FlaviaAlmeidah
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It worked when enabled the "with bone translation" feature, the torso must need a location deform to follow the tail/legs. But its just a simple animation at moment, lets see if it will works in complex ones, thank you for now. 😀
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Hello, I'm currently making a snake style dragon, and it have a little long body, so o tried to mend the torso bones with the tail and one leg, but when I upload it to SL the sections deform a bit and don't work like intended. So i'm wondering if someone know a trick to make it work, I ive found this topic: May It works in my case? Thanks.
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Greetings, I want to trigger actions on my scripts remotely, change the state or disable it, for example. I know that is possible because I already see some products that force you to update it to the newest version, but I don't have idea how this communication works.
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My object It's not a real animesh with skeleton and animations, it's just a sequence of mesh that uses a script to simulate a animation, let's say it works similar to a GIF image. @edit Is a dress btw
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Still the same, i think is 100% what Wufie said because when i wear it i cant see the red highlight but when i rez it on the ground can see easily, is just some rigged feature.
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Strange... I can only see highlights in edit mode, Thanks i will research more about alpha masking.
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Hello all, I'm studying some animated mesh today(Not the rigged ones), and looks like it was using the llSetAlpha to hidden one part and show another making a sequence, but I can't see the hidden parts with the Ctrl +Alt + T just when i edit the object all the parts highlight, someone know how this works?
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Best event for llRequestPermissions on attachment
FlaviaAlmeidah replied to FlaviaAlmeidah's topic in LSL Scripting
Thank u guys -
My creation plays an animation when I attach it. I tried with state_entry and doenst work good, on_rez worked but I don't know if it will always work, I can make a timer but I think that is excess of script usage... someone was a tip for me please
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After a huge amount of tries, i make it work increasing a LOT the X axys animation distance from the first frame to the last. Maybe the model as small for the blender grid, i really dont know. Thank you Sabrina and Quarrel for trying to help me. @EDIT Yeah, its the model size, i resize and applied the scale, now it's working like a charm.
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Sadly nothing works... I make a simple animation in blender, i just move and rotate a little the mPelvis root: https://i.gyazo.com/eb02086a9d44bcada4dc0b50e7d28885.mp4 when i try to upload to SL the rotation is detected but the movement in the X axys no: https://i.gyazo.com/6efa9171a827ed6811660249e3d16373.mp4
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I read that in the wiki, but i dont get it. Even if i move all to roots to another yxz position nothing happens, the hip always stay in the same position(In SL). I tried in the qavimator and worked like a charm just moving the position sliders, but i dont know how to do this in blender.
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Hello, I having problems when i try to make a animation that moves the avatar, like jumping or walking, i followed this tutorial: Everything works great in blender but when i upload to SL every part of my body move, except my initial position. ☹️ Im using blender and exporting to BVH