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uk89201

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Posts posted by uk89201

  1. 7 hours ago, Ansel Artful said:

    Thanks for the suggestion. When I remove the drivers using the 3DConnexion utility, reboot the system, and start FS, the "Enable joystick" checkbox does not appear; in its place it just says "Joystick:" and there's a pull-down that reads "none". What am I doing wrong?

    And yes, I meant "iMac" not "iPad". 🙂

     

    Hi Ansel

    That’s a shame, I don’t share the same experience at the moment.

    This bug report may interest you though: https://jira.secondlife.com/browse/BUG-230637

    To summarise the experiences shared on this report:

    * Through May 2021, a number of users have reported that the SpaceMouse stopped working in Catalina where no drivers are installed (the standard position when the device is used for SL only)

    * It’s believed within the report its been caused by a silent Apple update
    * Upgrading to Big Sur resolved (but the movement experience hasn’t been as smooth as < Big Sur)

    * Sidenote: In Big Sur, the SpaceMouse cannot be used in SL with the SpaceMouse drivers installed, so you’d be in difficult situation if you use the mouse for CAD software too. 
     

     

     

  2. 13 hours ago, Ansel Artful said:

    I have had very poor, intermittent success running the Mac version of FS on my 2019 iPad Pro 27" system and the Space Mouse. I am still running Catalina and FS, and it is running fine save for the occasional system lockup. But when I try to activate the 3D Mouse, my avatar starts flying and bouncing around all over the place. I have had occasional success after a fresh install of drivers and it works flawlessly as in the past. But after a session or two, my avi goes wonky again.

    Can anyone provide, or point me to, information on getting this combination to work? I would be indebted, and would be happy to pay for a six pack of your favorite malted beverage. 🙂

      ~ Russ  (a.k.a. Ansel)

     

    Hi Russ - guessing you mean iMac not iPad Pro? If you did mean iPad I’d love to hear more :D

    I’d remove the drivers, you don’t need them for FS.  I’m running Catalina and the space mouse works well. Settings I use are below. 

    Screenshot 2021-04-28 at 23.05.33.png

  3. 22 minutes ago, Arduenn Schwartzman said:

    c13e79c90a563c4f475399a673591c39.png.91878cf3c6f22001307457e9ade35790.png

    I hardly ever run Photoshop, Illustrator, Substance Painter, Blender, multiple browser tabs and Blender together with Firestorm, but when I do, I still can't fill up those 16 GB. As far as games go, this is the very first year, that there are a bunch of games that see a performance increase with 16GB over 8. If I'd ever had to buy a new computer somewhere this year, I would have to think very hard whether or not I'd get 32, or maybe spend the money on some other component.

     

    CyberDuck, VSCode, Blender, Photoshop and Gyazo! I had to laugh... these are things I'm using too  :)

    This is very good detail, thank you a lot :) I think I can certainly cut down the RAM then.

    • Like 1
  4. 3 minutes ago, Arduenn Schwartzman said:

    The Ryzen 7 5800X, RTX 3060 and the 6 TB of SSD would account for about 1200 to 1500 $. Having to pay 3500 $ for this rig suggests that these components are being sold by a bunch of dirty scalpers.

    You also may wanna double check if 550 Watts is enough for all that hardware.

    These are very decent specs, but depending on how much stuff people have rezzed out in an estate, you may still run up to <20 fps in SL, no matter how much money you pump into any computer.

    You totally need not more that 16GB for SL. But it may come in handy if you need to do video production or graphic design.

    I'm not gonna judge you on the amount of storage, and it's always nice to have a lot of it, but for SL alone this is just enormous overkill. For most other tasks too. I'd rather invest in some decent backup storage and go 1 + 1 TB, or 2 + 2 at most.

    In summary: I'm pretty sure there's computers with similar specs out there that are about a 1000 $ cheaper.

    And if it's just for SL: 16 GB RAM and 2 x 2 TB SSD are more than enough for years to come.

     

    Thanks! The quote was less than my total budget (£3106, but that includes some extra stuff I've not included above like monitor, keyboard, mouse, webcam, speakers). I did choose a higher watt PSU but their site said 'no no you don't that choose this' - in different words haha.

    Good to know more than 16gb RAM isn't really needed, I've read on some threads that the rule of RAM is you can never have enough. But, yes, I'd probably have a couple of instances of Firestorm running and Photoshop, so not too concerned about having more. 

    Interesting point re the storage. I chose the fast SSD as primary since I've read SSD would also make SL smoother, but if I do bring along my OneDrive and PhotoShop stuff (sorry, I realise as I type this I said specifically for SL... maybe I should have said primarily hehe) or ever use this for any other things (other games) - the additional storage could be useful. I might change the second to a mechanical though.

    I was concerned someone might say something like 'this graphics card is no good for SL' so this is sounding positive, thank you! Though, < 20fps no matter what in some areas, geez that's depressing haha.

