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Ashlyn Morningstar

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  1. Hello fellows, I'm basically brand new to the creation scene, I have enjoyed using full perm mesh to build a small store but I have really reached a limit to my creativity there, and want to pursue creating my own custom pieces. I have all the software/plugins (blender, avastar, marvelous, any other suggestions welcome too) and already received a few dev kits(belleza & gianni), and I have already applied for most of the rest, but have hit my first two speed bumps. Belleza's "How to" info notecard says: So, thats fine except the thighs on the A pose given are pressed together, pushing inside one another. I know how to separate them, but I'm concerned if I do, the quality of my final product will be compromised. How do I make clothing for the lower body, and rig it properly, without separating the touching thighs? How would i even get a pair of shorts in between the legs, assuming I am using physics based methods of creating clothing, like marvelous designer? AND the second speed bump, when exporting the body as a wavefront obj to model clothing onto it, how do I get it sized properly for something like marvelous designer? When I move it from Blender to Marvelous, it shrinks massively.
  2. there are actually technically 3. first your shape hover height, effected by sit animations, then your quickpref hover height, effected by sit animations, then your shoe base height, which gets ignored by sit animations. make sure the shape hover gets you as close as possible to the ground when you have flat feet. use quickpref hover height when your height seems off for animations like dancing and sitting on some furniture, use shoebase height for when you wear heels or go tiptoe. hope this helps anyone in the future, spent like an hour figuring this out this morning
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