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SookiCatalina

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  1. Hmm, interesting info on that wiki page. Thanks LittleMe.
  2. Multiple previous posts list different values for the profile "Picks" photos. Older posts say 16:9 ratio, newer posts say 4:3. But currently in Firestorm, it definitely looks like it's 16:9 to me. Can someone list the current values for "Picks" photos: --LL viewer: what is the ratio, and what are the actual measurements --Firestorm viewer: what is the ratio, and what are the actual measurements Thanks so much. Just trying to avoid "wonky" looking pictures if possible.
  3. Does anyone know why the Blogger Network hasn't had any posts for 17 days? It seems like if Strawberry were out of the office or something they would have a backup person make the daily posts. Most people might not even notice that there haven't been new posts, but I look through the posts daily and really enjoy the photos and info. Does anybody have any knowledge about the lack of posts recently?
  4. Never mind, everyone. I found an animation store called Voir Animations that sells each animation with both a priority 3 and priority 4 version. Issue resoved.
  5. I have a holdable pet with priority 4 animation, and I like to carry her with me most of the time. My "standing" animations in my AO are priority 3, so no problem. But every other animation I have, such as walking, running, sitting, hovering, etc, are all priority 4, and they all override the holding animation as soon as they activiate...I guess because they are the most recent priority 4 animation activated. Was going to buy new animations that are priority 3, but I've been to all the main animation stores and can't seem to find walking/running/hovering etc. that are priority 3. For example, I'll have my holding animation active, then test a walking animation at the animation store, and every time the walking animation overrides my holding animation. I assume that means the walking animation is priority 4 (there is no actual info provided regarding the priority level). This has happened with every animation I've tested. Anyone know of animation creators who set most of their "basic" animations to 3? Alternatively, is there anything I can do so my pet's priority 4 holding animation can remain active in conjunction with other priority 4 animations simultaneously?
  6. My apologies if this info is contained somewhere else...I couldn't find it. I'm wondering what the different colors of borders mean around Bellisseria regions that are under construction. On the world map right now I see red, yellow, green, and purple borders around some regions. Do those colors have specific meanings? Just trying to figure out how to better gauge when new regions might be released.
  7. Over the past 2 years when I have bought Lindens on the Linden exchange, I think the exchange rate was 330-350 lindens per U.S. dollar each time. Today I was going to buy some lindens and saw that the going rate was only 240L/$1. Am I mis-remembering the past exchange rates, or is it typical for the rate to vary that much? Who determines the exchange rate? My enquiring mind wants to know.
  8. @ Mollymews, I did notice that my animations are different lengths of time, varying between 15 sec and 30 sec. Thanks for including the example script. I'm going to do some messing around with that.
  9. Yikes, that is definitely beyond my skills. But it does answer the question: sounds like there isn't anything I can do inside SL. I might just stop using the animations with the super short "ease in" and "ease out" times. Thanks for your insight.
  10. I have 3 different standing animations in my AO, and I have them set to cycle continuously with each animation playing for 40 seconds. Some of the transitions between the animations is very jerky and unnatural. The "ease in" "ease out" setting is different for each one: .5 second for the first, .8 second for the next, and 1 second for the last. Is it the short transition times on the first two that is causing the jerkiness? Is this something I can fix?
  11. What all of you have said is really helpful information. Thank you so much. I learned a lot just from these few posts.
  12. (Note: I'm basically a noob at creating textures and using Gimp, and have a rudimentary working knowledge of graphic design.) I'm using png file format. My question is regarding the end of the texture creation process, when I choose to export the file as a png. The following appears: Should I change any of the default checkbox selections? What about the default compression level of 9? Basically I want to ensure that once I upload the png to SL and apply the texture to an object inworld, I'll have a high-quality texture that doesn't take forever to load. I'm unsure if/how the options above will have any affect on that.
  13. Good info, thanks @Wulfie Reanimator. Yes, you're right. My "Avatar Health" listed 5 scripted objects attached to me, but each of those objects had multiple scripts inside of it. Your explanation gave me a lightbulb moment as to why I used to have lots of items end up in my inventory's "Lost and Found" every time I teleported. That doesn't happen anymore now that I have a more robust computer and I've stripped out all the scripts I can from my avi attachments.
  14. @So Whimsy, I suspected that was the case but wanted to make sure. @Rowan Amore, thanks for the suggestion; I didn't know that was a thing you could do. I'll give that a try.
  15. I know the basics of deleting scripts from clothing by going into the item's Edit menu, going to the Contents, and deleting the scripts. But some of my items won't allow this: a message pops up saying "Not permitted to edit this." Does that mean I'm stuck with those scripts, or is there some work-around or tool I can use to delete them? These are the typical scripts you would find such as resize scripts and texture change scripts. A secondary question: do I need to even worry about these scripts and whether or not they are causing lag? Other than my animation override, I have 5 scripts attached to my avatar with a total size of 848kb. Is that a lot or a little? A couple of them seem to activate as soon as I log in, meaning I see a message in chat every time I log in, like "[08:14] CoAl69~Lennon SunGlasses: Touch for resize and stretch menu." Does that mean the script is running in the background the entire time I'm logged in? Thanks in advance for your knowledge and advice.
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