    • Like 1
  5. 20 minutes ago, RunawayBunny said:

    I am not good with my computer configuration knowledge, but here is my configuration and FPS might give you a idea and allow you make comparison:

    CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (3696.01 MHz)
    Memory: 16313 MB
    Mother Board: ROG MAXIMUS X HERO
    Graphics Card: GeForce GTX 980/PCIe/SSE2
    Graphics Card Memory: 4096 MB

    FPS worse 35 / FPS best 50 / Limit 60 (Graphic High with local lights off).

    It is outdated graphics card (GeForce GTX 980) but still performs good and gives enjoyable SL experience.. I think it is sufficient and smooth despite being old.

    Thanks, good to know - especially that you're getting good frame rate with i7 & 16mb RAM.

  6. Hey

    I currently have a iMac that runs ok mid setting okay in firestorm - not so well in busy areas (mainland) and crawls if I have two instances of firestorm running in parallel. 
     

    I’m looking to get something specifically for second life. Budget around £3500. I understand that CPU performance is the most important thing. I’ve built a quote and before I go ahead with the purchase, could you please let me know if you see any obvious issues with this configuration running on ultra with high draw distances in a busy area?

     

     

    Motherboard
    ASUS® ROG STRIX X570-F GAMING (USB 3.2 Gen 2, PCIe 4.0) - ARGB Ready!

    PSU
    CORSAIR 550W TXm SERIESTM SEMI-MODULAR 80 PLUS® GOLD, ULTRA QUIET

    CPU
    AMD Ryzen 7 5800X Eight Core CPU (3.8GHz-4.7GHz/36MB CACHE/AM4)

    Cooling
    Corsair H115i RGB PLATINUM Hydro Series High Performance CPU Cooler ARCTIC MX-4 EXTREME THERMAL CONDUCTIVITY COMPOUND

    RAM
    64GB Corsair VENGEANCE DDR4 2400MHz (4 x 16GB)

    GPU
    12GB NVIDIA GEFORCE RTX 3060 - HDMI, DP

    HD1
    2TB SEAGATE FIRECUDA 520 GEN 4 PCIe NVMe 4400MB/W)

    HD2
    4TB Samsung 870 QVO 2.5" SSD, SATA 530MB/sW)

     

     

    Thanks!

    • Haha 1
  7. 4 hours ago, Tom00062 said:

    My new laptop is a MacBook Pro with the M1 chip and has 16 GB of memory. I have had no issues so far running Second Life on this. Frame Rates are excellent and everything just works. I have not changed very much by way of settings just yet. Graphics are set to high. If anyone has any other questions please feel free to ask.

    Okay, a slightly odd side question then :) What are you using for camera control (just keyboard, trackpad?) - reason I ask is that I see from SecondLife JIRA that MacOS Big Sur has stopped the 3dconnexion space mouse from working with LL Viewer/FireStorm. Holding off upgrading to Big Sur on my iMac until that's - hopefully - sorted. If I could buy this laptop with Catalina it would be perfect!

  8. 6 minutes ago, Tom00062 said:

    OK guys just to report that I took delivery of my new MBP with the new Apple M1 Silicon and I am very happy to report that Firestorm loaded under Rosetta with absolutely no issues. I checked and the graphic setting were at high and with no tweaking at all I got 75 FPS at my home. I usually only get about 15 - 20 FPS at the lowest settings so that is a massive improvement for me. I then TP'd to a few different clubs where in the past I could barely move and used to get around 3 - 8 FPS. I was getting anywhere between 15 and 40 FPS with no issues moving around. This is going to revolutionise my SL experience..lol Plus this is my preliminary findings and the viewer is running under Rosetta ...just imagine if FS actually brought out a native app for this new apple chip.  I'm over the mood with how this has performed straight out of the box ! 

    I hope this quick update will give some encouragement to other Apple users. 

    Amazing!! Thanks for taking the time to post this. I remembered you said you’d receive it on Wednesday and I’ve been looking forward to the update 👍

  9. 2 minutes ago, Rolig Loon said:

    That's a very odd sort of graphics glitch, if that's what it is.  Your script isn't doing anything that involves changing textures or alpha.  It's just resizing and moving things, so I can't see how your viewer is ever being put in a position of having to "remember" what a closed or open blind looks like.  The only scripted changes are all handled by the servers.  The only thing can imagine is that somehow that odd blind is being resized and moved when it's not supposed to be.  There's nothing in your script that should do that, but did you by any chance have a test object nearby when you were developing this thing?  And if so, did you forget to pick it up?  When I am working on a script like this, I tend to rez a prim nearby and stick a simple "Hello, Avatar!" script in it so that I can send trigger messages by just clicking on the thing.  If you made something like that, with a timer in it, or if you left another test script in a child prim of the linkset somewhere, it could be triggering your odd blinds.  Of course, that's never happened to me, but hypothetically it might happen.....  🙄

    Thank you, I will triple check & confirm!

