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KKMallory

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Everything posted by KKMallory

  1. Pretty vanilla, but I like how this came together.
  2. Well, I had no idea all that ugly drama had happened, but I guess it's good to know why one of my favorite dance halls has disappeared without a trace. The hosts at Frank's were really wonderful, Laura Azlee in particular really helped me get started with good freebies.
  3. I think the barrier to entry is too high once a body has market dominance to just be "similar, maybe a bit nicer in some ways." Tonic Fine is a very nice body, but its shape isn't that much different than Lara, especially with Petite out, at least not different enough to have a whole different market identity like Kupra does.
  4. So would it be fair to say that Eve and Tonic were me-too bodies that didn't bring anything new to the market, where Lara was already pretty well #1? Why do you think Slink Physique fell by the wayside? It seems like HG has gotten beat by Kupra and Reborn because they do the super-curvy looks better.
  5. I have a bunch of questions, just to satisfy my curiosity! Lolas Tango - what was it? I occasionally find something that has "Lolas Tango Appliers." It doesn't seem to be around any more. Was it a mesh body? What happened to Ocasin? What was the deal? Was it briefly popular and died? Never got off the ground? Why did Maitreya Lara completely beat out Tonic and Eve? Those seem like pretty nice bodies, but obviously there aren't many users.
  6. My biggest pet peeves: Patterns in the fat pack. I want this top in exactly one color, the houndstooth you have in the ad. But what's this, I can only get that if I spend 1299 for the fat pack? Sorry, no sale. Monochrome outfit singles, you know, where I can't buy the white top and aqua skirt, i have to either buy white top & skirt, or aqua top & skirt, or both if I want to mix colors. Hair with 500K vistris. Learn to simplify your models. Please. For the love of God and the fans that send my computer into fits. And not just for me...I love seeing everyone's avis! But I can't when your stupid hair is killing my computer.
  7. If the poor framerate were driven almost entirely by network latency, then turning off advanced lighting wouldn't cause a massive jump in FPS depending on where I am. Disabling advanced lighting doesn't change what's happening server side; it's *entirely* a client-side phenomenon, and those effects are all being done on the GPU. If they were being done in software, they wouldn't work in real-time, not even on a 5 GHz Xeon. A lot of that stuff is done purely in screen space, but plenty of it needs set up calculations done in vertex space first. I mean, yes, the renderer is obviously hot garbage, but LL is doing themselves no favors. They neither want to write a better renderer (I'm using this term loosely to refer to the entire pipeline that starts from primitive data and gets you to pixels) nor take any measures to control asset complexity.
  8. More polygons = more transform & shade ops for your GPU cores to do. Granted, recent GPUs can handle a lot more geometry than they used to, but transforming, lighting, texturing, and shading two million polygons per avi isn't free.
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