you can only protect UUIDs if you put them inside a script
I have a receiver and launcher script
if they can improve it they can add 5 uuid and with this protect their UUID
if they cannot improve it, create a HUD where each HUD cube will send the UUID to the selected channel and it will simply change this script does not work because it changes a complete object
OBJETO RECEPTOR
integer ch=1000;
default{
state_entry()
{
llListen(ch,"",NULL_KEY,"");
}
listen(integer channel, string name, key id, string msg)
{
if (llGetOwner() == llGet