Im having issues with seams. Big issues. And Im getting a bit exhausted eyeballing it nonstop and continuously uploading local textures to see if the seam was fixed. I used the CS3 model, imported it into blender, and painted on it. Should be seamless, I exported what I painted into SecondLife. On the two of my mesh bodies (eBody and Belleza Freya), theres some major seams. Though they both use the same uv map, I can't wrap my head around why this is happening.
Is there a model I could import that lacks the seams? I dont believe the dev kits given out provide the UV's with them.