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coelamelon

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  1. Hi, managed to find the issues, apparently when I rigged it put a lot unsued vertex groups in the object I had to delete them until I have 110. There is surely a better way to do this, thanks.
  2. So I tried to make clothes for a body and I transfered weights to it, inside blender everything moves the way it should move but when I upload it to SL it gives me a "Too many skinned joints" problem. Been trying to find a solution but no luck. My console log shows this: LOD3 Skinning disabled due to too many joints: 161, maximum: 110 LOD3 Model Top loaded Generating lod 0 using meshoptimizer Generating lod 0 using meshoptimizerModel Top lod 0 resulting ratio 40.9462 sloppily simplified using per model method. Generating lod 1 using meshoptimizer Generating lod 1 using meshoptimizerBad MeshOptimisation result for Model Top lod 1 resulting ratio 6.55422 simplified using per model method. Generating lod 2 using meshoptimizer Generating lod 2 using meshoptimizerBad MeshOptimisation result for Model Top lod 2 resulting ratio 2.99843 simplified using per model method. Generating lod 3 using meshoptimizer Generating lod 3 using meshoptimizerBad MeshOptimisation result for Model Top lod 3 resulting ratio 1 simplified using per model method.
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