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BriannaLovey

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Everything posted by BriannaLovey

  1. You are wasting your time by giving me advice you know I won't follow.
  2. Which means that everybody who wants to be a viable creator in SL has to verify their identity by submitting payment info now, as the minimum requirement for uploading mesh. I wouldn't be surprised if marketplace becomes restricted to approved vendors only at some point. Consequence #1. And for those of us on integrated graphics? GPU acceleration is only helpful when your GPU has enough cores to do the job without competing with the rendering itself. If you have ever tried to run something like AI inference at the same time you are playing a game, you will understand what I mean. Is there no CPU fallback?
  3. The growing difference between producers and consumers to the point of absurdity. But I guess that also reflects the real world to some degree.
  4. Nope, I don't depend on SL for my income. But plenty of others do. And I wasn't referring to mesh specifically, but the fact that glTF scenes will provide tons of new capability that will be more difficult for your average user to grasp. Depending on LL's implementation, modifying such scenes may not even be possible outside external programs.
  5. 6.6.17 will still be able to log in. Once it can no longer log in some time down the line, you can find other options if you read my posts.
  6. It is likely a form of eugenics targeting SL's creator demographic, where the old, less professional creators will end up receiving less income because of their inability to utilize the new technology. Welcome back to Sansar.
  7. I will stop working on my project entirely if they can produce a rendering engine that is on par with the forward renderer on systems with integrated graphics. If LL switches from OpenGL to Vulkan and everything goes right, it is possible. Until then, I will continue my efforts.
  8. It will recruit more professional creators to the platform by allowing them to use a commonly used workflow. Meaning more stuff for people to buy in the long run. It will also allow a lot of things that were previously not possible in SL, like custom skeletons.
  9. Also, how large is the demographic of people shown in this image?
  10. Given the number of developers working on TPVs, I don't think that is feasible without leaks. Your workload can remain the same as it was before if you chose. Nobody is forcing you to use the new materials in your products. If your real life income depends that heavily on the stuff you sell here, you will learn to adapt to consumer demand.
  11. But if enough people use TPVs and are unwilling to switch to the official LL viewer, it will put LL in a catch-22. Get rid of TPVs and continue SL's transition into being Sansar 2.0? Or keep them around and deal with the difference in viewer rendering pipeline? The result will greatly depend on how many users would rather quit SL than use the official viewer. I am betting my time, money, and resources that there are a lot of people who don't like to use the official LL viewer.
  12. I'm not going to argue about this anymore, this thread is about firestorm/PBR. Send me an angry notecard inworld if you really need to talk about this.
  13. I used one called RCX channel scanner. It allowed 1 million channels to be scanned at a time, and needed to be used in an empty region because of all the listeners it would create. The creator's store is no longer in operation it seems. Anyways, if you want to argue about this any more or need a demonstration of the scanner in order to believe me, contact me inworld. This thread is not about that.
  14. I mean if you believe I am violating that, then go ahead and do what you have to do. And if all TPV viewers are removed because of this, then that includes the 45% or whatever that use Firestorm. How many of them would quit before using the official viewer? How much would LL lose because their desire for control was greater than their understanding of market dynamics?
  15. I asked about it long ago when I actually did this 4 years ago or so. Unless the ToS has changed since then, it isn't forbidden since you aren't actually bypassing anything. Sort of how Gacha is now forbidden, but due to a technicality the NextUp/Miepon machines are still allowed.
  16. I use it every day I log into SL. I have been using it ever since I experienced Firestorm's PBR beta, and saw the inevitable catastrophe that would happen. I tried to say something to the support staff, but they were not willing to listen to me. The UI is more clunky, but isn't too bad once you get used to it. As far as the graphics go: I usually enjoy simpler games without fancy graphics anyways, so I don't mind the world looking less detailed eventually.
  17. You are free to go to VRChat, where they use AntiCheat to prevent people from using modified clients.
  18. Do you want an introduction on how texture changing huds work? You should know this stuff better. If you guess the correct channel that the hud is using, you can intercept messages between the HUD and the receiving object This requires a channel scanner, like the one here: https://marketplace.secondlife.com/p/Full-Perm-Channel-Scanner/4336159 If the object's script has no means of validating a message to ensure it actually came from the HUD, then you can essentially create your own texture hud, even without having any mod permissions.
  19. No, I am confessing to content modification. I literally just changed a texture on a mesh via script. I don't see why this is such a big deal.
  20. And if the creator damages that relationship by placing arbitrary restrictions on the things they sell, they only have themselves to blame when things go south. I believe that the no-mod permission was a huge mistake for everything except scripts, and my actions simply reflect that.
  21. Thanks! Necessity is the mother of invention. Creator disables modify permissions on the items they sell? Find a way around it. LL prevents non-PBR viewers from logging in? [redacted]
  22. Imagine thinking that changing a jpeg on a mesh causes harm. lmao
  23. Too bad for you, I guess. It is certainly a better alternative than running SL at 5 FPS for many people. At the end of the day, you have no control over what people do with the stuff you make after they click the "purchase" button. The sooner creators like you come to peace with that, the better. And if you can't come to peace with it, you can always go make stuff for the Unity Asset Store or something instead of SL. edit: reminds me of a time when a former friend of mine here paid for some mesh clothing to be custom-made, and I got a copy. It was no-mod, but was controlled via a texture hud that I reverse-engineered in order to change the textures. She got extremely mad and told me that it was her creation, and that she doesn't want it to be changed by people who have it. It was absolutely hilarious.
  24. [redacted, contact me inworld for more info if absolutely necessary]
  25. Thanks for your opinion, but isn't SL a colossal waste of time if we use your criteria?
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