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Noelle Delaunay

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Everything posted by Noelle Delaunay

  1. I've got a question regarding the texture console, I'm not too familiar with it. After setting ImagePipelineUseHTTP and HttpPipelining back to true in Firestorm and relogging I still see some occasional NET states in the texture console. Should that be the case? As far as I undertand the Wiki page says NET indicates UDP. In the screenshot you can see the NET state in the middle, and HTP states on the bottom.
  2. I'm not sure why you're quoting me in this as if I had something different. I explained why and when immersion is lost, and I made clear that many people will choose convenience over immersion.
  3. I don't think it's fair to call "immersion" silly and putting it only in a context of merchants trying to sell you stuff. You do perceive a world in a completely different way when you have to travel long distances. I want to compare it to World of Warcraft where, in the beginnings, you could not fly and there were fewer teleports than today. The world was perceived as huge compared to today where the world is actually way, way bigger but you can reach every spot superfast. Today you will have lots of people crying when there is a new expansion and they cannot fly for the first few months. This is mostly due to the fact that it's not about the world anymore, not about experiencing the world anymore, but people are under a pressure, all of the time, to complete their missions in the fastest time possible in order to not fall behind. So in the end it's the point of view from where you're looking at it. I can see enough non silly reasons to increase immersion, while there, of course, are also enough arguments against it.
  4. For sure. In Gor you have the added complexity that there are pretty much many combat arenas (if a sim may be called this way), owned by different people, connected to each other. "What does my audience want?" becomes a "What does my group want?" and combat becomes politics. The perfect example for politics was, what I had mentioned before, the progression from arrows hitting in a splash radius to hitting directly. Which wasn't done because it's more realistic but because it gave more combat related groups more advantages.
  5. It's a very complicated topic. There are 3 big issues that immediately come to my mind when it's about making a weapon more realistic / more challenging to use. 1) Don't forget that there are a lot of users from outside of the US. When you make a weapon more difficult to use, for example, instead of the projectile being registered in a splash radius it needs to hit directly, it's getting fun and challenging for someone with a latency of 50ms. But for someone with a latency of 200ms it's getting ridiculous in comparison, especially when you put those 2 players against each other. 2) There are often multiple weapon types involved. Making one weapon more realistic/challenging could mean literally nerfing it. Combat may be shifting towards other weapon types instead, creating a new meta. Which can be good or bad. 3) The more challenging you make a weapon, the more predetermined roles will be. Someone with a bad computer, with a bad latency, with a bad aim is more likely to lose against other players. In my opinion the gap between the best skilled and the worst skilled players shouldn't be made as big as possible if this combat is still based in a roleplay scenario.
  6. The thread starter mentioned Gor which can be pretty competitive when it comes to combat. I don't think anyone would enjoy finding out that there is randomness added to their bows while other bows are more precise. You could argue that it might make sense if everyone were using a bit of randomness in their scripts. But there would also be arguments against it. A can of worms.
  7. What are head/body combinations that don't come with a visible neck seam, and where you also do not need a neck fix that is still slightly visible? I'm currently wearing Maitreya + Catwa HDPro Queen, don't have a seam, don't wear a neck fix. What other combinations are there?
  8. It would drastically change the perceived size of SL. You would actually get to experience how far it is from one point to the other. You would feel way more immersed. It would actually matter where you live. If someone wanted to visit you right now, you pass them the LM, or TP them, and they wouldn't even need to look at the map. They don't know where you live. However, the map would be the main utility in a world without teleports. Would users actually want this? It's a very romantic illusion to think that people would want this. Just look at certain games with large worlds, MMORPGS, and you will find that users always prefer convenience over anything else.
  9. Most important feature for me is the search interface. You don't have to use Websearch for anything (places, people, groups..) I would never use a viewer where you have to rely on that sluggish abomination.
  10. I think there needs to be an easy option to skip the tutorial and leave the island immediately, and also an easy option to return. Yes, objectively it doesn't make sense to skip the tutorial for a new player, but I'm looking at myself here as an example and I tend to be extremely impatient and unforgiving when it's about a new game and getting to know it. There can be one little thing that frustrates me and makes me feel I'm stuck and I may be out. When I was visiting the island recently I was IMed with the question where a specific icon was that was required for the tutorial to proceed. This might very well be the perfect situation that would leave me feeling stuck and I'm gone. If in that case I were told like "But if you want to continue the tutorial at a later time you can just open the search/map and leave") it would probably increase my chances to stay. When I did the tutorial recently I didn't feel like I had this opportunity.
