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Timothy McGregor

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Everything posted by Timothy McGregor

  1. Well, I am taking care of my little section of Route 9 with my trusty CAT.
  2. As has been REPEATEDLY pointed out, there is a fundamental and critical difference between your vehicles and the thousands of empty shopping malls, dance clubs, rental houses and billboards. Those latter items live on the parcels their owners PAY for. YOUR garbage ends up piling up on parcels YOU DO NOT OWN. Your shi7 ends up on OTHER PEOPLE's land, and YOU DON'T GIVE A SHI7 about it. HUGE difference, Ms. Otoole. HUGE. AnnMarie Otoole wrote: HOWEVER, I don't need to justify their existence just as the thousands of empty shopping malls, empty dance clubs, empty renal houses, empty billboards don't need to justify their existence. I would continue to brighten up the empty SL roads even if they didn't accept passengers.
  3. And how many of those were inadvertant rides, because your cars are set to sit on touch? New folks are especially inclined to touch things a lot.
  4. I am among those who have ridden well more than 10 times, but that has been to get them the hell on their way. What are the ride durations? 10 seconds? 7? Somehow I just don't buy your numbers. I have never seen anyone in those cars. Ever. AnnMarie Otoole wrote: Look at the numbers, average number of rides per person is 3. Not counting me and my alts, 7 people have ridden over 1,000 times 43 have ridden over 100 times, 2331 have ridden more than 10 times, 95,180 have ridden from 2 to 10 times 55,154 have ridden only once. So to answer your comment, only 19% have ridden only once and over 80% chose to ride again. (I have names and addresses.)
  5. You know that number is meaningless. How many rode for more than just a few seconds? It's one thing to jump on out of curiosity. It's another thing entirely to become engaged with the experience. Your boasting is deceptive and self serving. AnnMarie Otoole wrote: Number 300,000 coming up in a few days.
  6. And given that those parameters have to be baked for each region with some regularity as the content geometry changes, it isn't something that can be relied on outside of a relatively controlled environment. Qie Niangao wrote: Pathfinding characters can only wander using defined approach/avoidance parameters.
  7. Other than possible issues with the collision shape of the new road, if it's more than just a texture change, I doubt there'd be any considerable change in behavior. Most of the road pieces out there are just called "object", so I doubt her scripts are doing anything more than just trying to point in a general direction, with the name of the parcel under the wheels as the primary guidance reference. Which reminds me, I had read there were plans for the Moles to replace the current road beds with a Mesh Road. I could be wrong about it being Mesh though. See this thread: http://community.secondlife.com/t5/Mainland/Strange-new-road-texture/m-p/1567813/highlight/true#M2840 I wonder if that will have any effect on the way her vehicles (are supposed to) stay on track.
  8. I regularly and frequently observe your vehicles piled up and inoperative at sim crossings. I don't think your assessment is accurate. Sim crossings are NOT the problem. I have virtually no sim crossing failures of unoccupied vehicles.
  9. The problem isn't just sim crossings. The fundamental problem is that the type of navigation she is attempting to do simply cannot reliably be done with the resources at hand. There is nothing under the hood of LSL that will make this possible. The vehicles cannot stay on the road. They end up nudging into parcels set to disallow object entry, and often scripts as well. This renders them semi permanent fixtures across the Mainland landscape, until the parcel owners finally get around to visiting their property and removing the stalled vehicles. Crossing region boundaries is only part of the problem. Anne just simply doesn't give a shi7. Her responses to criticisms in this thread and others indicates that she is acting with contempt for the community. That she believes it is appropriate to install rezzers for these vehicles on LDPW land, deliberately circumventing parcel restrictions designed to prevent it, and knowingly against the wishes of the Moles and Linden employees who have put so much effort and passion into creating an enjoyable Mainland experience confirms this. This is not a technical problem. It isn't a programming problem. It is a behavior problem. Gadget Portal wrote: If the problem is sim crossings, just toggle temp for the crossing. Like I said before- crappy scripts.
  10. Nobody should have to be bothered to contact you regarding the prim litter you continue to spread from one corner of the mainland to another. It shouldn't be there in the first place, unless you have a method to ensure that it self-cleans, and avoids piling up all over the grid. You keep putting this on Linden Lab, saying it's their problem, because they aren't doing this or that or bending over backward to change the world to suit your annoying little fetish. A reasonable and responsible citizen of the Mainland would, under these circumstances, simply stop the program. What you're doing is virtually the same, ethically, as walking around your real world neighborhood, 24/7, taking a shi7 in your neighbors' yards, and arguing that until your shi7 figures out a way to clean itself up, it's your neighbors' responsibility to deal with it. The design intention for the temporary attribute was narrowly focused on expendables such as ordnance - bullets, missiles.. things that are intended to have single mission in a short life. It was not ever intended to accommodate what you are doing with these vehicles, and it is unreasonable and self-serving to expect that they would change the attribute's behavior to suit your personal interest. AnnMarie Otoole wrote: What, where is the "SLU thread"? No one has contacted me regarding removal of them?? Has there been a change in temp-on-rez? I actually spent quite some time with the Lindens trying to get the temp-on-rez altered. The problem with it is the time is accumulative, if you disable and restore it continues from where it was so you only get about 60 seconds life. I even filed a wish list to make the temp-on-rez resettable, or settable to a numeric time. Have they done that? I also suggested a temp-on-no-script feature that would start a 1 minute self destruct timer if the object was on no-script land and this flag was set.
