Hey Guyz,
Don't know if anyone else has had this, although I can't see it being widely used in LSL Scripting.
Using llSetTextureAnim / llSetLinkTextureAnim (Which ever you prefer) when using the flags;
ANIM_ON|SMOOTH|ROTATE ~ It's length doesn't respond to radians correctly.
Example;
llSetTextureAnim(ANIM_ON|SMOOTH|ROTATE, 0, 0, 0, 0, TWO_PI, 1);
This won't execute a full 360 rotation, which obviously results in replacing TWO_PI with;
degree's * DEG_TO_RAD
not correctly ending achieving the degree's before the anim ends.
Unless I've missed something but be interesting to hear from anyone on it.
Thankoooz ^~^
Lillith