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WeFlossDaily

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    Слава Україні 🇺🇦

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  1. I'm sure there are plenty of other threads where you can talk at ppl about about Firestorm.
  2. I've heard that also, but also I have heard claims that it isn't hard to get one. So Idk. I'm not a creator in any form. Heck, I'm not even good at decorating.
  3. /me decides to be cryptic. =P The Birds of Jupiter.
  4. Okej. I see what your saying. 1 top body could deny a creator a dev kit who rigs for another top body. That, I would have an issue with. I believe most of the top bodies want to see what ppl have made for less popular bodies first, as sort of like a portfolio. There would be no reason to restrict dev kit access to somebody who happened to first rig for a less popular body first, though. Or, at least, I'd hope not?
  5. the number 3 is considered a letter in some languages.
  6. I know. I kind of lost the plot. Better dev kit access would be good. But even if the top 3 are largely unobtainable, most of the other bodies dev kits are not kept under lock and key, which I believe balances things out at least somewhat. But even now, we are still drifting away from what OP had proposed, which is to move more in the direction of Black Desert and Inzoi. You make a good argument, though. I'm kind of less sure of myself now.
  7. It would be sooo cool. And it completely doable. Cause it would work just like Photo-tools pretty much. I think. I want to find a rotoscope type of effect like this: And ya, you can do ASCII in ReShade. =] But it's not integrated in an optimized way. But . . . if I disable a weird texture option and tinker with the resolution divisor, I can sort of break even performance-wise. You can bind a ReShade toggle and the UI to the same button if you really wanted.
  8. I don't believe there is currently a monopoly, as none of the big 3 control an overwhelming majority and the number one position can be overturned at any time through the actions or failures of any of them. Here's an outdated thread that doesn't prove anything I said, but is sort of interesting: Did Maitreya hold a monopoly at 37.1%? I'd argue that the situation has changed significantly since the figures in that thread. Since then the clear number 1 is now only one of the top 3. So if anything, we are moving away from a monopoly. Of course, the statistics can be skewed. I'm just trying to illustrate my point. ! Also . . . Question: Let's say I'm wrong. Let's say their is an evil top 3 body monopoly in SL. Can Firestorm also be considered a viewer monopoly? But a free market leads to innovation. But, but, favoritism is bad. Is there favoritism, though. Has the system become corrupt? It is pretty expensive. But we don't have to wear a top 3 body if we don't want to. If we believe we have to, that's over own fault. If making progress requires a scapegoat, I be suspect of it and will probably call it propaganda, although in this case, I could argue that we are getting pulled into a multi-thread witch-hunt that asks the question: What is responsible for the fall of concurrency in SL? Everybody is looking for a scapegoat, a group they can blame, a problem the only LL can solve. It's a bit weird, and I must admit that I too have fallen into it, although I blame PBR, and believe all of the recent witch-hunt types of threads could be chalked up to PBR denial. A serious question: Are we in a cult? Hold on, don't set me on fire. If we are not in a cult, it should be perfectly fine to question the group dynamic at place here. But are we? And how does this end? Will LL spend millions of USD and several years making a better character creator, as the OP has suggested? Or will something else happen? And what group will be the next suspect? The low-end user? Bots? Helpers? Hopefully, I don't sound too crazy (although it's probably too late). =]
  9. It could have been better. I'll just leave it at that. =]
  10. Ya. Most creators are in it to win it. But if we don't like something, we shouldn't buy it, use it, or support it. Even gatekeeping dev kits, I don't feel like that hurts me, cause I'm way too dumb to use Blender. But imagine if nobody needed to buy a body, because LL provided a great one, all the money that LL skimmed off the top of the transactions of buying bodies would be lost to them, which would mean they would seek to bleed it out of us in other ways. Plus, LL hasn't exactly been very innovative when it comes to bodies, which I believe is intentional for economic reasons. There's always the open-source Ruth, though. I believe the dev kit is available to all of us. No gates being kept there and total freedom. Except, I don't want to be Ruth . . .
  11. Nice. It would take a lot of work to build a different way of doing the same thing, ya.
  12. But does it go hoppity-hop-hop? GTA 6 will come out and I'll be like 'so what are the playable animals?' and then be like meh.
  13. I know it. That's why I think we'd need QCs to render something like that in real-time. And no way would that ever come to SL. I'm thinking more like GTA 12 in the year 2050 or something.
  14. Every game should have an optional zombie mode. =] We are waiting on QCs still probably for this kind of stuff, although I don't see why hair couldn't be more animated, like if it moved somewhat in unison. But then the machine must constantly calculate hair physics. It'd be like, how do you simulate all of the rain drops at once? Then some programmer just makes a the lead character in a game be bald to cheat their way around the problem. Works for Hitman. Not so much for Tomb Rider, though. I don't think I'd go for complete realism for a lot of reasons. I like surreal effects and moody atmospheres that can be created by holding back and drifting more in an artistic direction. Also, like, would I really want to play an ultra realistic survival horror game or first person shooter? Probably not. I also think it's better to use computational resources to execute good play mechanics, decent lighting, and good animations. Realistic movement is often underrated. Rain world, despite being a 2d side-scroller, used AI to manage how everything moved and the effect was pretty interesting. Also it had slug cats, so, I was sold on just that pretty quick. But the cleaning here is interesting, cause how much until it becomes too real. Like, do I really want to stock a shelf in real-time? But still, I think it would benefit from zombies. I guess I could fumble the car keys. Drop them and just have to run down the street or something. This level of detail. Plus zombies . . . lol.
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