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4lice Cerise

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Everything posted by 4lice Cerise

  1. Yay, this is so exciting!! 😍 I’m at SSPSubtle Joy: The windlight here is very different from the LH (or LL?) default, very experimental!
  2. While that’s still true, the newly added segment of rail line on southeast Medisseria (with stations on ) looks like it will connect with Sakura at it eastern end (http://maps.secondlife.com/secondlife/SSPOtro Gallo/243/50/21) and at the other end (http://maps.secondlife.com/secondlife/SSPEtoile Brillante/57/13/21) either it will be a dead end or somehow it will connect southwards at Admiral Bligh or Marimba — or something else less obvious. I’m hoping for a branch going eastwards from Kodokuna Josei or Jolly Serpent but there’s no guarantee as it would need a reworking of the existing coastal line at Grey Ghost or somewhere less obvious. Also not known whether those junctions will be forks or whys (I learned new words and I will use them!) and, if the former, in which direction they will be pointing. With all that in mind I updated my SL Mainland rail map with the new stretch of railway: Yellow is existing track and red is future conjectural. And a curtsie to the others who aired similar views above. ❤
  3. And only two, more or less, to connect at region Dunvegan — where there have been for some months LL' parcels with the promising name "pending protected status", at the eastern end of a string of contiguous LL owned parcels set as "Protected Land", along 4 regions and connecting to the LL road at region Drum. This connection will/would only be usable once there’s an uncluttered path in eastern Dunvegan (will the owners of “.: Land of Moon Pie .:” ever abbandon their parcel?, and would LL grab it for protected status?…), and one or two ocean connecting regions are added, and that after the completion of the western coast of Ranchland. And, due to the way the east coast of Sansara is set up (unlike, say, the waterway between Weston and Sandra), that connection would still offer no sailing/boating-only connections, as one would have to change from watercraft to all-terrain land vehicle at http://maps.secondlife.com/secondlife/Rumgally/223/165/20 But still, it’s fantastic to see the map growing!
  4. Four new regions appeared at the northwest end of Ranchland, in a flipped "L" shape north of Uncanny Valley: (1039;1000) Eastbound Downs (1039;0999) Tulsa Thyme (1039;0998) Delta Dawn (1038;0998) Los Topos Tiles not yet visible on the main map. I wonder what it is, or will be: One more bit of Ranchland, or a connection to another theme land?
  5. That's what I’m hoping for, too. Although it's looking increasingly unlikely: In this (updated) map, the red line is what seems to be the simplest connection between the two Bellisseria lines, via Sakura. But a 3-way connection at Admiral Bligh or Marimba doesn’t look likely, as the landscaping there seems complete, and the same for Grey Ghost. Maybe the definitive connection, if it ever happens, will be less direct, through areas that are still not built, north of the current limits of Bellisseria? As for Mirandela, well, the RL station there, although sadly closed, is really charming: https://en.wikipedia.org/wiki/Mirandela_railway_station P.S.: Sadly, East Osprey Junction turned out to be a regular region, no tracks there, let alone a train station.
  6. Also Arabic, Maltese, and Portuguese. (A handful still missing, though.)
  7. A new connection between Belisseria and Sansara is in the works!
  8. I forgot to follow up about this here. Months later, the sought remaining segment of The Sortcut was created by LL and has become not only a much used thoughfare (http://maps.secondlife.com/secondlife/Nangrim/200/138) but also the adjoining parcels seem to have become way more dynamic than before.
  9. Yes, at http://maps.secondlife.com/secondlife/Giddyup/128/128… And interestingly, across the void from here, there lies region Dunvegan (one square up, three squares left) on eastern Sansara, where we can see a parcel named «pending protected status», at http://maps.secondlife.com/secondlife/Dunvegan/117/126, at the end of an unbroken string of parcels named «Protected Land» that goes on water and land through regions Dunbeath, Rumgally, Big Mushamush, and Dauphin, to meet the end of an (unnamed) LL road at http://maps.secondlife.com/secondlife/Drum/163/52 — where it connects to the whole Sansara road network! 😍
  10. Yes, please! I meanwhile updated this map showing railways on Mainland+Bellisseria. As before, yellow indicates existing tracks and red shows possible / sought / likely connections.
  11. All shown on the map now! (With a bonus phantom region at 1050;982 in some resolutions! XD)
  12. …none at all! See this world map snapshot! (Sorry it's a JPEG, the PNG original is 5.1 MB.)
  13. Right now, the only regions of Ranchland still cloaked black are: Callaghan Deadpan Buttercup Lane Hundred Prim Woods All the others are visible (with Overall, as said, looking flat and empty), including the new added water regions, from Sunken Treasure to Full Fathom Five.
