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Stifftailed

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Everything posted by Stifftailed

  1. imma necromancer D: I was wondering the same thing, about physics. I know that this thread is kind of old but it still applies, especially as we haven't gotten any updates regarding this. I hear that secondlife bleeds new players, and I think this is one of the reasons why. I'm not sure if its the same thing but, even the physics when jumping, momentum when walking or running, is actually pain. Like you said, if you've played just about any game before, you would realize how bad the movement in Secondlife is. Even the worst games released today have better movement than secondlife. If I'm not mistaken I hear that there are bones that exist in the SL rig already for some type of additional physics, they just aren't enabled. Even though SL is so old, the Mesh update was a huge quality of life improvement, experiences, animesh, all of these things inject new life into SL and its possibilities. Would love to see some type of physics that change the way avatars interact with each other and the environment. PS: The whole "walking over waist high obstacles through brute force" is pretty wierd tbh, and while I'm at it walking up inclines or slopes, the avatar can't handle it well and doesn't know where to put their feets.
  2. I've never had that perspective before. Secondlife in many ways is also a series of games, but dynamically changing and connected. The benefit I see in something like High Fidelity is you can still have your own avatar, your inventory, and then if not play the game in the game world you can just hang out, or watch videos, et cetera. That aspect is still close to Secondlife. I also thing naming was a huge issue with High Fidelity. I remember searching it to find the game and every time I do many other unrelated things would come up. I was researching the potential of SL and why its so jank, why it fails at very simple things, and why most of these things don't get updated, then I came across several of your posts. Gotta admit I'm somewhat of a fan. One of the things discussed in this thread is a lack of competitors. The main thing secondlife is lacking as I've seen you discuss before are the most rudimentary systems that are present in even the worst/oldest of games. Basic physics ,collision, movement, interactivity, controls. If something else had that plus a user generated world, economy, currency, I would hop in a second. There are so many really cool inventions in Secondlife, its a shame to see them held back by primitive software.
  3. There wasn't an established userbase at the time, so not much content existed. I was going to upload some of my own models eventually, but I'm no scripter. In fact I did login to High fidelity before I came back to SL. I'm here, shortly, because there isn't anything else like second life, unfortunately. I'll probably find myself bored like before and leave for another several years at least, eventually.
  4. Actually VR wasn't required. I've never had vr before when I used it.
  5. I actually used to play High Fidelity, What happened to it? Personally I think that they should have tried their hardest to migrate everyone from Secondlife to High Fidelity. The scripting is better, interactivity is better, avatar movement, VR integration, et cetera. Sl has tons of issues with it on a base level. The problem is its mostly the only thing of its kind where you can go in, upload whatever you want, and script whatever you want. The foundation of secondlife itself is beyond busted.
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