-
Posts
412 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Everything posted by BriannaLovey
-
This is the demographic that makes the most financial sense for LL to attract, if extrapolation based on current trends is correct: https://www.emarketer.com/content/millennials-gen-z-gen-alpha-video-games If future creators will be hyper-optimized for production (using industry-standard 3d-modelling techniques being the minimum here,) then future generations are hyper-optimized for consumption.
-
The thing about the mobile application is that it is based on Unity, a cross-platform game engine. This means that if necessary, the mobile viewer can be ported to desktop and have the GUI altered to be similar to that of a desktop viewer. My (totally speculative but somewhat reasonable guess) is that this is going to be a fallback in case the planned replacement of OpenGL with Vulkan in the main viewer doesn't go as planned.
-
I have used PBR in landscaping, and hated it
BriannaLovey replied to Marianne Little's topic in General Discussion Forum
You aren't going to get your wish. I confirmed today, yet again, with the Firestorm support that there would be no option to disable it. Their paraphrased words were "We aren't going to implement the switch. It would be [toaster bath] for the entire Firestorm project." Therefore, the only options are to use Cool VL Viewer, or to fork your own viewer.- 510 replies
-
- 1
-
- pbr
- landscaping
-
(and 3 more)
Tagged with:
-
I am always too lazy to change them
-
Is Linden Labs Losing Money?
BriannaLovey replied to Kayla Whittaker's topic in General Discussion Forum
They want to discourage the mass use of 2048x2048 textures, and encourage the use of them only when absolutely necessary. If everyone used 2048x2048 textures, the required VRAM for SL would quadruple overnight.- 56 replies
-
- 15
-
Is Linden Labs Losing Money?
BriannaLovey replied to Kayla Whittaker's topic in General Discussion Forum
The max texture resolution increased to 2048. If you shrink your texture to 1024x1024 or lower, the upload price will be L$10 again.- 56 replies
-
- 11
-
Maybe a Joke === Maybe Not PBR
BriannaLovey replied to Chic Aeon's topic in General Discussion Forum
No worries. If you could leave the fallback texture as the default prim texture, that would be nice though. This allows some viewers like Cool VL Viewer to use the base_color channel as a replacement for a texture. I have heard that some creators are placing fallback textures on their stuff with a message in the texture telling people to upgrade their viewers, which is a lot worse than just leaving the texture as default. -
Would have been a different situation of everybody was forced to use it all at once. Lots more complaints, bug reports, and other issues would have been filed. If it were a big enough problem to reduce the amount of online users, LL could force a rollback to the previous release until performance and other issues were resolved. With Firestorm taking up close to half the userbase, the impact of PBR is effectively being delayed until version 6.6.17 is blocked, so LL isn't even on the receiving end of a lot of the user feedback about bugs specific to PBR and other new changes.
-
Maybe a Joke === Maybe Not PBR
BriannaLovey replied to Chic Aeon's topic in General Discussion Forum
I will take problems like this into account if possible, but hopefully anything is better than nothing. It would be far easier to implement this viewer-side, or to use Cool VL Viewer's Lua scripting API to check something like this, but that limits the viewers that people would be able to use this utility in. Edit: Looks like there are no functions to get the texture/material properties of objects that aren't linked to the script's object :c Guess it won't happen for now. -
Maybe a Joke === Maybe Not PBR
BriannaLovey replied to Chic Aeon's topic in General Discussion Forum
At some point I am going to develop LSL-based tools that will allow people to determine whether or not a creator is using self-made PBR objects, and to separate creators into 3 separate lists: 1) Those who create PBR-only items. 2) Those who create items with PBR materials, but with fallback textures and normal + spec maps 3) Those who still create with only regular textures and normal + spec maps. Assuming that doing so is within the limitations of LSL; I am a little rusty as far as that goes hehe -
The disillusionment of voice
BriannaLovey replied to BillFletcher's topic in General Discussion Forum
If you are shocked by something like this, then you have a lot to learn... -
Maybe a Joke === Maybe Not PBR
BriannaLovey replied to Chic Aeon's topic in General Discussion Forum
May be better to contact creators personally via notecard or IM. Many of them have busy lives, and probably don't spend a lot of time on this forum. -
Linux makes a huge difference, especially on an efficient desktop environment like LXDE, LXQt, or XFCE. For comparison, Windows 11 has taken up at least 4GB RAM on idle every time I have used it. Plus, it runs a lot of background processes that take up CPU and disk bandwidth. So if you use a Windows computer and have low RAM and/or your OS is installed on a hard disk instead of a SSD, it will be a much more laggy experience. I would suggest anyone comfortable with the process of installing an operating system to use Linux for SL, as you will get a lot more out of your hardware than otherwise. Just don't bother responding to her, her mind is already made up about all of this. There is simply no use in talking to her anymore.