims with glaciers - One sim away from dozens of LL protected ski runs for those who like winter skiing in SL - Great place to ride snow sleds across sims, have snowball fights, or have an ice skating rink. etc. - One sim away from a great train system, where you can ride trains through 30 beautiful sims - a great adventure! Price 10,000L Landmark TELEPORT HERE NOW! Reason for Selling - I bought this parcel for my friend 1.5 years ago, but she rarely logs in. Sometimes I don't see her for 1-3 months. If it wasn't for her roomate who is breeding 10-15 horses on a sky platform, I wouldn't get any rent money. I'm afraid that her roomate will eventually quit paying the rent, or move. If I'm not making any rent money, what is the point of keeping the land and paying tier month after month? PHOTO - Nearby Ski Run & Train System PHOTO - Nearby Linden Ski Resort (A Romantic, Cozy Place)
  22. FOR SALE PHOTO - 2048 sqm @ Larsen (Yellow Parcel Borders) http://slurl.com/secondlife/Larsen/157/50/101 Great Features - Quiet and beautiful landscape for thousands of meters in any direction - Good neighbors with beautiful houses (mostly cabins) - Lag free sim - Linden Lab protected roads (all connected) that go through four continent regions with different terrain - snow, mountain, beach, flat land, rocky land, etc. - for the best motorcycle or car drive of your life! - Countless nearby rivers and oceans for those who like to jetski, ride sailboats, speedboats, etc. - One or two sims away from Chalet Linden, a Linden Lab protected ski resort, a nice cozy place to bring your loved one - One sim away from the protected Ice Bay, which is four Linden Lab sims with glaciers - One sim away from dozens of LL protected ski runs for those who like winter skiing in SL - Great place to ride snow sleds across sims, have snowball fights, or have an ice skating rink. etc. - One sim away from a great train system, where you can ride trains through 30 beautiful sims - a great adventure! Price 10,000L Landmark TELEPORT HERE NOW! Reason for Selling - I bought this parcel for my friend 1.5 years ago, but she rarely logs in. Sometimes I don't see her for 1-3 months. If it wasn't for her roomate who is breeding 10-15 horses on a sky platform, I wouldn't get any rent money. I'm afraid that her roomate will eventually quit paying the rent, or move. If I'm not making any rent money, what is the point of keeping the land and paying tier month after month? PHOTO - Nearby Ski Run & Train System PHOTO - Nearby Linden Ski Resort (A Romantic, Cozy Place) Background - I paid 7,000L for this parcel, and my neighbors paid 8,000-10,000L for their 2048 sqm parcels. I've never had any bad neighbors. Several of them have been there longer that I have, and I've owned the land for around 19 months. I'm asking for 10,000L because 7,000L and 10,000L are both similarily large sums of money; and if you can afford to spend 7,000L then an extra 3,000L isn't going to make that much of a difference. Also because I will lose one month's rent in the tier down process. My roomate was renting a 2048 sqm parcel on an Estate breeding sim that didn't have any of these great features. I was renting a 4096 sqm parcel next to her. I decided to downsize, and I had her move in with me since half the rent on a 4096 sqm parcel was cheaper than a 2048 sqm parcel. After a while, I got bored with the sim. I wanted to live next to the Protected Roads, and I didn't want to be around the breeding community. Also, I had a feeling that the sim owner was going to abandon the sim soon, which he did. I didn't want to leave my roomate behind, so I offered to let her live with me on another sim. She wanted to live on snowland. Eventually I decided that I would buy her a separate parcel from mine, so I bought her the one on Larsen since it was the one that she liked the most of all the snowland parcels for sale at the time.
  23. Hi. I want to scan all the objects on my sim, or at least within a 96 meter radius, and then get the names of each and every object that is owned by me. I'm not even sure where to begin, but I noticed that there's a caveat for Sensors where it will only return the names of the closest (16) objects/avatars. Is there a way to get around that so I can get a full list? Like, let's say I own (77) objects within a 96 meter radius. Is there a way to get the names of all (77) of those objects that I own without showing names of objects that belong to someone else? And I don't want to use/buy/obtain some pre-existing gadget, or use the viewer's Area Search. I'm trying to script something, and this is the first portion of the script that I need to figure out. Thanks in advance.
  24. Thanks, I appreciate your well written response.
  25. I first joined Second Life on July 10, 2010, and soon after became aquainted with Zyngo (Freeplay). Back then it wasn't called Zyngo Wyld or Zyngo Xtreme. It did require some skill, but it was also a lot of pure luck. That didn't matter though because it was Freeplay and all I had to do was get in the Top 5 Scores, and I would win some Lindens. Then a couple months later there were rumors spreading around about how Linden Labs was cracking down on gambling. It made me a bit worried because I was very frugal with my real life money at the time, and Zyngo was a big source of my SL income. Then around November or December of 2010, I found an article about how casino game makers were being required to remove "autoplay" from their machines, and at that time both Deal and Zyngo had the "autoplay" feature. Some time passed, and before or around April 2011 is when I first discovered the Zyngo Xtreme machines. I was a bit intimidated at first, because they seemed complicated; but once I learned all the rules and gameplay, I became hooked. It was very challenging and required a lot of skill, but I started to get really good at it. My top (or 2nd best) score was 114,470 pts. I've seen someone get higher than that, but that's pretty dang good and I deserve bragging rights. I was really happy that Zyngo survived and that they replaced it with this Xtreme version. Then late 2011, or early 2012, I started to see less and less Zyngo Xtreme machines and a lot more Zyngo Wyld machines. I figured that there were several reasons for that. One is that the Zyngo Wylds seem to be based a lot more on luck and are harder to win at. I figured it was good for casino owners because they could make more money off of their players' losses. Another reason that I thought Wylds were becoming more popular was because I figured people just found Xtreme too difficult to play. I met tons of people who just didn't seem to get it, and I watched people struggle to get 35,000 points when I could easily get 90,000 + points each time I played. These people just didn't seem to have any common sense. For example. If you only need 50,000 pts to beat the game and win some lindens, and you get 50,000 pts by round 10 or round 12, what is the point in trying to get more points? I would just keep skipping rounds until the game was over. The quicker you finish that game, the quicker you can start a new one, which results in you winning more lindens per hour. Well anyway, it just seemed that there were a lot more Wylds, but as long as there were a handful of Xtremes, I was content. But then in 2012, all the Xtremes that I knew of disappeared and now everywhere I go there are 100% Wylds. Wtf happened? If anything, Wylds should be banned from Second Life because it's a game based on "luck", which back in 2010 was something that LL said was against their gambling policies. Well anyway, I just want to know if and where there are places left that have Zyngo Xtreme machines. It would be awesome if they were Freeplays. Thanks in advance.
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