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Tessa Wemyss

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  1. This happens to me a great deal too. Everything will be running fine, and then suddenly I'm at 2 fps, for what seems like anywhere between 10-30 secs. Then suddenly it's all running fine again. And that's with no sudden increase of AVs or anything graphical on screen. I could have my cam locked on one place with nothing changing and it seems this will still happen. On Firestorm (which I can't run now because of this bug) it was even worse. The fps would gradually fall, until it got to the point where SL nearly stalled, sometimes crashing, but more often the fps would suddenly fix itself and then start that slow fall again, doing this over and over. It's driving me insane and nothing I've tried makes any difference in either viewer, and believe me I've been looking for a solution for weeks now.
  2. There were problems similar to this on the Beta grid, try changing your account password and then waiting 24 hours. It forces the account to update. If it doesn't work the first time, just keep changing your password every 24 hours until it does, worked for me
  3. I had the same problem right after a password change. Sometimes something gets messed up with the copy from the live grid to the beta grid (which is what happens when you change your password). Only way to fix it is to keep changing your password and waiting 24 hours for the inventory to update. It took me several password changes for it to finally fix for me, but believe me it works. You just have to keep changing it once each day until it does.
  4. Hi Freston, thanks for the reply I didn't think it likely that I would be able to reparent those bones, oh well. Thanks for the info though, at least I can rule that option out now. I'll look into making anims that move and rotate the bones so they're positioned at the spine, hmm this is going to take a whole rework of my AO By the way, I liked the goldfish!
  5. Hi there, I am wondering if anyone knows of a way to animate mFootLeft, mFootRight, mToeLeft, mToeRight, and mSkull? I've done some searching and found a few references to it saying it's possible http://community.secondlife.com/t5/Animation-Forum/BVH-animation-for-all-26-Avatar-bones/m-p/1390891#M1004 but I've yet to find anywhere that goes into detail on how to do it. For instance, my plan is to move those bones and change their parents to the spine instead of the feet/head, and use them for a set of wings. That means disconnecting them from their usual parent bones, else the wings would move every time the feet or head did. One of the main things I want to find out is, when the wings (and modified armature for the wings) are uploaded, will the disconnected bones still move in relation to the feet/head? or will they move as though they were attached to the spine? (as I'm hoping they will), or perhaps all this is handled by the animation? The next problem I've run into is making the animation. I've read that in order to get any of the hidden bone animation data to upload to SL, then it has to be exported into the "anim" format instead of the BVH format, and then uploaded using the "Bulk" option, because the BVH uploader doesn't take into account the hidden bones. Also the bone names are different from the mesh armature ones. I admit I am a little clueless as to how to successfully export an anim file from Blender, as it only allows export of the BVH format. I've read that there was a modified QAvimator that could do it, but I can't seem to track it down on the internet. I know that animating the hidden bones successfully is a long shot, but I wanted to make sure it wasn't possible before I continued with my mesh wings project. Any help would be greatly appreciated, thanks :)
  6. Do you have both meshes on the same layer? I seem to recall running into a similar issue a while ago, I couldn't make my new mesh snap to the old one, but it worked once I moved both meshes to the same layer. This was on a older version of Blender though, so I'm not sure if it's the same issue as you're having, hope it helps though
  7. I found it, finally Turns out it was the period key, problem solved.
  8. Sorry, I get so used to the majority of these posts being about blender, that I forget there's any other modelling software sometimes But yes, I'm using Blender 2.62
  9. Hi there :) I'm currently weight painting a mesh AV, and so far it's been no trouble at all, but all of a sudden I've come up against an odd problem. I've been posing the bones (to see how well my weight painting was working) and suddenly, instead of the bones moving as expected, they've started rotating around my cursor. I'm sure I must have hit a hotkey by mistake that has done this, and I've searched and searched but I can't find which one will revert it. I know the solution is probably really simple, but I can't seem to find it. Please if anyone can offer any help, I'd appreciate it :) Edit: I'm on Blender 2.62
  10. I had the exact same problem too. 2.59 would twist the AV like that, and 2.49b wouldn't let me check the Skin Weights button on upload. What I found is that in 2.49b I needed to click the "Make Real" button while I had the AV mesh selected, no need to click the Apply button after, or at least I didn't. After that I could export in 2.49 and upload to SL with no problems. Infact I only use 2.49b for it all now, modeling and exporting. I'm new to blender too so I'm not saying it's the solution you're looking for, but try it and see
  11. Thanks for the reply Ashasekayi I've actually managed to get a rigged mesh into SL using 2.49b and copy bone weights, any other version and I still have problems. But that's ok as I was planning on using joint offsets at some point anyway. I've read so many of your posts and watched all the vids, I just wanted to say you are awesome for all the help you've given people! Thanks again
  12. Hi there, I'm having a problem rigging my mesh AV, for some reason the joints get all twisted after upload. I used the avatar.blend file as a base and am using Blender 2.59, but have also tried 2.60, 2,58 and 2.57, starting from scratch each time, in the hopes that it would export properly in one of those, but all give the same results. I've even started from scratch in 2.49b, but during upload the "Include Skin Weight" button is alwys grey and can't be clicked. I've followed the tutorials completely and have looked at every post I can find on the issue, but nothing seems to help and now I'm out of ideas. I've heard this used to be an issue back at the beginning of SL Mesh, but I've yet to find any post saying how it was resolved. Please any help or tips would be greatly appreciated, I've been hitting my head against this for 4 days and it's beginning to send me a little loopy :p Edit: I've just managed to get a rigged mesh into SL using Blender 2.49b, but I only managed it by using "Create from envelopes" instead of "Don't create groups" when parenting the mesh to the armature. This produces an AV that has the right joint rotations and all the parts are where they're ment to be, but they bend in less that ideal ways. Anyone have any ideas what I'm doing wrong?
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