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Diamond Puddles

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  1. A our system is Sensor free, B Sensors firing off ever seconded collecting all that data way to laggy. We use a simple collision based and a single listen for our system. Sensors are not friends in a rp/combat sim. That's why we have done our system, being we have it coded for all types of rp abilities with only doing a single check on them before there passed on. about a year back we tried the sensor end in our 1st beta and it was just to much for the system. AOEs, HOTs, Buffs, DEBuffs, DOTs way to much, We dropped all down to a simple collision for physical damage and single listen for AOEs, HOTs, Buffs, DEBuffs, DOTs
  2. ok here is what I am doing Im working with a team on a combat hud and we have everting just right worked out and what not. If you know what a AOE is then you will know what we are trying to do. Z is easy we have that end what way the av is facing that part was easy. we only want those angles to pass the command check if there in range we have that end, just need to see if there in the cones of them angles.
  3. Ok so what I want to do is simple just not sure where to start. I don't want to use a sensor, but I'm I will be using llDetectedPos(0), But I'm trying to do is find a way only to pick up things that happen at angles around the avatar in 90° & 70°, 360° pretty easy that's default with llDetectedPos(0). No it dose not matter on vector placement, It will need to be picked up on X&Y from the avatar. Is it possible to do this with out a sensor. In this case sensor is bad voodoo for what I need it for!
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