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colewolf99

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  1. just got back to this thread in... nearly a year lol. This ight actually work out perfectly for me man, thanks so much @PHOENIX2145This ight be something that'll help you as well!!
  2. thanks! that threat helps put the basics into perspective. the model I'm looking at is open for use so long as it's properly credited which i planned to do regardless. uploading an avatar to vrchat is similar to secondlife just more streamlined because of unity integration so rights shouldn't be an issue. thanks for the help! hopefully here in the next few weeks or months I'll be able to update this thread with some progress.
  3. I spent more time then I'd like to admit scouring the market place and asking around for recommendations when trying to make an avatar that fit the "nardoragon" style which is popular in vrchat, but eventually I just decided that I'd be better off actually learning how to do things myself. I can get a model easy, and it's already rigged though from what I can gather that rigging will not work for second life. Where should I start with trying to learn how to import my own avatar into second life? I'd like for it to be decent quality and I'm prepared to put a substantial amount of work into it if need be. The baseline I'd like to achieve is moving eyes, mouth, tail, and HUDs to adjust those features (ie: being able to raise and lower eye lids and open/close the mouth) but before I commit to anything monetarily I'd like to know it's at least doable. Eventually I'd like to be doing my own texturing and modeling but I need to start somewhere and I feel like rigging and importing a pre existing model is a good place to start. Any pointers would be massively appreciated, be it communities that can help or tips and tricks.
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