Hello, I'm new to LsL and need some advice. I wrote a script that can break any vehicle when the value of the counter in the script reaches the value 0. The script works great with zero lag, but in the end the vehicle comes apart, but the parts don't fly around like they should. Here is a piece of code.
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{
llPlaySound (pGameOverSoundSCR, 1.0);
llSetStatus(STATUS_PHYSICS, TRUE);
llBreakAllLinks();
llPushObject(llDetectedKey(0),<0,0,100>, <0,0,100>, TRUE); // This line is not working
llSetStatus(STATUS_PHYSICS, FALSE);
// START PARTICLE for Health <= 0
llParticleSystem(
[
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Please tell me how I can send car parts into space or a little closer, LoL. Thank you very much.