I'm creating an animesh attachment and I needed a row of bones in line long enough for my purpose and what I've done is I've grabbed the wing bones and I've put them all in a straight line.
Then I proceeded to create an animation that moved and scaled the bones accordingly and it looks fine on blender. All the modifiers have been applied and everything there isn't any weirdness on that part, and I've also made sure to respect the hirearchy of the bones and the rig itself looks fine on upload.
But when run the annimation in game the bones that I've set move rotate in place instead.
Is this something that's not possible in Second Life? have an animation that scales bones and moves the bones of a rig.
Bone scaling and movement
in Animation Forum
Posted
I'm creating an animesh attachment and I needed a row of bones in line long enough for my purpose and what I've done is I've grabbed the wing bones and I've put them all in a straight line.
Then I proceeded to create an animation that moved and scaled the bones accordingly and it looks fine on blender. All the modifiers have been applied and everything there isn't any weirdness on that part, and I've also made sure to respect the hirearchy of the bones and the rig itself looks fine on upload.
But when run the annimation in game the bones that I've set move rotate in place instead.
Is this something that's not possible in Second Life? have an animation that scales bones and moves the bones of a rig.