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About Tinkarbell

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  1. ok thanks , I'll give it a try.
  2. Reviving an old thread I know. Could I use on_attach instead of on_rez to use this for clothing demos?
  3. nope. actually it works pretty good for heads with deep eye sockets like system default. doesn't work for heads with shallow eye sockets like leLutka
  4. You are a genius! I'm really blown away!
  5. That's ok with me. I have settled for just getting this working with free cam / alt cam
  6. The developer of this product has made it "no mod". So the eyes will be pointing in the wrong direction. Does anyone here think they can code something similar?
  7. I like this idea since you are thinking outside the box. But I'm not sure if you can attach particles to your avatar. Let me know if it is possible.
  8. There might still be a way... Here is a product of an eye that looks in the same direction as the users ALT camera. https://marketplace.secondlife.com/p/Camera-following-EYE-silver/4431915 So if we flip the xyz coordinates to negative, it should be looking in the opposite direction as the ALT cam. Therefore when the user is looking at it, it will be looking back at the user. Does anyone know how to "script" this so that I can throw it into an eye and give it a try?
  9. this might be the way to go . thanks again for your help!
  10. it works for me also, until I turn my AO on.
  11. ok. thanks for taking the time to explain it. I guess this is kind of the effect I was looking for: a little creepy , yes but maybe the lindens will make a way to look at an object and then we could simply attach it to another avatars head. but don't worry. I'm not holding my breath.
  12. here is the script: default { on_rez(integer param) { llResetScript(); } state_entry() { llSensorRepeat("", "", AGENT, 15.0, PI, 10);//scan for nearby avatars } sensor(integer total_number) { integer distance = (integer)llVecDist(llGetPos(), llDetectedPos(0)); llLookAt(llDetectedPos(0) + <0.0, 0.0, 0.5>, 0.2, 0.3);//look at detected avatar if (distance <= 10) { llSensorRepeat("", "", AGE
  13. True, but you can attach an invisible box to your head and use the x,y and z rotation coordinates. It doesn't mater where your avatar appears to be to someone else. It's about where your avatar appears in relation to them. I just tested it with a different laptop, third account. it is working. the calculations for eye angle seems to happen on the client computer, which is good.
  14. I'm not a programmer so I will leave it open for others to figure out. My offer stands. Quote me a price and I will pay once the requirements outlined in the first post are met.
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