A our system is Sensor free, B Sensors firing off ever seconded collecting all that data way to laggy. We use a simple collision based and a single listen for our system. Sensors are not friends in a rp/combat sim. That's why we have done our system, being we have it coded for all types of rp abilities with only doing a single check on them before there passed on. about a year back we tried the sensor end in our 1st beta and it was just to much for the system. AOEs, HOTs, Buffs, DEBuffs, DOTs way to much, We dropped all down to a simple collision for physical damage and single listen for AOEs, HOTs, Buffs, DEBuffs, DOTs