  10. The top image is when closeBlinds() is triggered, the second is what sometimes happen when I go out of view (eg. begin to walk downstairs then upstairs so that I don't see the blind and it's re-drawn from cache).

    I would think "Hmm, clear cache and retry?" but since it's happening on two instances of Firestorm (mac/windows) I guess not.

    Initiallly.pngAfter-Out-of-View-and-redrawn.png

  11. 32 minutes ago, Profaitchikenz Haiku said:

    First thing that is noticeable is that the vector you are giving after PRIM_POS_LOCAL looks more like a region coordinate, change PRIM_POS_LOCAL to PRIM_POS. Also, PRIM_ROT_LOCAL is probably redundant.

    My suggestion is to add a line to each of the two functions so that it tells you when it enters each of the two routines using llOwnerSay(). Tell the blind to close, observe that it has closed, then go around the other three blinds closing them. Come back to the first blind and observe it. If it looks open, tell it to open and see what both the visual result and the report from ownerSay gives you. Then close it and observe the results.

    Is the order in which you go round the blinds closing them always the same? Does varying it change the behaviour?

    To rule out Firestorm I'd suggest repeating the tests with the LL viewer, because if somehow you have discovered an issue with the server (or client) code it will help to establish if it is viewer-dependant. If you have indeed found a situation where a prim changes size and position but then reverts to an earlier size and position for no good reason this is definitely reportable.

     

    Thanks, I'll get the PRIM_POS and try using that instead. I did actually try the llOwnerSay() trick, closeBlinds() definitely not being trigged.

     

    12 minutes ago, Rolig Loon said:

    I don't see anything inherently wrong with the script ... at least nothing that would cause that odd behavior.  Unless you are planning to be able to open the blinds individually (in which case, you will put a separate script in each set of blinds and will control them separately with "open" and "close" messages on different channels), it would be more efficient to link them all to the house and use one script to open/close them all at once.  To do that, you'll first need to grab their link numbers in state_entry and then you'll need to modify your two user-defined functions to loop through all the blinds, one after the other.  Or, more elegantly, create a slightly more complicated SLPPF command line that uses PRIM_LINK_TARGET to weld the commands for the separate blinds into a single long command.  None of that will solve  your immediate puzzling problem, but it will be a more efficient use of script resources.

     

    Thanks, I'll try linking them and the control objects together, and doing it this way, particularly if it's more efficient this way - thanks. 

     

    Since I know the affected blind is in a closed state (since if I relog it's closed), I know it's some kind of weird graphic caching glitch. Like has been suggested, what I've not tried is using a different viewer/windows Firestorm via Bootcamp, I'll give that a go and see if I get the same results. Thanks!

  12.  

    Hi All, 

    I have some steel shutters that listens on a channel and will open/close if a keyword is detected on a channel (emitted by a separate object). I have four such seperate objects to surround the property, each one containing a script similar to the one below (just different PRIM_POS arguments...).

    Here is the issue I have... on one of the blinds (prims) (the east facing one), if I close it then travel away from it for a while (walk around within the house so it's hidden from view) then eventually it appears like it's back to it's default "Open" position. Just one out of four blinds... If I re-log... they are all still closed. So some kind of weird graphics glitch.

    Now I'm pretty new at this... could someone tell me if this is a common issue... is there solution to the problem through scripting, or is is a client issue (Firestorm for Mac) that I'm unlikely to be able to resolve?

     

    integer BLINDS_OPEN = TRUE;
    
    openBlinds() {
               BLINDS_OPEN = TRUE;
               
                                         
               // Door to open position
                llPlaySound("steelBlindsClose",1.0);
                llSetLinkPrimitiveParamsFast(0,[PRIM_POS_LOCAL, <128.97550, 247.33720, 35.87618>,
                                      PRIM_ROT_LOCAL, <-0.00000, -0.00000, 0.70711, 0.70711>,
                                      PRIM_SIZE, <10.93589, 0.04880, 0.27948>   
                                     ]);           
    }
    
    closeBlinds() {
               BLINDS_OPEN = FALSE;
    
               // Door to closed position
                llPlaySound("steelBlindsClose",1.0);
                llSetLinkPrimitiveParamsFast(0,[PRIM_POS_LOCAL, <128.97550, 247.33720, 33.52772>,
                                      PRIM_ROT_LOCAL, <-0.00000, -0.00000, 0.70711, 0.70711>,
                                      PRIM_SIZE, <10.93589, 0.04880, 4.97640>
                                         ]);   
    }
    
    default
    {
        state_entry()
        {
         llListen(-2640,"",NULL_KEY,"");
         openBlinds();
        }
    
        
       listen(integer chan, string what, key who, string msg) {
        if(msg == "close") {
            closeBlinds();
        } else if(msg == "open") {
            openBlinds();
        }
       }
        
    }


     

    Many many thanks!!!

    Rob

     

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