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  1. True, but I assume it's possible! I'll just have to toy around and see what I can do.
  2. This should be the last post I need to make, hopefully. Unless I'm just terrible at wording further queries. I was trying to find out how to make 'replacement' parts for existing avatars. I was given access to one's devkit, but outside of clothing and animations, I wanted to take a shot at making completely new parts for it. Again, not very good at wording things, but good examples I can think of off the bat are Found Footage's TWI fuzzed parts, as well at the Hellhund's fuzzed mane and assorted head shapes, which all replace the normal parts with a small spot of modding. Any ideas?
  3. Ah, I see. Not a mistype, just pretty clueless, unfortunately. I probably never would've gotten anywhere further without asking (and without getting the sleep I needed). Regardless, I'll probably see if I can get the mentioned Qavimator going, or maybe even try and get a hold of the avatar's maker for its devkit. Latter might be the better option since it'd probably give me more control, plus I can make more than just animations. Sounds good to me! I'll look into it here in a bit. Thanks for the suggestion!
  4. Apologies, I have no idea how to begin wording my question for the title since I've racked my brain trying to think of any possible combination to get my answer before caving. Basically, I want to know how to make animations for existing avatars, in my case, I'm trying to make a custom animation for my Hallowpup dude. I have Avastar, but when I try to import the .xml from the game to Blender, it just gives me a rigged humanoid model. I'm a complete newbie at making animations, especially in the sense where I want to make them for TWI, M.O.R, or any other existing feral avatars, so any help would be greatly appreciated. Thank you!
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