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ModelAgentur

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Everything posted by ModelAgentur

  1. even if I take the channel -29250 and set an IF command like: if (msg = "menu") • llDialog(id, "Targets in Range: n n" + msg, ["END","Myself"] + buttons, gChann); • It does not work it does not open a menu that outputs all the surrounding objects. only if you click and that is not possible if someone wears the script in a HUD 😞
  2. The script is as it is good for my needs. I just can't modify the script, that it listens to -1234567 for example and then the sender of -1234567 opens the menu as if I were to click on it
  3. More than once and also all other information that can be found on the Internet. Before I ask a question, I really tried everything to find a solution
  4. I have made about 30 changes that have NOT brought success. It also makes no sense to have all 30 attempts here. 🙂
  5. I found this script on the internet and it works fine. However, I have been trying to modify it for days so that it not only clicks and opens the menu, even if a stranger clicks on it, but I want to redesign it so that it also listens to a chat command like -123456 and then opens the menu for the sender even though another is wearing it. I have now tried several days to adapt the script but I just can't. Does anyone have an IDEA how to rebuild it? Thank you very much :-) ---------------------------------------------------------------------- //Formatted Sensor Dialog script by Evil Fool //Modified by blazed Undercity //Now its got a use, i modified to allow owner to do stuff to the ppl that are in the sensor's range integer followTarget = TRUE; float endAlpha =1.0; float startAlpha = 1.0; integer effectFlags=0; integer gOwnerOnly = FALSE; integer gChann = -29250; //make your OWN unique channel to be sure your not on someone else's. integer gStride = 9; list names; list keys; integer gPos = 0; key tReq; key texture = "3c8ec327-0bc2-a823-891f-b5650e51936e"; dialog(key id) { integer nTop = gPos + gStride - 1; list buttons = llList2List(names, gPos, nTop); string msg = llDumpList2String(buttons, "\n"); while(llGetListLength(buttons) % 3 != 0) { buttons = llListInsertList(buttons , [" "], gStride); } if (gPos >= gStride) { buttons += ["PREVIOUS"]; } if (nTop - 1 < llGetListLength(names)) { buttons += ["NEXT"]; } llDialog(id, "Targets in Range: \n \n" + msg, ["END","Myself"] + buttons, gChann); } default { state_entry() { llListen(gChann, "", NULL_KEY, ""); } touch_start(integer num_times) { if ( ( gOwnerOnly == TRUE && llDetectedKey(0) == llGetOwner() ) || gOwnerOnly == FALSE) { tReq = llDetectedKey(0); llSensor("", NULL_KEY, SCRIPTED , 96.0, PI); //llSensor("", NULL_KEY, ACTIVE , 24.0, PI); } } no_sensor() { key id = llGetOwner(); llDialog(id,"To Follow a target, you and the bot must be within 96 meters of your desired target.", ["Myself","NoThanks"], gChann); } sensor(integer num_detected) { names = []; gPos = 0; integer i; for (i = 0; i < num_detected; i++) { //names = names + llDetectedName(i); names = names + llGetSubString(llDetectedName(i), 0, 11); } keys = []; integer k; for (k = 0; k < num_detected; k++){ keys = keys + llDetectedKey(k); } dialog(tReq); } ///This script handles 16 keys & names associated with the dialog buttons. Feel free to add more. listen(integer channel, string name, key id, string msg) { string key0 = llList2String(keys, 0); string key1 = llList2String(keys, 1); string key2 = llList2String(keys, 2); string key3 = llList2String(keys, 3); string key4 = llList2String(keys, 4); string key5 = llList2String(keys, 5); string key6 = llList2String(keys, 6); string key7 = llList2String(keys, 7); string key8 = llList2String(keys, 8); string key9 = llList2String(keys, 9); string key10 = llList2String(keys, 10); string key11 = llList2String(keys, 11); string key12 = llList2String(keys, 12); string key13 = llList2String(keys, 13); string key14 = llList2String(keys, 14); string key15 = llList2String(keys, 15); string key16 = llList2String(keys, 16); string name0 = llList2String(names, 0); string name1 = llList2String(names, 1); string name2 = llList2String(names, 2); string name3 = llList2String(names, 3); string name4 = llList2String(names, 4); string name5 = llList2String(names, 5); string name6 = llList2String(names, 6); string name7 = llList2String(names, 7); string name8 = llList2String(names, 8); string name9 = llList2String(names, 9); string name10 = llList2String(names, 10); string name11 = llList2String(names, 11); string name12 = llList2String(names, 12); string name13 = llList2String(names, 13); string name14 = llList2String(names, 14); string name15 = llList2String(names, 15); string name16 = llList2String(names, 16); string me = id; integer b_channel =-9911; if (msg == "NEXT") { gPos = gPos + gStride; dialog(id); } else if (msg == "PREVIOUS") { gPos = gPos - gStride; dialog(id); } else if (msg == " ") { } //If you wanna do stuff to the Avatars Detected, you must do the same for all the 'else if' statements below else if (msg == "END") { llSay(0,"test end"); llSleep(1); llSay(0,"test end"); } else if (msg == "Myself") { llSay(0,"test " + me); } else if (msg == name0) { string sit1; llSay(0,name0 + " " + key0); llOwnerSay("@sit:" + key0 + "=force"); llResetScript(); } else if (msg == name1) { llSay(0,name1 + " " + key1); llOwnerSay("@sit:" + key1 + "=force"); llResetScript(); } else if (msg == name2) { llSay(0,name2 + " " + key2); llOwnerSay("@sit:" + key2 + "=force"); llResetScript(); } else if (msg == name3) { llSay(0,name3 + " " + key3); llOwnerSay("@sit:" + key3 + "=force"); } else if (msg == name4) { llSay(0,name4 + " " + key4); llOwnerSay("@sit:" + key4 + "=force"); } else if (msg == name5) { llSay(0,name5 + " " + key5); llOwnerSay("@sit:" + key5 + "=force"); } else if (msg == name6) { llSay(0,name6 + " " + key6); llOwnerSay("@sit:" + key6 + "=force"); } else if (msg == name7) { llSay(0,name7 + " " + key7); llOwnerSay("@sit:" + key7 + "=force"); } else if (msg == name8) { llSay(0,name8 + " " + key8); llOwnerSay("@sit:" + key8 + "=force"); } else if (msg == name9) { llSay(0,name9 + " " + key9); llOwnerSay("@sit:" + key9 + "=force"); } else if (msg == name10) { llSay(0,name10 + " " + key10); llOwnerSay("@sit:" + key10 + "=force"); } else if (msg == name11) { llSay(0,name11 + " " + key11); llOwnerSay("@sit:" + key11 + "=force"); } else if (msg == name12) { llSay(0,name12 + " " + key12); llOwnerSay("@sit:" + key12 + "=force"); } else if (msg == name13) { llSay(0,name13 + " " + key13); llOwnerSay("@sit:" + key13 + "=force"); } else if (msg == name14) { llSay(0,name14 + " " + key14); llOwnerSay("@sit:" + key14 + "=force"); } else if (msg == name15) { llSay(0,name15 + " " + key15); llOwnerSay("@sit:" + key15 + "=force"); } } }
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