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eiriesen

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Everything posted by eiriesen

  1. Here it is. Inkscape is like illustrator but free.
  2. I'm a little late to answer this but a few days ago, this was posted on youtube: On the comments there is the answer to your question (The video also shows it, but you'll need to slow it down to see since it is a timelapse, not a tutorial) You'll use skin wrap modifer to copy weights from the body to the mesh... so the body needs to be rigged, like maitreya, legacy, and so on, so you can transfer weights to your mesh that's on top of it. You won't need any add-on like Avastar or Mayastar, they help, but you won't need them. "Yes, i just use .fbx or .blend files (whichever software you use).. all bodies have skeletons and their "meat" has weights, the creator of the mesh body needed do create that for their body, all you need to do is transfer that info to your mesh.. you can use max, maya or blender with .fbx, .blend or simply .dae files (as collada saves that animation information)" "You can use mayastar or avastar, i believe it has sliders so you don't have to manually transpose, resize or move bones, but i don't mind it"
  3. Hi! Well, creating hair is kinda difficult for what i've seen, you need to work with all the alpha maps, look for a way to have a great hair without killing other's computer with an absurd amount of polygons. I have some tutorials I've seen that might help you. The basic of hair modelling (Not too in depth so it might not help very well.) There is an entire tutorial to create hair by Colores Urbanos (A Sims 4 Custom Content Creator) but it is in Spanish. If you need I can always translate it to you in any part you have a question abt if you don't understand the language. Here is the link: You will see the first video to set up your workspace and after that you go to the last 6 videos that are the one's that talk about the hair making process. (The hair is made in 3dsmax because of transparency issues being better to catch with this software but you can also use blender to make the hair.) The easiest way to rig hair (Rigging is very trial and error tbh) Different ways to make hair textures: And if you're interested in it, how to make flexi hair: One thing you need to always have in mind when doing, for what i've seen: Avoid at all cost planes interceting each other. Alpha layers can't be one under the other, you also need to take a look into that to avoid transparency issues. I'm not sure how SL reads Alpha layers but in Sims 4 the engine of the game can't read the Alpha very well bcs they're supposed to be used only in glasses but people use them for clothing and for hair too. I hope you're sucessful in creating hair! Have fun, bye. PS: If you have questions, you can always ask, I can't promise I'll be able to answer because I don't create hair yet.
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