-
Posts
6 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Posts posted by y2kcee
-
-
1 minute ago, Lindal Kidd said:
I think it actually is open when the little triangle is pointing down...you just need to pull down on the inventory window to make it larger.
hahahahaha thank you! im not that bright
-
hi!
my received items tab just wont open up no matter how many times i click it
https://gyazo.com/e0e6317ca48525b139951969df130823
I am using the firestorm viewer.
is there a way i could fix this? =(
-
i really do not understand the belleza dev kit. i had watched the video by Gaia Clary where you add the dev kit in the developer kit tab in the Avastar addon tab.
i rigged my nails after doing that. then i tested on second life of the outcome and this happens.
rigged in blender
why does it keep doing this? is there a step i missed?
-
2 hours ago, OptimoMaximo said:
Images from discord will never appear in here as the access to a channel can't be granted for random users trying to access it from outside of discord.
Anyway, you have to use alpha masking on the layers of hair underneath, and alpha blending on the top layers.
-
I've recently been practicing making hair. However, when I want fuller hair and not have the alpha mess with the other parts of the mesh it will still proceed to do it.
Is there a way i could fix this problem?
trying to work with a link set script
in LSL Scripting
Posted
hi there. I am trying to work with a script that involves with putting in link set numbers to give me the option to hide or show a prim.
I realize every time I relog the link set numbers change.
EX; I have three different prim shapes. A heart a sphere and a star but I specifically want to hide all but the heart. I find the link set # from each prim and put them into the script as formatted and turns out it will hide the prim I did not desire to be hidden.
this happens while I'm logged on configuring the process and relogging to restart the progress over again. I'm aware this issue is on my end.
what can I do to specifically hide the mesh I need hidden?