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Tintin Blinker

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Everything posted by Tintin Blinker

  1. I recieved an email stating that I need to change my payment method to paypal or creditcard, where I have been succesfully paying my Linden Lab bills with the click and buy method for the last few months. Does this mean Click and Buy is no longer recognized as valid?
  2. YaY!!! That was it yes, cool...waves to his first landlady a looooooooooooooong time ago (that is still my favourite treehouse, btw, winks)
  3. I am making a road that runs hrough several (mainland) sims, but when I walk on it and cross into the next sim, I fall through the prim and get stuck underneath (road is higher than groundlevel and has a primbase). The road is not phantom and have already tried putting a set phantom to FALSE script in, doesnt work I vaguely remember there was a trick to prevent that, just can´t remember what it was, anyone that can help me out? Much obliged
  4. cool, didnt know that was possible, thanks:)
  5. I agree, direct contact would be great for people with a basic account, but alas, that´s not available. Perhaps a Basic Forum? hehe. Thanks for the link
  6. (eats a handful of mushrooms in the hopes to get a vision and gets on his knees to pray to the Linden Gods) Hullo Folks, I´m kinda dying to hear what the progress is on the new local payment methods, as I´m sure many other non-US Residents are. I am currently on a plot that a kind friend is willing to pay tier for, thereby stretching her tier limits and preventing her from expanding her own SLife, so feel kinda rotten about that and would like to be able to release her from that burden and pay my own way Apart from that, I´m surrounded by maintenance land that has been like that for over a year now and will possibly soon come available, and don´t want to miss out on that either, if I can afford it. Well aware this is a complicated and precarious thing to establish, so by no means trying to be pushy (hides his white knuckles behind his back), would really like to know if there is a deadline for the release in sight and generally keep informed So toss us a blog will ya! hehe Thanks, Tintin Blinker
  7. Eureka! hehe First one works smooth as a fishy Second one gives me an error, but might be SL bugs and critters at the moment Much obliged! Tintin Blinker
  8. Hi, hope someone can help me out with this one: I am trying to script an object to move a few meters on touch, but when I use: llSetPos(llGetPos()+<0,4,0>); it always moves in the same direction, no matter what the objects rotation is. However, I want it to move based on the objects rotation axis, i.e. depending on the direction its facing. So, I need to combine llGetRot with the above somehow, but cant find examples of this so far. Does any enlightened script guru know how I can solve this problem? Thanks in advance! (nearly bedtime) Tintin Blinker
  9. Hi all, I am working on an object that moves to a second object (by name), and pushes object number 2 on collision. Somehow this doesnt seem to work with physics in both objects enabled. Does anyone have a great tip for me how to solve that? Thanks heeps, points at his balding head from hairloss, Tintin Blinker
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