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Jo Trimble

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  1. Limited editions. 10000 copies of 1 item retailing at 200 linden at a fair , once the last copy is gone, its gone.. Number them individually if you like. You're gonna make money. People love rare things at cheap prices, they like the feeling of being one of few actually to own a piece. Nobody really enjoys the gambling aspect of gatcha's... they enjoy possessing the RARE items in them. (Which aren't technically rare, just random) Make them No transfer so scalpers can't sell them at extortionate prices. Or you can make -event- only releases too... available only for a short time at a certain place. It works in real life, it will work here.
  2. So make 10,000 copies of 1 item. No transfer, Sell for 200 linden. That's 2 million linden, that's 6000 dollars usd in the bank. (If the item is a must have) You're still exploiting on peoples weakness for -rares- or quality items that only a few people in world possess. But item scarcity is not -illegal- Don't under estimate the appeal of limited items , RARE being rare is gauranteed to make bank. Supply and demand. You don't need RANDOM gatcha, you just need time limited, or limited amount of items. Sell these limited items at shopping events and don't tell me you can't make bank. Rarity has its appeal
  3. Still not sure how "Gatcha" is an enjoyable experience. Watching my Linden Balance drop and my inventory fill will doubles of items I did not want. Then looking for a buyer to flog my doubles to. That's like shopping blindfolded and then paying for the items, hoping you got what you wanted. Finding that you haven't and then going on another blindfolded visit down the Aisle and paying for whatever you stuck in your trolly.. Rinse and Repeat until the item you shopped for turned up in your basket. Then taking your filled basket to a reseller venue and hoping someone can make up for the money you spent. That sounds fun, why is nobody doing that in real life I wonder? Plenty of real life sellers limit stock or availability of products and can charge what they want. Its simply a case of limiting the stock (no transfer) and fixed number... or the time the item is available (event exclusive) If you believe people can't make a killing with time limited offers, you obviously wasn't there for the launch of the Catwa Pro Bento head for 1 linden.... they had to open additional sims just to keep up with the number of people throwing money at them.
  4. Gatcha's have always been there on the edge of banning since E.A and the lootbox incident. It IS a matter of LAW. It IS defined as exploitative and predatory gaming practice. If agree with those terms is irrelevant. It's the law in countries that Second Life Operates in, pure and simple. If you Dislike the LAW then write to your government representative and make sure you write to every government representative in which second-life operates .. Good luck! Being against this decision really does not deal with the situation, it cannot be negotiated, its a matter of LAW, if LL reversed this decision they would face a shut down in the near future.... and nobody wins at all. People aren't using words like LAW lightly... They aren't using words like LAW because they don't have other words. LAW is the word that applies. Its the word that conveys. Its the word that is appropriate. Should vendors and content creators been given a heads up and a more generous time frame, undoubtedly they should have. Sadly though LL have probably been given that time frame from elsewhere. It's not their fault. While I do love a lot of the creations that Gatcha makers make, and do understand how this will change their approach going forwards. They can still make -event- specific or -time limited- exclusives that will be -rare-, and -event- sims need not worry going forwards in this regard. There's always the option to price individual color sets as you wish, or fatpacks or anything. The pricing is entirely up to the content creator. They can even make -time limited- releases if they so desire, meaning that the product is only available to purchase for a short time, or they can -limit- the number of items released to a fixed number and charge whatever they like too.. Items can be rare without being -random- Rarity has its own rewards, people will still -pay- for rares that nobody else has.... of course... this does mean we'll likely have to deal with "Scalpers" unless creators are able to ensure that an individual can only purchase the item once. Or that items are simply -no transfer-
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