  14. At 47:10 Patch mentions the CLPP — Community Land Partnership Program and says there's a wiki page about it, but https://search.secondlife.com/ gives 0 hits for "CLPP" and 10 thousand SEO spam mis-hits for "Community Land Partnership Program" (because search engines everywhere have become useless these days 😠). Any tips?
  15. Does it have a name, by the way? Also: What's with the tree canopy or ground colors on region SSPHollins Beach?: It looks slightly bluer (tealer?) than that on the surrounding regions.
  16. The northern part of the recently added island between regions Dunbar and Regatta is now available on the map, although without map tiles yet. I cannot go check it right now, but wanted to leave here a heads-up. The new regions go from 1033;950 to 1038;949 and their names are, from west to east, northern row: SSPEast Fowell SSPWickersham SSPButtonhole SSPPenuche SSPPeacework SSPLittle Redmound SSPOutlandish and then, sothern row: SSPHeartwood Farms SSPGroenewold SSPBissell Sweep SSPThursdays Child SSPSuperb Owl SSPSouth Weedout
  17. I meanwhile updated the map with “all” Mainland railways. Right now it can be argued that there's more LL rail tracks in Bellisseria (or LH lands in general) than elsewhere (Heterocera still has the densest network, though). Please see in yellow all existing track, and in red conjectural expansions, presuming that the whole network is meant to be interconnected futurely. (And in shades of purple, the areas apparently cleared for further Bellisseria expansion, following the original map by @SarahKB7 Koskinen .) I see no obvious connecting point between the eastern and western portions of the existing network, except for a junction (fork or wye — learn new words, yay!) at Grey Ghost, which is unsual or even unlikely, as pointed out, since this region was recently landscaped and major changes to Bellissieria regions have ocurred only very exceptionally. (See photo below: the new track would have to come from the sea at the bottom of this image, by tunnel or bridge, and connect to either or both ends of this curve.) The conjectural segment from the junction at Grey Ghost would connect with the rest of the network at another junction (also fork or wye) on Jolly Serpent or Menhaden, just south of Sakura (both are 100% water regions, the geography being similar to area south of the new WelcomeHub). The way the track forks at Gully Wash (photo above), splitting from the south (left of the image) to east (bottom) and west (top), aligns the new segment with the main line, reinforcing the notion that the segment that ends in the loop on region Bridle Path is but a branch line, although there is room to transform the Gully Wash fork into a wye (triangle junction).
  18. The other two are All Tuna, and then Three Sheets Meanwhile these three regions are now visible on the map: no map texture tiles yet, but clickable, with region name, green dots and number for the people on it, rating, and and grid numbers: 1051;975 - Rubber Ducky 1051;974 - All Tuna 1051;973 - Three Sheets Great stuff, I love it! Congratulations and thanks to all the envolved Lindens and Moles!
  19. There's now track on this spot, as reported, and it includes a fork to the east, so maybe that's where a connection to the rail head in Sakura will happen.
  20. The other two are All Tuna, and then Three Sheets, which connects to Moose Tracks. I'm guessing the rail track will drop dramattically from 56 m high to 22! P.S.: Was lovely to meet Leora inworld like this!
  21. OMG, yes!! This is me, looking northwards from http://maps.secondlife.com/secondlife/WelcomeHubLindenHomes/94/5/25 on a rail bridge that seems to be meant to extend southwards 3 regions to meet with the rail head on region Moose Tracks; the station itself is named Palmerston and has a short single-track with one of those end-of-track thingies at the top (and it has a rezzzone, too!). The first of these three regions is named Rubber Ducky. They are not visible nor clickable for me on the map in any way, but it's possible to go on them.
  22. This happened for the easternmost section of The Shortcut, on Jeogeot — see https://jira.secondlife.com/browse/BUG-231165 — it took six months to be attended to, though, and indeed the JIRA ticket is still marked as accepted but still unresolved. But if you look at http://maps.secondlife.com/secondlife/Nangrim/194/146/22 you'll see there's more occupancy there now than there was when the ticked was filled: It sure seem to be one of the ways to go about improving Mainland from individual user’s perspective.
  23. There's 63 green dots on region Motown right now, plus 15 more on (five of) the remaining eight areas of this new island. Still mostly covered in black cloaking.
  24. Says here that Motown is now inworld. Interesting new turn of events in terms of typical use and landscaping in Bellisseria, and indeed in LH land. Maybe those 3×3 region cluster centered around http://maps.secondlife.com/secondlife/WelcomeHub/128/128 are not really Bellisseria, in spite of their location on the grid?
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