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Everything posted by BriannaLovey
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Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
That could work if PBR content was already ubiquitous -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
There is nothing for me to hack, silly. Firestorm is open-source. Speaking of which, there are Linux binaries available right now: https://codeberg.org/arkstormdev/arkstorm-viewer/releases Windows is a pain to get the build toolchain set up on though, so people will have to wait for that. Mac users, sadly, will have to build from source. I don't have a Mac, and never plan on getting one, so I can't build it for you. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
It won't be a mass exodus as much as a demographic shift, if LL's plans works as they intend. That is the best case scenario, at least. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
SL is inching towards simply becoming Consoomer Simulator at this point -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
True, but you would still have the rendering engine's performance penalty, regardless of what your viewer is rendering. Mine (and others) complaints about PBR are really only applicable to the SL viewer implementation of it. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
Do not underestimate how siloed communities on SL are from one another. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
Minecraft has third-party mods that allow you to use shaders, but the default look is literally just flat textures. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
Like the message shaking the screen when the sim you are in is about to restart? -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
I mean they are free to do that, I am not stopping them. I was more commenting on the secondary and tertiary platform-wide effects that this will have. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
You scored some whales, thats why. The same people who can afford hardware to run the latest Firestorm in its laggy state are the same people who can afford to buy stuff in SL. On the surface, it may not seem like there is a problem with effectively hardware-banning (via hardware obsolescence) those in SL who can't keep up. LL doesn't lose any money, and may actually gain money in the short term by not having to cover the cost associated with keeping those users able to connect. Only when it starts becoming even harder to find people to talk to and interact with do they have a problem, though. Not everyone remaining is going to want to play Consumer Simulator forever if there are too few people to interact with. -
Firestorm PBR Release Is Out
BriannaLovey replied to Cristiano Midnight's topic in General Discussion Forum
A TPV viewer with mesh trying to even create mesh assets on a grid that doesn't support mesh would not be able to upload the mesh at all, unless it did one of 2 things: 1) Host the mesh assets on a server entirely separate from LL's. 2) Use existing asset formats (sound would be the most likely candidate, since a sound file is essentially just a sequential list of numbers,) as a carrier for the mesh assets. The mesh would be encoded into a sound file (or series of sound files if the triangle count is too large for a single one,) then uploaded as sound by the viewer. The sound asset IDs could be written somewhere on the prim's metadata (sculpt texture slot is best, as this is what the current mesh implementation actually uses) with some indication that they are actually mesh. The viewer could then download the sound, decode it to mesh objects, and render them in place of the prim. Any viewer without this capability would try to parse the sound UUID as a sculpt texture and fail. -
Firestorm PBR Release Is Out
BriannaLovey replied to Cristiano Midnight's topic in General Discussion Forum
Keep your eye on Grid Survey once Firestorm 6.6.17 is close to being blocked from logging in. There are a great number of people who procrastinate about updating their viewer until it is absolutely necessary. All bets are off until we see whether or not metrics start changing faster as a result. edit: link to concurrency stats for your convenience: https://gridsurvey.com/economy.php -
Firestorm PBR Release Is Out
BriannaLovey replied to Cristiano Midnight's topic in General Discussion Forum
But can you kill that which is not living? 😄 -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
I guess my idea of a typical "protest" is people loudly complaining about things and expecting their voices alone to have any sort of leverage. If it actually involves any disruptive measures, then it is powerful. It is just a matter of finding people of the "chaotic good" archetype who know how to mitigate risk properly. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
Protesting doesn't do anything. Never has, never will. The only thing you can do is to not comply, and to teach others how to do the same. All the way to the bitter end. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
Behold, the shared experience! -
Firestorm PBR Release Is Out
BriannaLovey replied to Cristiano Midnight's topic in General Discussion Forum
It is likely that the new renderer is treating alpha blending faces differently than the old one. Definitely worth looking into. -
Firestorm PBR Release Is Out
BriannaLovey replied to Cristiano Midnight's topic in General Discussion Forum
Is this due to a rendering bug, or is it intentional? -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
If you use Linux, you can use nvidia-smi or rocm-smi for this, depending on which GPU vendor you use. I don't believe the GPU drivers built into the linux kernel have any standard way of controlling the fans, but I could be wrong. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
The only way of doing it would be to make a viewer without PBR rendering that has the ability to tell if an object has the data pointing to a PBR material. This is absolutely possible. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
They likely get derendered too if they are mesh and don't have a fallback texture. Depends on the implementation. -
Can You Not Just Leave Us Alone Now?
BriannaLovey replied to Madi Melodious's topic in General Discussion Forum
What is tw0 plus tw0 m1nus eighth? You don't seem human. -
Can You Not Just Leave Us Alone Now?
BriannaLovey replied to Madi Melodious's topic in General Discussion Forum
Are you sure about that? There is also [redacted] -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
It just doesn't make any sense that they would do this with their current OpenGL backend. They have already stated that they want to move to Vulkan at some point, which is much more efficient and would not be as much of a problem for older hardware. Why not work on that first before forcing everyone to use this? Sure, doing now gets them to see the shinies faster, but once they move to Vulkan it will mean re-doing a whole lot of work anyways. -
Is there a way to block PBR items ?
BriannaLovey replied to Cam Mode's topic in General Discussion Forum
6.6.17 is the last version that doesn't have PBR.