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About Anuuubis

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  1. Using Bforartists which is just blender with a userfriendly interface. I'm using a dummy kit for a feral gacha avatar as my first test to make animations; I was going to upload a preview of the .bvh to see how it actually looked inworld but I'm getting this error. Can anyone explain/break down how to find and rename the root joint to "hip" in a way that a SUPER beginner can figure out, or whatever it wants me to do? This is the interface I'm currently looking at.
  2. I've been wanting to try my hand at 3D modelling for a while now and finally worked up the motivation and courage to look into how. I went with Bforartists over Blender as it's fundamentally the same program, just with a more simple UI that seems better suited to a beginner. I've got one of the body rigs already imported into the program but I'm at a loss of what to do next. There are no tutorials specifically FOR Bforartists and while most of the Blender tutorials are similar outside of a different looking UI and keybinds, I'm not exactly sure how to go about getting the armature/skeleto
  3. Trying to update to the newest version of Firestorm and the following happened: My antivirus (Avast) immediately sent the entire firestorm folder and .exe to the virus chest and claims it's infected with "IDP.Generic" aka throwing a false positive. Trying to restore it and create an exception gives me this popup: So I manually made Firestorm an exception, tried to reinstall it. Now I've got this happening and it's been going on for about 5 minutes: https://i.gyazo.com/f613cc93f04a52c826991a796bed8009.mp4 It seems to be making no headway and I can't finish i
  4. That's so baffling, imo. Why create a virtual world entirely hinging on users interacting with each other or the environment, only to... not give functions TO interact with each other or the environment? It's like if someone were to make a first person shooter game and put it out on the market without functional weapon mechanics (and not patching them in for decades).
  5. ^ This. Comparing a jumbled pile of usermade content in a virtual sandbox is so different to a game with assets made by a triple A studio. It's like getting mad at a small family run restaurant that their food isn't the same quality as a multi-Michelin star gourmet chef's food; they're the same medium so to speak but they're nowhere close to actually being the same. The Sims is a great example though especially when you think about the console versions of 2 that actually let you control a sim directly with a third person camera and be able to walk around and jump. Then when you take
  6. There are absolutely ways to make character models "ease" into animations and have limb bones stretch to about where they SHOULD be, it's just a matter of if SL's old engine/hardware can accomplish it. Modern games and even games almost a decade old now like GTAV have IK systems that allow for things like this; watch any video on The Last of Us 1 or 2 or Red Dead Redemption 2 and watch how the character arms stretch out depending on how you're positioned to grab items on shelves, or how models (especially in RDR2) have an animation to adjust themselves and line themselves up with whatever they
  7. Lol yeah Fallout 76 is a hot mess. My boyfriend and I actually wanted to get it until we realized it wasn't worth the price of admission (he got a chance to freely demo it). I added some more to my original post as well regarding the Fallout 4 comparison; it's a real head-scratcher. You think if someone obsessed with graphics AND high amounts of functionality, they'd be bringing Red Dead Redemption 2 into the conversation, not the game that turned people off of Bethesda's game style.
  8. Why does it even matter? Why bring "realism" into it when the entire point is to be something out of the realm of reality? Why does it matter what people play as and why is it not "appropriate" in your eyes? Didn't know another player's avatar choice was a thing that mattered, but sure. 😉 News flash, graphics don't mean everything. I used to use a site similar to SL that was 2D flash based-- the entire draw is social interaction. Not to mention SL was made almost two decades ago and they couldn't conceivably make any big changes to the engine used without break
  9. Welcome to SL! I'm Holli -- Feel free to IM me sometime if you'd like, I've been trying to branch out and meet people lately even if our interests aren't a total match. Exploring is fun! I'm a bit self conscious about my avatar choice while poking around at times, though, since they can be a bit on the unconventional side-- not to mention I'm totally fashion-blind and struggle to dress myself in much more than a hoodie and baggy pants regardless of whether I'm in SL or RL. xwx I mostly hop on SL to make skins for avatars and stuff, I'm very much into the creative aspect! When I'm not
  10. Yikes. I have to say I'm glad I didn't/couldn't get into SL until well after things like that were phased out. I'm not sure if I'm the only person who feels this way, but I'm pretty sure getting softbanned for a month with no way to appeal (after getting force-teleported into a meeting and told I was doing something wrong for just minding my own business) would have absolutely put me off ever touching the platform ever again. 😕 I'm absolutely a fan of games/servers that cram proven troublemakers/hackers/people using cheat engines into a space away from the general population, but somethin
  11. Yet this entire thread has been nothing but "moaning" about how much SL sucks to you compared to modern video games because you won't give anything a chance. :v The bottom line seems to be that you can't see past graphical limitations or the fact that you're interacting with other real people on the platform instead of video game npcs and find every suggestion other people try to give "stupid" and won't consider, well, any of them. Which begs the question, why keep posting just to tear down others' opinions and advice/tips if they're not going to satisfy whatever expectations you hav
  12. Looking for some hair similar to these for a new avatar I'm putting together. Bangs that cover the eye is pretty important, a lot of hair I've seen so far either doesn't have them low enough to where only the forehead is covered, or doesn't have bangs at all!
  13. Well, definitely let me know if that pans out and if rentals would ever be a thing/be considered. It'd certainly help with cost/upkeep instead of having to pay for it yourself or hope for donations! If you ever want a griffin (or three) to chill/hang out/enjoy the atmosphere, I wouldn't mind poking my head in a couple times to see how things go. <:
  14. Honestly something like this sounds like it could be a lot of fun. I've always liked the appeal of a community-type sim, but a lot are either full of unoptimized laggy builds or really strict in terms of what you can be, do, etc there, not to mention HEAVILY pushing the rp aspect to the point of inducing anxiety. If there are any relatively chill community sims with decently affordable housing and such with wiggle room as far as rp rules and fantasy/species requirements go, I'll check em out for sure.
  15. To be honest, I find myself (often unintentionally by way of where I choose to go) actively avoiding (or simply not really interacting with) people in SL who explicitly state that they keep RL and SL separate. I guess I personally don't see the appeal in connecting with someone's character when I'd rather be connecting with the person behind the character, if that makes sense? Though, that makes it really hard to actually make friends on here for some reason or another. Maybe I just see things through that kind of lens because I'm in an online/long distance relationship with two people w
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