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Everything posted by ValKalAstra

  1. Aside from a general gut feeling and the overall vibe of a profile, there are some crimson red flags that see me politely walk away. 1. "I don't like Drama!" - Maybe prejudice but every person I have met so far, that felt the need to point out they hated Drama was usually the source or center of it. 2. They insult or put others or something down in their first few lines. Some do bond over their shared disdain - hey more luck to them. For me, I feel like that energy doesn't really blend well with me. 3. Dirty Laundry in their picks. Literally and metaphorically. Like seriously someone had a picture of dirty laundry in there. Others have got an entire blogpost about their ex or whomever in there. I run in both cases.
  2. If you're over 27, the answer should in theory already have manifested. Any sufficiently large building with a singular inhabitant will cause what is known as the catlady/lord transformation. With it come superpowers and lots of cats. Lots and lots and lots of them. Only half joking. Buy it and fill it with dozens of cats.
  3. The answer is, simply and complicated enough, perceived consensus on a corporate level. Any deliberation about harm and influence is moot when what decides a platform's action is lost value for shareholders/owners. Cynical? Maybe. But if you want smoking to be banned too, all you need to do is stir up the pot to the level that media attention snaps onto it and the $$$ value is in danger. Look at something like Reddit. It's got a thousand or more communities all focused on various things. Amongst those things are some truly and utterly vile things. Every couple of months the site gets into the headlines because of these communities. Then it's a dozen articles or so lambasting media's harmful influence and then the communities get banned. Case in point: It didn't matter one bit that thousands of people reported a community about ogling underage girls in swimsuits before media got wind of it - and then it went down quick. And the important part here is the perceived consensus, not necessarily the actual consensus. Social Media allows people to be extremely loud to the point that a single person can shift the entire narrative if they reach critical mass. Case in point, the damage Requires Hate has done to the writing community at large persists to this day. So: The difference is the bottom line of those that make money on it.
  4. Maitreya's HUD with the Alpha Switches. Stone cold. In real life it would be the diffuser (probably wrong term) in faucets.
  5. Roleplaying is a very insular activity that is prone to cliques. I've been in these situations and felt the devastation that came from things falling apart like this. Crashing into this swamp head first, I had to learn some bitter lessons that hurt like hell but also made me more resilient. Foremost, that you can be kind and caring, put effort into everything you do and can still accrue people that hate you with such fiery passion, that you live rent free in their head 10 years later. Furthermore, that people will latch onto every weakness they see and attack it relentlessly. If they find out you care about your public image, they will burn it to the ground, if they find out you're physically disabled in some regard, they will harass you for it endlessly. If they figure out a mental illness, they will jab it without cease. No matter the weakness, they will strike and feel righteous about it. Roleplaying at times leads people to believe they're the main character and anything getting into the way of that needs to be destroyed. Which is probably no solace - it wasn't to me in the situation. What helped me was to realise that what was lost, was not irreplaceable. You built it before, you can build it again. Better. Stronger. Wiser. Different. That there are entire worlds out there that happily welcome you, that there is joy to be found in leaving your comfort zone again. Become a star photographer, travel the lands. Visit all the clubs and chat with people about the music they love, join some groups, a lot of them have some genuinely nice people. Once you realise that their petty nature can't reach you anymore, that's when you can laugh at their teeth gnashing revenge posts on VS. Truth be told, that place likes to style itself a vigilante righteous thing when really, it's rather sad and desperate. Second Life allows people to relive the best time of their lives. For some, that appears to be High School as a discount bully. You seem eloquent and introspective, leave the place behind that hurt you and you will find many with similar interests or you might find new interests. If you're an introvert, you can still join groups that share an interest and ttentatively approach the topic until you feel comfortable. Awful memories happen, they hurt. All the more reason to make better ones on the road ahead.
  6. "0 Days since our last VS incident" "This slogan was copybotted" "Ye olde doll rezzervoir"
  7. That's a difficult question. As a base, I'm using Vista Nina, since I enjoy being a bit more expressive and teasing in my motions and the HUD has some neat options. Partial overrides are great to change up some details. Since then however I've modified it considerably, added several animations, switched things around, took others out. I've got a folder of addon animations such as umbrella holding, smartphones, etc. Heck, my hair comes with an occasional animation where it brushes hairs back or forth. So... I'm not sure it would even still qualify as the AO I bought.
