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Namuri

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  1. AHAHHH Aquila Kytori YOU MADE MY DAY, thank you so much!!! I totally forgot the steps you adviced me, in the meanwhile is changed something? Anyway, thanks again, you was very kind 🙂
  2. AHAHHH Aquila Kytori YOU MADE MY DAY, thank you so much!!! I totally forgot the steps you adviced me, in the meanwhile is changed something? Anyway, thanks again, you was very kind 🙂
  3. Greetings, after about 6 years I no longer remember some passages. I have built some Japanese temples in the past and with the help of valuable tutorials I always managed to work without problems. Now I'm trying to do some tests with a simple wooden floor with a simple cube on top to create a shadow. I'll explain in more detail, I created the simple floor made of strips on Blender (version 2.79, I know, it's an old version, but it's the one I want to continue using). Then I scaled the object (ctrl + A) and selected "compositing", unwrapping with "smart UV project" and thus creating the layout to fill. In "world" I selected "ambient occlusion", as I used to; "gather" with "samples: 30". In "render", the icon with the camera, I selected "bake" using in "bake mode" with "ambient occlusion" and thus I obtained the image with the shadow of the cube I spoke about. https://i.gyazo.com/2a71b4a88c9acf041ac2270fc18da961.png https://i.gyazo.com/7166c035f9d7f3ddf799fe367c5b883c.png https://i.gyazo.com/233f387896135566c1d8e2b6dbd33599.png Then I opened Gimp and alpha-colored the image to make it transparent. Once I exported the .png image I applied it to the wood texture in Photoshop. This way I got the texture ready to upload to Second Life. I also loaded on SL the .DAE file of the floor, but once I apply the texture I get this result. https://i.gyazo.com/7e3da1a432ab3e3bc5122898dd03167e.png Could someone tell me what I forget to do? I would also like to point out that on SL I can only use Convex Hull or None. I can't choose Prim because there's not (I use last version of Firestorm). Thanks in advance. P.S. I had already opened this topic in Bakes on Mesh forum, but Rowan Amore tell me that probably want this topic in the Building and Texturing forum. If so, I apologize.
  4. Greetings, after about 6 years I no longer remember some passages. I have built some Japanese temples in the past and with the help of valuable tutorials I always managed to work without problems. Now I'm trying to do some tests with a simple wooden floor with a simple cube on top to create a shadow. I'll explain in more detail, I created the simple floor made of strips on Blender (version 2.79, I know, it's an old version, but it's the one I want to continue using). Then I scaled the object (ctrl + A) and selected "compositing", unwrapping with "smart UV project" and thus creating the layout to fill. In "world" I selected "ambient occlusion", as I used to; "gather" with "samples: 30". In "render", the icon with the camera, I selected "bake" using in "bake mode" with "ambient occlusion" and thus I obtained the image with the shadow of the cube I spoke about. https://i.gyazo.com/2a71b4a88c9acf041ac2270fc18da961.png https://i.gyazo.com/7166c035f9d7f3ddf799fe367c5b883c.png https://i.gyazo.com/233f387896135566c1d8e2b6dbd33599.png Then I opened Gimp and alpha-colored the image to make it transparent. Once I exported the .png image I applied it to the wood texture in Photoshop. This way I got the texture ready to upload to Second Life. I also loaded on SL the .DAE file of the floor, but once I apply the texture I get this result. https://i.gyazo.com/7e3da1a432ab3e3bc5122898dd03167e.png Could someone tell me what I forget to do? I would also like to point out that on SL I can only use Convex Hull or None. I can't choose Prim because there's not (I use last version of Firestorm). Thanks in advance.
  5. I understand, thank you. I suspected something like that. It means that if they want to hide I will remove them from the In World friendlist. Thanks again.
  6. I have the opposite problem to this. I no longer see some of my friends on the Dashboard, they have disappeared, but if I log into SL I still find them in my friendlist. Is it a new bug?
  7. of course, all creators want that. I had already done this, but, at least as far as I'm concerned, it doesn't put the products back at the top of the search. Try putting only the names you need like I did, man. I'm one of those who can fully understand your demoralization, but try for example changing "[FYI] Mesh Sky Island Cave Platforms" to just "Cave"; "[FYI] Drakor's Domain Castle" with just "Castle" and so on. Writing proper nouns like "Drakor's Domain" is nicer as well, but unfortunately that creates our problem. Congratulations again on your creations.
  8. UPDATE I found a way to put my buildings back at the top of the search by simply stripping the proper Japanese names off the houses and temples and leaving just "japanese temple", "japanese tea house", and "japanese house. Thanks for your help friends, by now i don't need to create yet another ticket on Jira. I hope from my heart this post will help someone else creator. I'm pretty happy.
  9. well at least on google my temple is at the top 🤣🤣🤣
  10. Would these curtains that appear on top if you search Japanese Temple be relevant? Would these gatchas appearing on top of Japanese Pagoda be relevant? C'mon...
  11. ok Wulfie, tell me, what you think i gotta do? Sorry but i'm not sure to understand what you say...
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