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Karotnas

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Posts posted by Karotnas

  1. 11 minutes ago, Wulfie Reanimator said:
    1. Make your clothes with the highest detail possible. (Model/sculpt every wrinkle, use a million triangles, whatever.)
    2. Retopo the whole thing, using as simple geometry as you can.
    3. Bake normals from the high-poly model to the low-poly version.

    VsCAP.jpg

    Thanks for the information, I thought it had other shapes, because when I made the bake it was very smooth at low-poly, it didn't look like there was volume there. And I was seeing clothing models in the game, and most of them have waves But thank you!

  2. Hello guys, I need to ask a question, or if someone cares to help me. I would like to make an outfit for my character, I learned about bake, but the folds in the light model are not good. Does anyone have any way or practice of making folds or wrinkles in a light mesh? In low poly
    Thanks for listening :)

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