  8. Quick update from me - spent a while with the Lelutka heads and tried alternate textures as well to give it a fair chance. I can see why people like it and will probably make the switch in the long run - however with a different look. Especially the cheekbones and eyes I can't get close to on the various different evo and evox heads. I'll keep trying. Thank you everyone.
  9. Greetings! Without much ado, I'm looking to switch away from the Genus Brand of Mesh-Heads. My primary obstacle there isn't cost but rather a lack of knowledge on what alternative might come closest to my status quo. I looked around and came out overwhelmed. There's something with my mind's eye where I struggle to visualize different mesh heads properly and the demos I tried made it extra hard with the demo markers (no complaint, just... giving me trouble visualising). Alright, first things first. My current head is the Genus Mesh Head Classic Model W001. With some fiddling and tweaks, I've settled on a look that's a good match and doesn't give me uncanny valley feelings (it might to others, you never know :P). However, I want to move to another brand entirely. For this to happen, I would need to get a reasonable approximation of what I currently have. Most importantly, nose, eyeshape and cheek/jawbone structure. The result will obviously not be a perfect match. I'm aware of that. I'm also willing to put a pretty penny to not have animations glitch out randomly. I did check one thing already: the current texture is also sold in variants for most other mesh head makers. So in order of importance: High Priority: - No face animation crashes in awkward poses. - No need to constantly troubleshoot and DIY bugfix issues. In that regard, I'm cursed. - Active Development. Medium Priority: - Similar nose, eyeshape and cheek/jawbone structure. So, my question to those of you that have got a lot more experience with mesh heads than I do: Is this a realistic endeavour? Are there heads that are reasonably close in shape or can be made reasonably close with tweaks? If so, which ones? /edit: *checks subforum, checks thread, facepalms herself and slinks out in embarassment* Probably wrong Subforum, sorry
  10. In a way I can sort of understand where that is coming from. The research of Virtual Spaces is still a wild west in the social sciences. It lacks the philsophical giants to stand on that other disciplines have (one could argue that maybe Turkle or Link could be that but they both went their odd ways). The result is a mad dash to try and stamp their name on an emerging scientific field. If they can become the next Bourdieu or Weber of Virtual Spaces, the career is set for life. The quality is befitting of a gold rush mentality and you get such absolute "masterworks all, you can't go wrong" like a decorated researcher claiming Diablo is a virtual metaworld simulation about emergent roleplay. Diablo. This Diablo. https://diablo3.blizzard.com/. On top of that, about 10 years ago or so, Second Life was all you would read about in journals. Second Life this, Metaverse that, Postmodern identity sprinkled in. So you get an emergent field with opportunities to make a name but no set methods, a corpus of literature filled with at times dubious research but also an utter obsession with Second Life in earlier years - and you get wide-eyed students merrily walking into these pitfalls. As @Rolig Loonsaid, there's a considerable lack of supervision happening here. Because while above may explain why these people constantly pop up with odd ideas to boot - it doesn't explain the methodological failings. Simple survey design and picking the right method for the job should be part and parcel of any social science basic course. I mean, you probably knew that - I just... got a bit passionate about the topic. Sorry? ^^
  11. Adding onto what @Iggy UwUmentioned above, your research design is flawed. You have, in essence, chosen a "quantitative" approach to reach "qualitative" results and as a result, your research design is struggling against the restraints of the used methodology. This is exacerbated by the lack of a pretest and preliminary research into the field. The user experience is further made sour by unclear questions and assumptions that are not really applicable to SecondLife. On top of that, there are aspects that rattle against scientific ethics. Personal questions should always include an option to not answer. It also needs a data and privacy declaration going beyond "anonymous". My honest recommendation is to rethink what you wish to know and question your tools. The questions you ask would be much better served in qualitative interviews (structured or narrative). Using something like Grounded Theory for analysis, you could get a much better understanding of what SL is and which aspects most shape the user experience. It also might be a good idea to go native for a while, get a feel for things yourself. With that in tow, you could then branch into a mixed method approach with a survey based on your interviews, showing you not only did your homework, so to speak, but also that your results have a purpose and reason. Your survey as it is now will most likely sabotage your thesis if for no other reason that it confuses and annoys users with assumptions, mistakes and curiously enough, bad user experience. /edit: That said, I filled out the survey either way.
  12. I felt like a typechange was needed and here it is, today's look. No editing (other than cropping) since I'm a lazy bum.