  11. Taken just a couple days ago. I will say I haven't run into any of her cars on the Second Life Railways in a long time. So she has made some progress.
  12. It's very likely also that many of the riders are folks like me, who realize that the only way to get rid of vehicles piled up at a region border is to jump on them so they come to life and continue their aimless travel down the road, and out of sight. I'm on and off in about 7 seconds. If that counts as a loyal rider, oh well.
  13. I won't quote it here, but please read Lillybeth's comment, because this is a big problem with the review process on Marketplace. I have only a few items for sale there, and by and large, the response has been very positive. I've had a couple of thoughtfully stated, critical reviews, which I've appreciated. I've also on occasion seen absolutely ass-hatted remarks, generally in comments, which have been over the top, emotionally driven projections of the buyer's particular state of mind in that moment. That to me reflects more poorly on the commenter than anyone else, or should anyway. Unfortunately, because a comment is part of the prospective buyer's exposure to the product's reputation, it has a very real potential to affect sales in a patently unfair way. We ought to have more editorial control over the comment section of the review entries. I understand Linden Lab's delicate approach to managing this, but the current approach enables anyone to slander a seller, whether they've purchased the product or not, via the comments. People far too often default to the review process, and the comment section, to vent their anger, and that is too often the first communication to the seller that there was ever a problem. That's not why the review process is there.
  14. Great info. If the default position were more sensible in this way, maybe people wouldn't be inclined to insist that buildings have 20 foot high ceilings.
  15. I've located the objects in Wollah, and will start ARing them. If anyone would like to do so, they are at Wollah, 242.37.80. Just block by name objects called goonsquad before entering the sim.
  16. I'll say there's enough space at LMP. It's an entire sim, the center square alone. Plenty of space for a simple, tasteful wall of names. I'd even volunteer to build it.
  17. AnnMarie Otoole wrote: I have been spending an hour a day visiting trouble spots and removing stranded vehicles like this but NO MORE. Then stop putting your crappy vehicles out on the roads. Regardless of what problems may exist on the simulators, those are your objects, and they are 100% entirely YOUR responsibility, NOBODY else's. I won't be filing any trouble tickets, but I will continue to file abuse reports on every single vehicle I find.
  18. Maybe 50 meters away. I didn't look closely, but I suspect that these were all gathered up in a region corner. Jadeclaw Denfu wrote: Oh, my... As I said before: In the strangest places... Is there even a Linden-Road nearby?
  19. There is very little to compare between these vehicles and the tour pods. These are physical vehicles that attempt to do navigation tasks on the fly, in real time. Staying on the road is no trivial task with the very limited ability to know where you are and where you need to go, and to determine those things in real time. The tour pods are non physical, and follow a meticulously predetermined route, using much more accurate and reliable functions to follow it. They are designed very well, to accomplish a specific task well and reliably, and their impact is almost entirely positive as a result. Between the two products, we can see the very best and the very worst of the general idea in action.
  20. Jadeclaw Denfu wrote: If that isn't littering, then what is it?!? Providing valuable test data to her close personal friend Maestro Linden. Or something.
  21. AnnMarie Otoole wrote: HUH? The ice cream truck is not on your land. What is your problem? It is not using your prims, it is not even in your region, it is using zero resources because NO scripts are running. The ice creams are FREE, but because it is on no-script land you can't get any. Truth be known, they are not real ice creams, they are fakes so no problem about the refrigeration dying on the stranded vehicle. You can't purchase the vehicle and its not spamming any one. There is no SL advertising displayed. Its not blocking traffic on the roadway, its not even ON the roadway. Who elected you the sidewalk police? Go mind your own business. Report Abuse > Disturbing the peace > Object littering No, it's not on my land, but I still have to look at it every time I log in. And I have to look at them every time I set out to explore the mainland, and since I use the roads often, they do get in my way and they actually, despite what you say, impede movement at times. If this is the attitude you take, then I am certainly going to start ARing every single one I see. Read back through this post. You'll see a lot more people who don't like what you're doing than who do. And unlike you apparently, I care about what the mainland looks like. It bothers me when people deliberately leave their junk sitting around, knowing it's an eyesore to others, and knowing it detracts from others' enjoyment. You've done a lot of insisting that you're responsive to requests for removal, yet in this case you deliberately left this thing here. You just shrug it all off, and it seems to be entirely lost on you, because you're making money from it and gaining notoriety. Congratulations on that. No scripts are running? It sure took off when I sat on it. Do you have a magic vehicle system now that doesn't use scripts? Your zero resources claim is patently false. It uses resources both client and server by just being there, and it serves no purpose whatsoever, being there, other than to draw attention to you, and perhaps to lure some unsuspecting fool into buying one of your licenses.
  22. 3. Send me an IM with the problem location and it will be put on our watch list and cleared at least once a day. That ice cream truck is still there. You removed the other vehicles but you mumbled something about how the ice cream truck was generating sales, so what the hell, leave that there. Your **bleep** is polluting the mainland. It is piling up at every sim border. It is wrecking lawns and mowing down children.. INNOCENT children.
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