Jump to content

FlaviaAlmeidah

Resident
  • Posts

    17
  • Joined

  • Last visited

Reputation

1 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. It worked when enabled the "with bone translation" feature, the torso must need a location deform to follow the tail/legs. But its just a simple animation at moment, lets see if it will works in complex ones, thank you for now. 😀
  2. Hello, I'm currently making a snake style dragon, and it have a little long body, so o tried to mend the torso bones with the tail and one leg, but when I upload it to SL the sections deform a bit and don't work like intended. So i'm wondering if someone know a trick to make it work, I ive found this topic: May It works in my case? Thanks.
  3. Greetings, I want to trigger actions on my scripts remotely, change the state or disable it, for example. I know that is possible because I already see some products that force you to update it to the newest version, but I don't have idea how this communication works.
  4. Me too, probably because theres a maintenance in progress https://status.secondlifegrid.net
  5. My object It's not a real animesh with skeleton and animations, it's just a sequence of mesh that uses a script to simulate a animation, let's say it works similar to a GIF image. @edit Is a dress btw
  6. Still the same, i think is 100% what Wufie said because when i wear it i cant see the red highlight but when i rez it on the ground can see easily, is just some rigged feature.
  7. Strange... I can only see highlights in edit mode, Thanks i will research more about alpha masking.
  8. Hello all, I'm studying some animated mesh today(Not the rigged ones), and looks like it was using the llSetAlpha to hidden one part and show another making a sequence, but I can't see the hidden parts with the Ctrl +Alt + T just when i edit the object all the parts highlight, someone know how this works?
  9. My creation plays an animation when I attach it. I tried with state_entry and doenst work good, on_rez worked but I don't know if it will always work, I can make a timer but I think that is excess of script usage... someone was a tip for me please
  10. After a huge amount of tries, i make it work increasing a LOT the X axys animation distance from the first frame to the last. Maybe the model as small for the blender grid, i really dont know. Thank you Sabrina and Quarrel for trying to help me. @EDIT Yeah, its the model size, i resize and applied the scale, now it's working like a charm.
  11. Sadly nothing works... I make a simple animation in blender, i just move and rotate a little the mPelvis root: https://i.gyazo.com/eb02086a9d44bcada4dc0b50e7d28885.mp4 when i try to upload to SL the rotation is detected but the movement in the X axys no: https://i.gyazo.com/6efa9171a827ed6811660249e3d16373.mp4
  12. I read that in the wiki, but i dont get it. Even if i move all to roots to another yxz position nothing happens, the hip always stay in the same position(In SL). I tried in the qavimator and worked like a charm just moving the position sliders, but i dont know how to do this in blender.
  13. Hello, I having problems when i try to make a animation that moves the avatar, like jumping or walking, i followed this tutorial: Everything works great in blender but when i upload to SL every part of my body move, except my initial position. ☹️ Im using blender and exporting to BVH
  14. Thanks for the replies, its working now without modifications, so im presume that was a SL or viewer problem.
×
×
  • Create New...