  13. There are two aspects to consider here when gauging the threat to SecondLife and what will happen. First, the question of whether SL is a target. In my opinion: Yes - but no. In terms of content, it's very much in the dangerzone. There are Sims for just about every fetish and some of those go quite a bit off the deep end. These are pretty hard to explain away and on top of that, the age verification is decidedly fragile. To add to that, the content ratings don't even appear to be enforced. I still remember my first day logging in and immediately seeing an avatar in a general zone, bare breasts out and jiggling. In the year since, I have seen so much more than that in zones that are meant to be suitable for everyone. So, strictly speaking in terms of content SL is very much in the crosshairs. However for that to matter, it needs to fly on the social consciousness radar and I am just not sure it even gets close to that. Is SL culturally even a thing anymore? Obviously it is to us that are in it - but generally? I'd say unless by some freak coincidence it pops up on the radar, it's generally safe by obscurity. Second then, since we know safety through obscurity is a bit of false security, what could realistically happen. Well foremost, Lindan Labs might get spooked regardless of a looming NYT article. This hegemonic cultural push against pornography works on fear. So what could Linden realistically do and what would happen? Most likely, certain themed Sims will get the hammer. These are the high profile cases where you enter anything adult related and are immediately bonked with the deep end of adult kinks. They're visible and easily removed. They could also ban sexual activities from public places and then work on a per report basis. What would likely happen is that these communities will just find other meeting places in SecondLife that instead of being advertised by the System, will advertise based on word of mouth. Case in point, World of Warcraft has the legendary Goldshire. It's a random town in a massive online world, inside a game that has neither the recquisite animations nor nudity and boy oh boy do they go at it there. So while SL might ban the Sims, they'll just move somewhere else and hide it better. Could they ban nudity and animations? In theory? Yes, maybe? I'm 99% sure that if Linden Labs goes through the sheer herculean task of removing every single adult animation and nude texture in the game - that Viewer Developers will suddenly add options for local texture and animation replacement system (think modding tools). Even if by some sheer miracle, this is made impossible (haha, no), people will still have text, the OG ERP. So, I don't think there's any reason for panic.
  14. BOM was one of those things that seemed complicated to setup and for a while I never bothered. Until I did and since I have been using it for skins, makeup and tattoos. I'd love to use it for lingerie such as stockings but on my maitreya the toenails render on top of the lingerie, which looks... yeh no. Haven't yet found a fix/option for that. Profiles then are a a good tool to gauge if I've got interest in talking to someone. I'll always reply to a greeting but sometimes, one look at the stuff in someone's profile can have me politely backpedal. Too many people with verbal barbed wire and red flags in there.
  15. My experiences haven't even hit the one year mark yet but something I have learned from Second Life was a bit of a disappointment. That when given the ability to be anyone you want, many people chose angry, bitter and spiteful. Which just makes me want to hug people. The other aspect was an interesting insight into how a gamified system can teach complex and abstract knowledge. Namely, that casual users in SL have got a curious amount of of very technical, specialised knowledge. Textures, vertices, LOD, DOF, meshes, you name it. All of that taught through necessity in SL. I found that kind of cool and also amusing. To see people technobabble about FPS, latency, memory limits, caches and what not - and then not understand very basic computer use. It's like people learned rocket science without being able to open a door.
  16. Sadly, yes and no. It's complicated. Did you clear cookies/cache, change your IP, modified your browser fingerprint, mask your location data and... You can. In a way. You can tell the search engine to limit the results to websites from a certain region.
  17. It's been dubbed the Filter Bubble. In grossly simplified terms, internet searches and social media (the important part) will adjust your results based on your data, interests and interactions. If for example you search for cat pictures all week, the moment you then search for the Persian Shah, you might be a bit confused why you're getting a cat food brand as a result. Search engines use a wide variety of data for this. Basically anything they can get. Icecream flavours? On the list. TV Shows? On the list. Hygiene products? On the list. Your kinks and interests in porn searches? You bet. Location and household information? Aye! In a general use case, this privacy violation improves search results by a considerable margin. It allows the engines to provide you with results that fit, to have this magical moment where you slam in "song with the screeching witch woman" and Google finds just the right result even though that's not anywhere near enough information by itself. It makes things more usable. Now what it does for society is a bit the issue of the hour. Above Filter Bubble link goes into it already but in my personal opinion: It reinforces biases. If you're constantly searching for social activism, your results will be tailored to keep you coming back. There is no malice in this, it is trying to give you what you want. Socially however, it creates Echo Chambers. For example, based on data it might sort you into woke or right wing cultural corners and then guide you to those circles. Again there is no malice behind that. People with common interests are more likely to interact and be amicable with another. Replace woke and right wing with cats, video games, food, cars, whatever. If you've got a strong inclination towards something, you will get results throughout tailored to that. Community and friend suggestions, brand offerings, videos on YouTube, yup. In effect this has lead to the extremely unkind online environment of the now, where extreme online echo chambers create firm us vs them narratives as all information is automatically tailored towards that. The algorithms give us what we want and it turns out, that might be tribalism.
