When trying out the PBR viewer, there were some changes to the rendering that I did not like, and I would like to demonstrate this here.
I like to make skyboxes, this is what my skybox looks like in the current LL viewer, this is how it should look.
There is a feature, (or perhaps a bug) in the viewer's rendering system that means the light shines through any objects that have their textures displayed with alpha masking of 0. Note my shadow. I use this to make my skyboxes behave the way I want them to; sunlight or moonlight will shine in, giving the enclosed space the impression of being an outdoor space.
The glow on this texture brightens the entirety of my texture, making the blue a brighter blue and brightening all my stars evenly.
This is the same skybox with the same sky setting, it blocks out all the light, the blue in the sky is not visible and the stars have been brightened disproportionately, thisi s not how my skybox is supposed to look.
My feedback on the SecondLife PBR-enabled viewer.
in Second Life Viewer
Posted · Edited by Starry Skydancer
When trying out the PBR viewer, there were some changes to the rendering that I did not like, and I would like to demonstrate this here.
I like to make skyboxes, this is what my skybox looks like in the current LL viewer, this is how it should look.
There is a feature, (or perhaps a bug) in the viewer's rendering system that means the light shines through any objects that have their textures displayed with alpha masking of 0. Note my shadow. I use this to make my skyboxes behave the way I want them to; sunlight or moonlight will shine in, giving the enclosed space the impression of being an outdoor space.
The glow on this texture brightens the entirety of my texture, making the blue a brighter blue and brightening all my stars evenly.
This is the same skybox with the same sky setting, it blocks out all the light, the blue in the sky is not visible and the stars have been brightened disproportionately, thisi s not how my skybox is supposed to look.