  11. Apparently the headlines aren't about sports anymore but about racist abuse following the missed penalties. Sad enough that people say that they expected exactly this after they saw the penalties missed by these players. I don't wanna know what the vandalism had looked like before they covered it. (source is theguardian.com)
  12. I'm not sure what the statistics are on getting players in in the last minute, possibly without the chance to even touch the ball once, to shoot a penalty^^
  13. No worries, with Bojo in office I think it'll be always clear who the crazy one is.
  14. The issue was just exaggerated. Nobody quits SL because they run into one sim that restricts access to avatars older than 30 days. And nobody quits SL because they could only limit access to their land by requiring avatars to be older than 7 days instead of 30. There is also not a horde of scammers on sims that don't have any age restrictions at all.
  15. To be fair, nobody is in fact "owning" a piece of land. When I buy land I buy the right to use resources on a server, and LL has every right to limit me in what I'm actually allowed to do with these resources.
  16. I still remember slightly how I started 15 years ago, when I was a fresh user and had the world map open, looking out for green dots to find people. I can't remember if I was guided this way or if I did this by myself. In any case you look at it and you would think.. well damn, that's a pretty lame way of trying to meet people. And today I revisit orientation isle and it says "Try the World Map under the World menu to find where people congregate." I mean, you don't need to go looking at Roblox to see how they get new users to stay if randomly clicking the World Map is still the way to go 15 years later. What happened in these 15 years that today you aren't able to search for, let's just say "club" and don't see easily without opening the map how many users there are currently present at each result? I hate sounding so negative, but whaaaat the f***? Edit: but to say something positive as well, Orientation Island looks really pretty.
  17. And on what base are you claiming this? Because I've just made a quick check. No age restrictions at Uber, Fameshed, Truth, Maitreya. What was the age restriction on the SL18B shopping event? And strangely enough they're not full of bots spamming and giving items that will drain your lindens.
  18. The opposite of "I find a minimum age of 30 days unwelcoming" is NOT "Everyone should have the right to access everywhere." De facto any length of age restriction is unwelcoming. "sorry, your account is too young, you cannot come here." that is unwelcoming. There cannot really be a discussion about that?! There are scenarios where age restrictions might make sense, but the fact that they make sense doesn't make them welcoming.
  19. I agree that 30 days is overkill. LL should limit this so you can only set this to 7 days or something in that ballpark. It also doesn't matter if the thread starter is a new user or an alt (lucky coincidence that they were able to fetch a limited last name) but the point of criticism itself is valid.
  20. It happened to me 2 times in the past month that a friends request got broken. Broken in a way that I was either appearing offline to the other or not on their friends list at all, while I could see them on mine. I'm relatively certain that teleporting during the friends request/accept was involved in both cases. Had never happened to me in the past. Seemed a bit like teleporting while someone's sending you an IM as SL at least in the past used to swallow it and show it once you relog.
  21. You could hear from various comments that LL is pretty happy about how it's worked out in combination with the limited last names.
  22. It's something that I don't get, like, at all. I'd just need to see one ugly, larger object inside of my draw distance and it destroys my immersion completely. I've come from a background of RP sims that have been beautifully build, and when I rent a home I'm looking out for themed places where everything fits together. I get it that it might sound rather condescending to say that 99,9% of mainland looks ugly to me, and I do not want to sound condescending, but it's just randomness next to randomness. I can see the philosophical approach, the possibility that everyone can build what they want (pretty much) and live connected next to each other, that sounds cool. I can also see that it's not easy to find good looking places that are actually well affordable, definitely. But in the end I'd see the goal to make it possible for everyone to be able to get an affordable place in a beautifully designed landscape.
  23. Why does this requirement exist anyway? I can only imagine the following: LL makes a lot of money with a full region. LL makes only little money with a homestead. I take it that if the requirement fell, many full regions would get converted into homesteads and LL would lose money. In the end, if everyone could afford their own sim, it would have two significant effects: 1) Boosting the economy, as people want to decorate their sims and therefore spend more money on sim decorations. Sim decorations will also become prettier as a side effect as there's more money to make. 2) SL would become much prettier. Right now everywhere you look at it's a mess, simply because random stuff is build next to random stuff, with a very few exceptions of themed landscapes. Even if people were too lazy to build and decorate there would be lots of prebuild full sim deco to buy. In the end this could actually be the only way out of the problem that a new user flies over mainland and thinks.. how ugly is this game?
  24. That would be the pretty much only chance anyway. And it still leaves the question if you want to ban anyone who is no bot who is just passing by or accidentally hitting your parcel, as they will surely not be bothered with a captcha. While you might be able to spot the majority of bots easily at the moment, let's even say an account declared as scripted agent would be identifiable by a profile property, as soon as there is widespread action against bots they would just begin actual efforts of disguising themselves. And once that has started.. well, just look at the Blizzard forums what a war against bots looks like.
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