  18. If there's one thing missing for user retention in Second Life, it's an episode recap button. This is like the 13 th season of a complex multiverse high school drama with spinoffs and official canon that needs a wiki to untangle. Like, how did it get to emoji replies being harassment? Eek?
  19. Roleplay ideally follows a sort of structure: [...] Prompt -> Reaction, Prompt -> Reaction, Prompt -> [...] However a lot of role players I have met invested all their skill points in their reactions and none into writing prompts. The result is often this type of passive play where it's a struggle to keep the show going. Yea they just wrote a paragraph, cool. But in it, there are no hooks, nothing to connect to. Often my reason for preferring paragraphs is that by a sheer shotgun approach, it increases the chances of there being something workable in there and if they're a good role player, there will be many to pick from. In Final Fantasy 14, if you stroll into the Shifting Sands on Bahamuth, you can observe hundreds of role players all stuffed into a small tavern. Despite the sheer quantity of players, it's often strangely passive and an endless flood of "*leans against the wall, hood hiding face*". The second a player with the ability to prompt shows up, it's suddenly like there's free pizza at an anime convention. So I would say don't sweat not writing paragraphs. It's not the length really. But if you can get good at prompts, you'll be set. In essence, offer something to react to, hint at a story or directly address someone with a gesture. Look at them, wink at them or drop a glass, sell a magic apple, come with a pack of pretzels... But as Orwar also noted, read the room. If there is action going, write your prompts somthey further the narrative or interaction already going.
  20. Can't say I expected Second Life to advertise with Warcraft Nightelves. It makes sense though! Half of their designs ended up on our marketplace anyways.
  21. So... let me just answer with an image. The left side is what happens when I spend about an hour tweaking poses and frankensteining things from two different mesh-heads. The right side is what happens when I click an expression in the hud that comes with the head. Yeh. No. No. No no no enough nightmares.
  22. On Steam, the publishers will set the conversion rates. Some are fairer than others and just about all of them will adjust to a market's purchasing power. Taxes is one of those Gotcha arguments thrown about, that in reality fall apart, because the price increase often goes way beyond the tax rate. Case in point, your example lists Switzerland as being 22.08% higher for Sims 4. That's three times the tax rate. They charge what they think they can get away with, not what someone might deem fair.
  23. Just realized I forgot a step at the end: You can and should detach the Applier HUD after you're done applying it. No need to drag that around. It essentially inscribes onto the layer (hence the copy).
  24. These are "applied" to a specific "layer" object that comes with your Maitreya Body and can be found in that folder. In essence something like this: Maitreya Mesh Body - Lara V5.3 Clothing Layer. You add it to your Avatar and *then* add the Applier as well. This usually gives you some HUD of sorts where you click which Layer you want to apply it to - but this changes with every creator. And... done. Some notes before that though: If you want to reset your Layer or get rid of the Text that appears on your first run of the appliers, you can add your Maitreya Mesh Body Lara HUD and navigate to the Layers tab. There you can select the Layer you want to edit and click "Clean Layer". This resets the layer to blank. It's also generally a good idea to first make a copy of the layer and put it somewhere sane. I tend to place it with the appliers. So, step by step: Go to your inventory Find your Maitreya Folder Copy the right layer for the job (Clothing for Clothes, Tattoo for... I mean... yeah), put it somewhere sane. Add the *copy* to your meshbody (right click, add) Add the Applier - click apply or select a layer or hope the HUD is in any way intuitive. It may take a few seconds and you should see things pop in. Detach the Applier HUD after it has applied the texture. If something went wrong, add the Maitreya HUD, go to the Layers tab and "Clean Layer" so you can try again. /edit: Mind you, Makeup, Skins, etc are a different question and handled differently. /edit 2: added final step, oops
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